project_files/HedgewarsMobile/Classes/AmmoMenuViewController.h
author koda
Sat, 09 Oct 2010 05:57:46 +0200
changeset 3933 1a873262f5dd
parent 3924 2a9ace189288
child 3935 5ca27a0e9a63
permissions -rw-r--r--
polishing the cocoa ammomenu a little, still requires work

/*
 * Hedgewars-iOS, a Hedgewars port for iOS devices
 * Copyright (c) 2009-2010 Vittorio Giovara <vittorio.giovara@gmail.com>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; version 2 of the License
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
 *
 * File created on 03/10/2010.
 */


#import <UIKit/UIKit.h>


@interface AmmoMenuViewController : UIViewController {
    UIImage *weaponsImage;
    NSArray *buttonsArray;
    
    unsigned char *delay;
    CGPoint startingPoint;
    BOOL isVisible;
}

@property (nonatomic,retain) UIImage *weaponsImage;
@property (nonatomic,retain) NSArray *buttonsArray;
@property (assign) BOOL isVisible;

-(void) buttonPressed:(id)sender;
-(void) updateVisuals:(NSNotification *)object;
-(void) appearInView:(UIView *)container;
-(void) disappear;

@end