- Correct initialisation of TeamsGameOver (on mobile it doesn't get reset between plays, so ones set to true, prevents game to be finished next time)
// Interface/PropID.h
#ifndef __INTERFACE_PROPID_H
#define __INTERFACE_PROPID_H
enum
{
kpidNoProperty = 0,
kpidHandlerItemIndex = 2,
kpidPath,
kpidName,
kpidExtension,
kpidIsFolder,
kpidSize,
kpidPackedSize,
kpidAttributes,
kpidCreationTime,
kpidLastAccessTime,
kpidLastWriteTime,
kpidSolid,
kpidCommented,
kpidEncrypted,
kpidSplitBefore,
kpidSplitAfter,
kpidDictionarySize,
kpidCRC,
kpidType,
kpidIsAnti,
kpidMethod,
kpidHostOS,
kpidFileSystem,
kpidUser,
kpidGroup,
kpidBlock,
kpidComment,
kpidPosition,
kpidPrefix,
kpidNumSubFolders,
kpidNumSubFiles,
kpidUnpackVer,
kpidVolume,
kpidIsVolume,
kpidOffset,
kpidLinks,
kpidNumBlocks,
kpidNumVolumes,
kpidTotalSize = 0x1100,
kpidFreeSpace,
kpidClusterSize,
kpidVolumeName,
kpidLocalName = 0x1200,
kpidProvider,
kpidUserDefined = 0x10000
};
#endif