misc/liblua/ltm.h
author Wuzzy <Wuzzy2@mail.ru>
Thu, 08 Mar 2018 16:49:49 +0100
changeset 13123 1ddb8aac5e30
parent 10017 de822cd3df3a
permissions -rw-r--r--
ACF: Reduce computer hog levels in missions 2 and 6. They were way too high, especially in mission 2. Mission 2: Weaklings: level 5 → level 1 (except Brainiac) Stronglings: (real) level 4 → level 2 Brainiac: level 1 → level 5 (because he's special) Looks like all levels were just flipped. Mission 5: First enemy team: level 5 → level 3 Reinforcements: level 5 → level 4 The high skill level punishes player mistakes too much.

/*
** $Id: ltm.h,v 2.6.1.1 2007/12/27 13:02:25 roberto Exp $
** Tag methods
** See Copyright Notice in lua.h
*/

#ifndef ltm_h
#define ltm_h


#include "lobject.h"


/*
* WARNING: if you change the order of this enumeration,
* grep "ORDER TM"
*/
typedef enum {
  TM_INDEX,
  TM_NEWINDEX,
  TM_GC,
  TM_MODE,
  TM_EQ,  /* last tag method with `fast' access */
  TM_ADD,
  TM_SUB,
  TM_MUL,
  TM_DIV,
  TM_MOD,
  TM_POW,
  TM_UNM,
  TM_LEN,
  TM_LT,
  TM_LE,
  TM_CONCAT,
  TM_CALL,
  TM_N      /* number of elements in the enum */
} TMS;



#define gfasttm(g,et,e) ((et) == NULL ? NULL : \
  ((et)->flags & (1u<<(e))) ? NULL : luaT_gettm(et, e, (g)->tmname[e]))

#define fasttm(l,et,e)  gfasttm(G(l), et, e)

LUAI_DATA const char *const luaT_typenames[];


LUAI_FUNC const TValue *luaT_gettm (Table *events, TMS event, TString *ename);
LUAI_FUNC const TValue *luaT_gettmbyobj (lua_State *L, const TValue *o,
                                                       TMS event);
LUAI_FUNC void luaT_init (lua_State *L);

#endif