Mission recategorization into trainings, challenges and scenarios.
This moves the missions into new folders and adds a nice tab widget in the mission menu
HedgewarsScriptLoad("/Scripts/Locale.lua")
isSinglePlayer = true
-- trying to allow random theme, but fixed theme objects...
-- Also skip some ugly themes, or ones where the sky is "meh"
--local themes = { "Art","Cake","City","EarthRise","Halloween","Olympics","Underwater","Bamboo","Castle","Compost","Eyes","Hell","Planes","Bath","Cave","CrazyMission","Freeway","Island","Sheep","Blox","Cheese","Deepspace","Fruit","Jungle","Snow","Brick","Christmas","Desert","Golf","Nature","Stage" }
local themes = {"Christmas","Hell","Bamboo","City","Island","Bath","Compost","Jungle","Desert","Nature","Olympics","Brick","EarthRise","Sheep","Cake","Freeway","Snow","Castle","Fruit","Stage","Cave","Golf","Cheese","Halloween"}
local totalHedgehogs = 0
local HH = {}
local teams = {}
local dummyHog = nil
function onGameInit()
-- Ensure people get same map for same theme
Theme = themes[GetRandom(#themes)+1]
Seed = ClimbHome
TurnTime = 999999999
EnableGameFlags(gfOneClanMode)
DisableGameFlags(gfBottomBorder+gfBorder)
CaseFreq = 0
Explosives = 0
MineDudPercent = 0
Map = "ClimbHome"
AddTeam(loc("Lonely Hog"), 0xDD0000, "Simple", "Island", "Default")
player = AddHog(loc("Climber"), 0, 1, "NoHat")
if showWaterStats then
dummyHog = AddHog(" ", 0, 1, "NoHat")
HH[dummyHog] = nil
totalHedgehogs = totalHedgehogs - 1
SendStat(siClanHealth, tostring(32640), " ")
end
end