Engine:
* Added possibility to fade the screen in/out using black or white
* Added flash effect to screenshot key
* Added fade in for round start
* Added fade out for round end
* Goal display now ignores first tick. So long loading times no longer "eat" their visibility time.
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>CFBundleName</key>
<string>${PRODUCT_NAME}</string>
<key>CFBundleDisplayName</key>
<string>${PRODUCT_NAME}</string>
<key>CFBundlePackageType</key>
<string>APPL</string>
<key>CFBundleSignature</key>
<string>????</string>
<key>CFBundleVersion</key>
<string>1.0</string>
<key>CFBundleIdentifier</key>
<string>com.kodahedge.${PRODUCT_NAME:identifier}</string>
<key>CFBundleExecutable</key>
<string>${EXECUTABLE_NAME}</string>
<key>CFBundleIconFile</key>
<string></string>
<key>CFBundleDevelopmentRegion</key>
<string>English</string>
<key>CFBundleInfoDictionaryVersion</key>
<string>6.0</string>
<key>LSRequiresIPhoneOS</key>
<true/>
<key>UIStatusBarHidden</key>
<true/>
<key>UIInterfaceOrientation</key>
<string>UIInterfaceOrientationLandscapeLeft</string>
</dict>
</plist>