- Fix a bug in map widget
- New way of passing game parameters. Less code, and code is in one class. (mostly works, but not finished yet)
module Opts
(
getOpts,
) where
import System
import System.Console.GetOpt
import Network
import Data.Maybe ( fromMaybe )
import Miscutils
import System.IO.Unsafe
options :: [OptDescr (ServerInfo -> ServerInfo)]
options = [
Option ['p'] ["port"] (ReqArg readListenPort "PORT") "listen on PORT",
Option ['d'] ["dedicated"] (ReqArg readDedicated "BOOL") "start as dedicated (True or False)",
Option [] ["password"] (ReqArg readPassword "STRING") "admin password"
]
readListenPort, readDedicated, readPassword :: String -> ServerInfo -> ServerInfo
readListenPort str opts = opts{listenPort = readPort}
where
readPort = fromInteger $ fromMaybe 46631 (maybeRead str :: Maybe Integer)
readDedicated str opts = opts{isDedicated = readDedicated}
where
readDedicated = fromMaybe True (maybeRead str :: Maybe Bool)
readPassword str opts = opts{adminPassword = str}
getOpts :: ServerInfo -> IO ServerInfo
getOpts opts = do
args <- getArgs
case getOpt Permute options args of
(o, [], []) -> return $ foldr ($) opts o
(_,_,errs) -> ioError (userError (concat errs ++ usageInfo header options))
where header = "Usage: newhwserv [OPTION...]"