- Correct initialisation of TeamsGameOver (on mobile it doesn't get reset between plays, so ones set to true, prevents game to be finished next time)
// Interface/IProgress.h
#ifndef __IPROGRESS_H
#define __IPROGRESS_H
#include "../Common/MyUnknown.h"
#include "../Common/Types.h"
#include "IDecl.h"
DECL_INTERFACE(IProgress, 0, 5)
{
STDMETHOD(SetTotal)(UInt64 total) PURE;
STDMETHOD(SetCompleted)(const UInt64 *completeValue) PURE;
};
/*
// {23170F69-40C1-278A-0000-000000050002}
DEFINE_GUID(IID_IProgress2,
0x23170F69, 0x40C1, 0x278A, 0x00, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x02);
MIDL_INTERFACE("23170F69-40C1-278A-0000-000000050002")
IProgress2: public IUnknown
{
public:
STDMETHOD(SetTotal)(const UInt64 *total) PURE;
STDMETHOD(SetCompleted)(const UInt64 *completeValue) PURE;
};
*/
#endif