gameServer/hedgewars-server.hs
author unc0rr
Sun, 08 Mar 2009 20:22:52 +0000
changeset 1874 1b145e099b75
parent 1839 5dd4cb7fd7e5
child 1927 e2031906a347
permissions -rw-r--r--
- Fix a bug in map widget - New way of passing game parameters. Less code, and code is in one class. (mostly works, but not finished yet)

{-# LANGUAGE CPP, ScopedTypeVariables, PatternSignatures #-}

module Main where

import Network.Socket
import qualified Network
import Control.Concurrent.STM
import Control.Concurrent.Chan
import Control.Exception
import System.Log.Logger
-----------------------------------
import Opts
import CoreTypes
import OfficialServer.DBInteraction
import ServerCore


#if !defined(mingw32_HOST_OS)
import System.Posix
#endif


{-data Messages =
	Accept ClientInfo
	| ClientMessage ([String], ClientInfo)
	| CoreMessage [String]
	| TimerTick

messagesLoop :: TChan String -> IO()
messagesLoop messagesChan = forever $ do
	threadDelay (25 * 10^6) -- 25 seconds
	atomically $ writeTChan messagesChan "PING"

timerLoop :: TChan String -> IO()
timerLoop messagesChan = forever $ do
	threadDelay (60 * 10^6) -- 60 seconds
	atomically $ writeTChan messagesChan "MINUTELY"-}

setupLoggers =
	updateGlobalLogger "Clients"
		(setLevel DEBUG)

main = withSocketsDo $ do
#if !defined(mingw32_HOST_OS)
	installHandler sigPIPE Ignore Nothing;
#endif

	setupLoggers

	stats <- atomically $ newTMVar (StatisticsInfo 0 0)
	dbQueriesChan <- newChan
	coreChan <- newChan
	serverInfo <- getOpts $ newServerInfo stats coreChan dbQueriesChan
	
	bracket
		(Network.listenOn $ Network.PortNumber $ listenPort serverInfo)
		(sClose)
		(startServer serverInfo coreChan)