- Correct initialisation of TeamsGameOver (on mobile it doesn't get reset between plays, so ones set to true, prevents game to be finished next time)
// IStream.h
#ifndef __ISTREAM_H
#define __ISTREAM_H
#include "../Common/MyUnknown.h"
#include "../Common/Types.h"
#include "IDecl.h"
#define STREAM_INTERFACE_SUB(i, base, x) DECL_INTERFACE_SUB(i, base, 3, x)
#define STREAM_INTERFACE(i, x) STREAM_INTERFACE_SUB(i, IUnknown, x)
STREAM_INTERFACE(ISequentialInStream, 0x01)
{
STDMETHOD(Read)(void *data, UInt32 size, UInt32 *processedSize) PURE;
/*
Out: if size != 0, return_value = S_OK and (*processedSize == 0),
then there are no more bytes in stream.
if (size > 0) && there are bytes in stream,
this function must read at least 1 byte.
This function is allowed to read less than number of remaining bytes in stream.
You must call Read function in loop, if you need exact amount of data
*/
};
STREAM_INTERFACE(ISequentialOutStream, 0x02)
{
STDMETHOD(Write)(const void *data, UInt32 size, UInt32 *processedSize) PURE;
/*
if (size > 0) this function must write at least 1 byte.
This function is allowed to write less than "size".
You must call Write function in loop, if you need to write exact amount of data
*/
};
STREAM_INTERFACE_SUB(IInStream, ISequentialInStream, 0x03)
{
STDMETHOD(Seek)(Int64 offset, UInt32 seekOrigin, UInt64 *newPosition) PURE;
};
STREAM_INTERFACE_SUB(IOutStream, ISequentialOutStream, 0x04)
{
STDMETHOD(Seek)(Int64 offset, UInt32 seekOrigin, UInt64 *newPosition) PURE;
STDMETHOD(SetSize)(Int64 newSize) PURE;
};
STREAM_INTERFACE(IStreamGetSize, 0x06)
{
STDMETHOD(GetSize)(UInt64 *size) PURE;
};
STREAM_INTERFACE(IOutStreamFlush, 0x07)
{
STDMETHOD(Flush)() PURE;
};
#endif