project_files/Android-build/SDL-android-project/res/values/frontend_data_pointers.xml
ACF: Reduce computer hog levels in missions 2 and 6.
They were way too high, especially in mission 2.
Mission 2:
Weaklings: level 5 → level 1 (except Brainiac)
Stronglings: (real) level 4 → level 2
Brainiac: level 1 → level 5 (because he's special)
Looks like all levels were just flipped.
Mission 5:
First enemy team: level 5 → level 3
Reinforcements: level 5 → level 4
The high skill level punishes player mistakes too much.
<?xml version="1.0" encoding="utf-8"?>
<resources>
<array name="teams">
<item>@raw/team_one</item>
<item>@raw/team_two</item>
</array>
<array name="teamFilenames">
<item>Team 1.hwt</item>
<item>Team 2.hwt</item>
</array>
</resources>