ACF5: Fix final animation being stuck when the cyborg's way to the right is blocked
Fixed with the new maxMoveTime parameter in AnimMove. If cyborg didn't reach its
destination in 7000ms, the move anim is skipped and the sequence just continues.
Name: pas2c
Version: 0.1
Synopsis: pas2c
Description: pas2c
Homepage: http://www.hedgewars.org/
License: GPL-2
Author: unC0Rr
Maintainer: unC0Rr@hedgewars.org
Category: Converter
Build-type: Simple
Cabal-version: >=1.10
Executable pas2c
main-is: Main.hs
default-language: Haskell2010
build-depends:
base >= 4.3,
containers,
mtl >= 2,
parsec,
pretty,
transformers
if !os(windows)
build-depends: unix
ghc-options: -O2