- Correct initialisation of TeamsGameOver (on mobile it doesn't get reset between plays, so ones set to true, prevents game to be finished next time)
// ZipRegistry.h
#ifndef __ZIPREGISTRY_H
#define __ZIPREGISTRY_H
#include "Common/MyString.h"
#include "Common/Types.h"
#include "ExtractMode.h"
namespace NExtract
{
struct CInfo
{
NPathMode::EEnum PathMode;
NOverwriteMode::EEnum OverwriteMode;
UStringVector Paths;
bool ShowPassword;
};
}
namespace NCompression {
struct CFormatOptions
{
CSysString FormatID;
UString Options;
UString Method;
UString EncryptionMethod;
UInt32 Level;
UInt32 Dictionary;
UInt32 Order;
UInt32 BlockLogSize;
UInt32 NumThreads;
void ResetForLevelChange()
{
BlockLogSize = NumThreads = Level = Dictionary = Order = UInt32(-1);
Method.Empty();
// EncryptionMethod.Empty();
// Options.Empty();
}
CFormatOptions() { ResetForLevelChange(); }
};
struct CInfo
{
UStringVector HistoryArchives;
UInt32 Level;
UString ArchiveType;
CObjectVector<CFormatOptions> FormatOptionsVector;
bool ShowPassword;
bool EncryptHeaders;
};
}
namespace NWorkDir{
namespace NMode
{
enum EEnum
{
kSystem,
kCurrent,
kSpecified
};
}
struct CInfo
{
NMode::EEnum Mode;
UString Path;
bool ForRemovableOnly;
void SetForRemovableOnlyDefault() { ForRemovableOnly = true; }
void SetDefault()
{
Mode = NMode::kSystem;
Path.Empty();
SetForRemovableOnlyDefault();
}
};
}
void SaveExtractionInfo(const NExtract::CInfo &info);
void ReadExtractionInfo(NExtract::CInfo &info);
void SaveCompressionInfo(const NCompression::CInfo &info);
void ReadCompressionInfo(NCompression::CInfo &info);
void SaveWorkDirInfo(const NWorkDir::CInfo &info);
void ReadWorkDirInfo(NWorkDir::CInfo &info);
void SaveCascadedMenu(bool enabled);
bool ReadCascadedMenu();
void SaveContextMenuStatus(UInt32 value);
bool ReadContextMenuStatus(UInt32 &value);
#endif