- Correct initialisation of TeamsGameOver (on mobile it doesn't get reset between plays, so ones set to true, prevents game to be finished next time)
// Windows/PropVariantConversions.h
#ifndef __PROPVARIANTCONVERSIONS_H
#define __PROPVARIANTCONVERSIONS_H
#include "Common/Types.h"
#include "Common/MyString.h"
bool ConvertFileTimeToString(const FILETIME &ft, char *s, bool includeTime = true, bool includeSeconds = true);
UString ConvertFileTimeToString(const FILETIME &ft, bool includeTime = true, bool includeSeconds = true);
UString ConvertPropVariantToString(const PROPVARIANT &propVariant);
UInt64 ConvertPropVariantToUInt64(const PROPVARIANT &propVariant);
#endif