misc/libphysfs/lzma/CPP/Windows/PropVariantConversions.h
author antonc27 <antonc27@mail.ru>
Sun, 18 Mar 2018 18:47:03 +0100
branchios-develop
changeset 13250 195208deff1d
parent 12218 bb5522e88ab2
permissions -rw-r--r--
- Correct initialisation of TeamsGameOver (on mobile it doesn't get reset between plays, so ones set to true, prevents game to be finished next time)

// Windows/PropVariantConversions.h

#ifndef __PROPVARIANTCONVERSIONS_H
#define __PROPVARIANTCONVERSIONS_H

#include "Common/Types.h"
#include "Common/MyString.h"

bool ConvertFileTimeToString(const FILETIME &ft, char *s, bool includeTime = true, bool includeSeconds = true);
UString ConvertFileTimeToString(const FILETIME &ft, bool includeTime = true, bool includeSeconds = true);
UString ConvertPropVariantToString(const PROPVARIANT &propVariant);
UInt64 ConvertPropVariantToUInt64(const PROPVARIANT &propVariant);

#endif