misc/libphysfs/lzma/CPP/7zip/Common/VirtThread.h
author antonc27 <antonc27@mail.ru>
Sun, 18 Mar 2018 18:47:03 +0100
branchios-develop
changeset 13250 195208deff1d
parent 12218 bb5522e88ab2
permissions -rw-r--r--
- Correct initialisation of TeamsGameOver (on mobile it doesn't get reset between plays, so ones set to true, prevents game to be finished next time)

// VirtThread.h

#ifndef __VIRTTHREAD_H
#define __VIRTTHREAD_H

#include "../../Windows/Synchronization.h"
#include "../../Windows/Thread.h"

struct CVirtThread
{
  NWindows::NSynchronization::CAutoResetEvent StartEvent;
  NWindows::NSynchronization::CAutoResetEvent FinishedEvent;
  NWindows::CThread Thread;
  bool ExitEvent;

  ~CVirtThread();
  HRes Create();
  void Start();
  void WaitFinish() { FinishedEvent.Lock(); } 
  virtual void Execute() = 0;
};

#endif