- Correct initialisation of TeamsGameOver (on mobile it doesn't get reset between plays, so ones set to true, prevents game to be finished next time)
// UserInputUtils.cpp
#include "StdAfx.h"
#include "Common/StdInStream.h"
#include "Common/StringConvert.h"
#include "UserInputUtils.h"
static const char kYes = 'Y';
static const char kNo = 'N';
static const char kYesAll = 'A';
static const char kNoAll = 'S';
static const char kAutoRename = 'U';
static const char kQuit = 'Q';
static const char *kFirstQuestionMessage = "?\n";
static const char *kHelpQuestionMessage =
"(Y)es / (N)o / (A)lways / (S)kip all / A(u)to rename / (Q)uit? ";
// return true if pressed Quite;
// in: anAll
// out: anAll, anYes;
NUserAnswerMode::EEnum ScanUserYesNoAllQuit(CStdOutStream *outStream)
{
(*outStream) << kFirstQuestionMessage;
for(;;)
{
(*outStream) << kHelpQuestionMessage;
AString scannedString = g_StdIn.ScanStringUntilNewLine();
scannedString.Trim();
if(!scannedString.IsEmpty())
switch(::MyCharUpper(scannedString[0]))
{
case kYes:
return NUserAnswerMode::kYes;
case kNo:
return NUserAnswerMode::kNo;
case kYesAll:
return NUserAnswerMode::kYesAll;
case kNoAll:
return NUserAnswerMode::kNoAll;
case kAutoRename:
return NUserAnswerMode::kAutoRename;
case kQuit:
return NUserAnswerMode::kQuit;
}
}
}
UString GetPassword(CStdOutStream *outStream)
{
(*outStream) << "\nEnter password:";
outStream->Flush();
AString oemPassword = g_StdIn.ScanStringUntilNewLine();
return MultiByteToUnicodeString(oemPassword, CP_OEMCP);
}