- Correct initialisation of TeamsGameOver (on mobile it doesn't get reset between plays, so ones set to true, prevents game to be finished next time)
// Windows/Error.h
#include "StdAfx.h"
#include "Windows/Error.h"
#ifndef _UNICODE
#include "Common/StringConvert.h"
#endif
#ifndef _UNICODE
extern bool g_IsNT;
#endif
namespace NWindows {
namespace NError {
bool MyFormatMessage(DWORD messageID, CSysString &message)
{
LPVOID msgBuf;
if(::FormatMessage(FORMAT_MESSAGE_ALLOCATE_BUFFER |
FORMAT_MESSAGE_FROM_SYSTEM | FORMAT_MESSAGE_IGNORE_INSERTS,
NULL,messageID, 0, (LPTSTR) &msgBuf,0, NULL) == 0)
return false;
message = (LPCTSTR)msgBuf;
::LocalFree(msgBuf);
return true;
}
#ifndef _UNICODE
bool MyFormatMessage(DWORD messageID, UString &message)
{
if (g_IsNT)
{
LPVOID msgBuf;
if(::FormatMessageW(FORMAT_MESSAGE_ALLOCATE_BUFFER |
FORMAT_MESSAGE_FROM_SYSTEM | FORMAT_MESSAGE_IGNORE_INSERTS,
NULL, messageID, 0, (LPWSTR) &msgBuf, 0, NULL) == 0)
return false;
message = (LPCWSTR)msgBuf;
::LocalFree(msgBuf);
return true;
}
CSysString messageSys;
bool result = MyFormatMessage(messageID, messageSys);
message = GetUnicodeString(messageSys);
return result;
}
#endif
}}