- Correct initialisation of TeamsGameOver (on mobile it doesn't get reset between plays, so ones set to true, prevents game to be finished next time)
// Common/StdOutStream.h
#ifndef __COMMON_STDOUTSTREAM_H
#define __COMMON_STDOUTSTREAM_H
#include <stdio.h>
#include "Types.h"
class CStdOutStream
{
bool _streamIsOpen;
FILE *_stream;
public:
CStdOutStream (): _streamIsOpen(false), _stream(0) {};
CStdOutStream (FILE *stream): _streamIsOpen(false), _stream(stream) {};
~CStdOutStream ();
operator FILE *() { return _stream; }
bool Open(const char *fileName);
bool Close();
bool Flush();
CStdOutStream & operator<<(CStdOutStream & (* aFunction)(CStdOutStream &));
CStdOutStream & operator<<(const char *string);
CStdOutStream & operator<<(const wchar_t *string);
CStdOutStream & operator<<(char c);
CStdOutStream & operator<<(int number);
CStdOutStream & operator<<(UInt64 number);
};
CStdOutStream & endl(CStdOutStream & outStream);
extern CStdOutStream g_StdOut;
extern CStdOutStream g_StdErr;
#endif