- Fix a bug in map widget
- New way of passing game parameters. Less code, and code is in one class. (mostly works, but not finished yet)
module HWProtoCore where
import qualified Data.IntMap as IntMap
import Data.Foldable
import Maybe
--------------------------------------
import CoreTypes
import Actions
import Utils
import HWProtoNEState
import HWProtoLobbyState
import HWProtoInRoomState
handleCmd, handleCmd_loggedin :: CmdHandler
handleCmd clID _ _ ["PING"] = [AnswerThisClient ["PONG"]]
handleCmd clID clients rooms ("QUIT" : xs) =
(if isMaster client then [RemoveRoom] else removeClientTeams)
++ [ByeClient msg]
where
client = clients IntMap.! clID
clientNick = nick client
msg = if not $ null xs then head xs else ""
room = rooms IntMap.! (roomID client)
clientTeams = filter (\t -> teamowner t == nick client) $ teams room
removeClientTeams = map (RemoveTeam . teamname) clientTeams
handleCmd clID clients rooms cmd =
if not $ logonPassed client then
handleCmd_NotEntered clID clients rooms cmd
else
handleCmd_loggedin clID clients rooms cmd
where
client = clients IntMap.! clID
handleCmd_loggedin clID clients rooms ["INFO", asknick] =
if noSuchClient then
[]
else
[AnswerThisClient
["INFO",
nick client,
"[" ++ host client ++ "]",
protoNumber2ver $ clientProto client,
roomInfo]]
where
maybeClient = find (\cl -> asknick == nick cl) clients
noSuchClient = isNothing maybeClient
client = fromJust maybeClient
room = rooms IntMap.! roomID client
roomInfo = if roomID client /= 0 then "room " ++ (name room) else "lobby"
handleCmd_loggedin clID clients rooms cmd =
if roomID client == 0 then
handleCmd_lobby clID clients rooms cmd
else
handleCmd_inRoom clID clients rooms cmd
where
client = clients IntMap.! clID