- Correct initialisation of TeamsGameOver (on mobile it doesn't get reset between plays, so ones set to true, prevents game to be finished next time)
// VirtThread.h
#ifndef __VIRTTHREAD_H
#define __VIRTTHREAD_H
#include "../../Windows/Synchronization.h"
#include "../../Windows/Thread.h"
struct CVirtThread
{
NWindows::NSynchronization::CAutoResetEvent StartEvent;
NWindows::NSynchronization::CAutoResetEvent FinishedEvent;
NWindows::CThread Thread;
bool ExitEvent;
~CVirtThread();
HRes Create();
void Start();
void WaitFinish() { FinishedEvent.Lock(); }
virtual void Execute() = 0;
};
#endif