- Fix a bug in map widget
- New way of passing game parameters. Less code, and code is in one class. (mostly works, but not finished yet)
module HWProtoLobbyState where
import qualified Data.Map as Map
import qualified Data.IntMap as IntMap
import qualified Data.IntSet as IntSet
import qualified Data.Foldable as Foldable
import Maybe
import Data.List
--------------------------------------
import CoreTypes
import Actions
import Utils
answerAllTeams teams = concatMap toAnswer teams
where
toAnswer team =
[AnswerThisClient $ teamToNet team,
AnswerThisClient ["TEAM_COLOR", teamname team, teamcolor team],
AnswerThisClient ["HH_NUM", teamname team, show $ hhnum team]]
handleCmd_lobby :: CmdHandler
handleCmd_lobby clID clients rooms ["LIST"] =
[AnswerThisClient ("ROOMS" : roomsInfoList)]
where
roomsInfoList = concatMap roomInfo $ sameProtoRooms
sameProtoRooms = filter (\r -> (roomProto r == protocol) && (not $ isRestrictedJoins r)) roomsList
roomsList = IntMap.elems rooms
protocol = clientProto client
client = clients IntMap.! clID
roomInfo room = [
name room,
(show $ playersIn room) ++ "(" ++ (show $ length $ teams room) ++ ")",
show $ gameinprogress room
]
handleCmd_lobby clID clients _ ["CHAT", msg] =
[AnswerOthersInRoom ["CHAT", clientNick, msg]]
where
clientNick = nick $ clients IntMap.! clID
handleCmd_lobby clID clients rooms ["CREATE", newRoom, roomPassword] =
if haveSameRoom then
[Warning "Room exists"]
else
[RoomRemoveThisClient, -- leave lobby
AddRoom newRoom roomPassword,
AnswerThisClient ["NOT_READY", clientNick]
]
where
clientNick = nick $ clients IntMap.! clID
haveSameRoom = isJust $ find (\room -> newRoom == name room) $ IntMap.elems rooms
handleCmd_lobby clID clients rooms ["CREATE", newRoom] =
handleCmd_lobby clID clients rooms ["CREATE", newRoom, ""]
handleCmd_lobby clID clients rooms ["JOIN", roomName, roomPassword] =
if noSuchRoom then
[Warning "No such room"]
else if isRestrictedJoins jRoom then
[Warning "Joining restricted"]
else if roomPassword /= password jRoom then
[Warning "Wrong password"]
else
[RoomRemoveThisClient, -- leave lobby
RoomAddThisClient rID] -- join room
++ answerNicks
++ answerReady
++ [AnswerThisRoom ["NOT_READY", nick client]]
++ answerFullConfig
++ answerTeams
++ watchRound
where
noSuchRoom = isNothing mbRoom
mbRoom = find (\r -> roomName == name r && roomProto r == clientProto client) $ IntMap.elems rooms
jRoom = fromJust mbRoom
rID = roomUID jRoom
client = clients IntMap.! clID
roomClientsIDs = IntSet.elems $ playersIDs jRoom
answerNicks = if playersIn jRoom /= 0 then
[AnswerThisClient $ ["JOINED"] ++ (map (\clID -> nick $ clients IntMap.! clID) $ roomClientsIDs)]
else
[]
answerReady =
map (\c -> AnswerThisClient [if isReady c then "READY" else "NOT_READY", nick c]) $
map (\clID -> clients IntMap.! clID) roomClientsIDs
toAnswer (paramName, paramStrs) = AnswerThisClient $ "CFG" : paramName : paramStrs
answerFullConfig = map toAnswer (leftConfigPart ++ rightConfigPart)
(leftConfigPart, rightConfigPart) = partition (\(p, _) -> p /= "MAP") (Map.toList $ params jRoom)
watchRound = if not $ gameinprogress jRoom then
[]
else
[AnswerThisClient ["RUN_GAME"],
AnswerThisClient $ "EM" : toEngineMsg "e$spectate 1" : (Foldable.toList $ roundMsgs jRoom)]
answerTeams = if gameinprogress jRoom then
answerAllTeams (teamsAtStart jRoom)
else
answerAllTeams (teams jRoom)
handleCmd_lobby clID clients rooms ["JOIN", roomName] =
handleCmd_lobby clID clients rooms ["JOIN", roomName, ""]
handleCmd_lobby clID clients rooms ["KICK", kickNick] =
if not $ isAdministrator client then
[]
else
if noSuchClient then
[]
else
if kickID == clID then
[]
else
[KickClient kickID]
where
client = clients IntMap.! clID
maybeClient = Foldable.find (\cl -> kickNick == nick cl) clients
noSuchClient = isNothing maybeClient
kickID = clientUID $ fromJust maybeClient
handleCmd_lobby clID clients rooms ["BAN", banNick] =
if not $ isAdministrator client then
[]
else
BanClient banNick : handleCmd_lobby clID clients rooms ["KICK", banNick]
where
client = clients IntMap.! clID
handleCmd_lobby clID _ _ _ = [ProtocolError "Incorrect command (state: in lobby)"]