- Correct initialisation of TeamsGameOver (on mobile it doesn't get reset between plays, so ones set to true, prevents game to be finished next time)
// PercentPrinter.h
#ifndef __PERCENTPRINTER_H
#define __PERCENTPRINTER_H
#include "Common/Types.h"
#include "Common/StdOutStream.h"
class CPercentPrinter
{
UInt64 m_MinStepSize;
UInt64 m_PrevValue;
UInt64 m_CurValue;
UInt64 m_Total;
int m_NumExtraChars;
public:
CStdOutStream *OutStream;
CPercentPrinter(UInt64 minStepSize = 1): m_MinStepSize(minStepSize),
m_PrevValue(0), m_CurValue(0), m_Total(1), m_NumExtraChars(0) {}
void SetTotal(UInt64 total) { m_Total = total; m_PrevValue = 0; }
void SetRatio(UInt64 doneValue) { m_CurValue = doneValue; }
void PrintString(const char *s);
void PrintString(const wchar_t *s);
void PrintNewLine();
void ClosePrint();
void RePrintRatio();
void PrintRatio();
};
#endif