Fix A Space Adventure Missions allowing player to walk before 1st animation and screw things up
------------------- ABOUT ----------------------
--
-- Hog Solo has to catch the other hog in order
-- to get informations about the origin of Pr. Hogevil
HedgewarsScriptLoad("/Scripts/Locale.lua")
HedgewarsScriptLoad("/Scripts/Animate.lua")
HedgewarsScriptLoad("/Missions/Campaign/A_Space_Adventure/global_functions.lua")
----------------- VARIABLES --------------------
-- globals
local missionName = loc("Chasing the blue hog")
local challengeObjectives = loc("Use the rope in order to catch the blue hedgehog").."|"..
loc("You have to stand very close to him")
local currentPosition = 1
local previousTimeLeft = 0
local startChallenge = false
local winningTime = nil
-- dialogs
local dialog01 = {}
local dialog02 = {}
-- mission objectives
local goals = {
[dialog01] = {missionName, loc("Challenge objectives"), challengeObjectives, 1, 4500},
}
-- hogs
local hero = {
name = loc("Hog Solo"),
x = 1300,
y = 850
}
local runner = {
name = loc("Crazy Runner"),
places = {
{x = 1400,y = 850, turnTime = 0},
{x = 3880,y = 33, turnTime = 30000},
{x = 250,y = 1780, turnTime = 25000},
{x = 3850,y = 1940, turnTime = 20000},
}
}
-- teams
local teamA = {
name = loc("Hog Solo"),
color = tonumber("38D61C",16) -- green
}
local teamB = {
name = loc("Crazy Runner"),
color = tonumber("FF0000",16) -- red
}
-------------- LuaAPI EVENT HANDLERS ------------------
function onGameInit()
GameFlags = gfDisableWind
Seed = 1
TurnTime = 25000
CaseFreq = 0
MinesNum = 0
MinesTime = 1
Explosives = 0
Map = "moon02_map"
Theme = "Cheese"
-- Hog Solo
AddTeam(teamA.name, teamA.color, "Bone", "Island", "HillBilly", "hedgewars")
hero.gear = AddHog(hero.name, 0, 1, "war_desertgrenadier1")
AnimSetGearPosition(hero.gear, hero.x, hero.y)
-- Crazy Runner
AddTeam(teamB.name, teamB.color, "Bone", "Island", "HillBilly", "cm_sonic")
runner.gear = AddHog(runner.name, 0, 100, "sth_Sonic")
AnimSetGearPosition(runner.gear, runner.places[1].x, runner.places[1].y)
HogTurnLeft(runner.gear, true)
initCheckpoint("moon02")
AnimInit(true)
AnimationSetup()
end
function onGameStart()
AnimWait(hero.gear, 3000)
FollowGear(hero.gear)
ShowMission(missionName, loc("Challenge objectives"), challengeObjectives, -amSkip, 0)
AddEvent(onHeroDeath, {hero.gear}, heroDeath, {hero.gear}, 0)
AddAmmo(hero.gear, amRope, 1)
SendHealthStatsOff()
hogTurn = runner.gear
AddAnim(dialog01)
end
function onNewTurn()
if startChallenge and currentPosition < 5 then
if CurrentHedgehog ~= hero.gear then
TurnTimeLeft = 0
else
if GetAmmoCount(hero.gear, amRope) == 0 then
lose()
end
SetWeapon(amRope)
TurnTimeLeft = runner.places[currentPosition].turnTime + previousTimeLeft
previousTimeLeft = 0
end
end
end
function onGameTick()
AnimUnWait()
if ShowAnimation() == false then
return
end
ExecuteAfterAnimations()
CheckEvents()
end
function onGameTick20()
if GetHealth(hero.gear) and startChallenge and isHeroNextToRunner() and currentPosition < 5 then
moveRunner()
end
end
function onPrecise()
if GameTime > 3000 then
SetAnimSkip(true)
end
end
-------------- EVENTS ------------------
function onHeroDeath(gear)
if not GetHealth(hero.gear) then
return true
end
return false
end
-------------- ACTIONS ------------------
function heroDeath(gear)
lose()
end
-------------- ANIMATIONS ------------------
function Skipanim(anim)
if goals[anim] ~= nil then
ShowMission(unpack(goals[anim]))
end
if anim == dialog01 then
moveRunner()
elseif anim == dialog02 then
win()
end
end
function AnimationSetup()
-- DIALOG 01 - Start, game instructions
AddSkipFunction(dialog01, Skipanim, {dialog01})
table.insert(dialog01, {func = AnimWait, args = {hero.gear, 3200}})
table.insert(dialog01, {func = AnimCaption, args = {hero.gear, loc("On the other side of the moon ..."), 5000}})
table.insert(dialog01, {func = AnimSay, args = {runner.gear, loc("So you are interested in Professor Hogevil, huh?"), SAY_SAY, 3000}})
table.insert(dialog01, {func = AnimSay, args = {runner.gear, loc("We'll play a game first."), SAY_SAY, 3000}})
table.insert(dialog01, {func = AnimSay, args = {runner.gear, loc("I'll let you know whatever I know about him if you manage to catch me 3 times."), SAY_SAY, 4000}})
table.insert(dialog01, {func = AnimSay, args = {runner.gear, loc("Let's go!"), SAY_SAY, 2000}})
table.insert(dialog01, {func = moveRunner, args = {}})
-- DIALOG 02 - Hog Solo story
AddSkipFunction(dialog02, Skipanim, {dialog02})
table.insert(dialog02, {func = AnimWait, args = {hero.gear, 3200}})
table.insert(dialog02, {func = AnimCaption, args = {hero.gear, loc("The truth about Professor Hogevil"), 5000}})
table.insert(dialog02, {func = AnimSay, args = {runner.gear, loc("Amazing! I was never beaten in a race before!"), SAY_SAY, 4000}})
table.insert(dialog02, {func = AnimSay, args = {runner.gear, loc("So, let me tell you what I know about Professor Hogevil."), SAY_SAY, 4000}})
table.insert(dialog02, {func = AnimSay, args = {runner.gear, loc("Professor Hogevil, then known as James Hogus, worked for PAotH back in my time."), SAY_SAY, 4000}})
table.insert(dialog02, {func = AnimSay, args = {runner.gear, loc("He was the lab assistant of Dr. Goodhogan, the inventor of the anti-gravity device."), SAY_SAY, 5000}})
table.insert(dialog02, {func = AnimSay, args = {runner.gear, loc("During the final testing of the device an accident happened."), SAY_SAY, 5000}})
table.insert(dialog02, {func = AnimSay, args = {runner.gear, loc("In this accident, Professor Hogevil lost all his spines on his head!"), SAY_SAY, 5000}})
table.insert(dialog02, {func = AnimSay, args = {runner.gear, loc("That's why he always wears a hat since then."), SAY_SAY, 4000}})
table.insert(dialog02, {func = AnimSay, args = {runner.gear, loc("After that incident he went underground and started working on his plan to steal the device."), SAY_SAY, 5000}})
table.insert(dialog02, {func = AnimSay, args = {runner.gear, loc("He is a very tough and very determined hedgehog. I would be extremely careful if I were you."), SAY_SAY, 5000}})
table.insert(dialog02, {func = AnimSay, args = {runner.gear, loc("I should go now, goodbye!"), SAY_SAY, 3000}})
table.insert(dialog02, {func = win, args = {}})
end
------------- other functions ---------------
function isHeroNextToRunner()
if GetGearType(hero.gear) == gtHedgehog and GetGearType(runner.gear) == gtHedgehog and
math.abs(GetX(hero.gear) - GetX(runner.gear)) < 75 and
math.abs(GetY(hero.gear) - GetY(runner.gear)) < 75 and StoppedGear(hero.gear) then
return true
end
return false
end
function moveRunner()
if currentPosition == 4 then
currentPosition = currentPosition + 1
if GetX(hero.gear) > GetX(runner.gear) then
HogTurnLeft(runner.gear, false)
end
AddAnim(dialog02)
-- Update time record
local baseTime = 0
for i=1, #runner.places do
baseTime = baseTime + runner.places[i].turnTime
end
winningTime = baseTime - TurnTimeLeft
SendStat(siCustomAchievement, string.format(loc("You have managed to catch the blue hedgehog in %.3f seconds."), winningTime/1000))
local record = tonumber(GetCampaignVar("FastestBlueHogCatch"))
if record ~= nil and winningTime >= record then
SendStat(siCustomAchievement, string.format(loc("Your personal best time so far: %.3f seconds"), record/1000))
end
if record == nil or winningTime < record then
SaveCampaignVar("FastestBlueHogCatch", tostring(winningTime))
if record ~= nil then
SendStat(siCustomAchievement, loc("This is a new personal best time, congratulations!"))
end
end
TurnTimeLeft = 0
elseif currentPosition < 4 then
if not startChallenge then
startChallenge = true
end
AddAmmo(hero.gear, amRope, 1)
if currentPosition ~= 1 then
PlaySound(sndVictory)
if currentPosition > 1 and currentPosition < 4 then
AnimCaption(hero.gear, loc("Go, get him again!"), 3000)
AnimSay(runner.gear, loc("You got me!"), SAY_SAY, 3000)
end
previousTimeLeft = TurnTimeLeft
end
currentPosition = currentPosition + 1
AddVisualGear(GetX(runner.gear), GetY(runner.gear), vgtExplosion, 0, false)
SetGearPosition(runner.gear, runner.places[currentPosition].x, runner.places[currentPosition].y)
TurnTimeLeft = 0
end
end
function lose()
SendStat(siGameResult, loc("Too slow! Try again ..."))
SendStat(siCustomAchievement, loc("You have to catch the other hog 3 times."))
SendStat(siCustomAchievement, loc("The time that you have left when you reach the blue hedgehog will be added to the next turn."))
SendStat(siCustomAchievement, loc("Each turn you'll have only one rope to use."))
SendStat(siCustomAchievement, loc("You'll lose if you die or if your time is up."))
SendStat(siPlayerKills,'0',teamA.name)
EndGame()
end
function win()
SendStat(siGameResult, loc("Congratulations, you are the fastest!"))
-- siCustomAchievements were added earlier
SendStat(siPlayerKills,'0',teamA.name)
SaveCampaignVar("Mission13Won", "true")
checkAllMissionsCompleted()
EndGame()
end