- Correct initialisation of TeamsGameOver (on mobile it doesn't get reset between plays, so ones set to true, prevents game to be finished next time)
// VirtThread.cpp
#include "StdAfx.h"
#include "VirtThread.h"
static THREAD_FUNC_DECL CoderThread(void *p)
{
for (;;)
{
CVirtThread *t = (CVirtThread *)p;
t->StartEvent.Lock();
if (t->ExitEvent)
return 0;
t->Execute();
t->FinishedEvent.Set();
}
}
HRes CVirtThread::Create()
{
RINOK(StartEvent.CreateIfNotCreated());
RINOK(FinishedEvent.CreateIfNotCreated());
StartEvent.Reset();
FinishedEvent.Reset();
ExitEvent = false;
if (Thread.IsCreated())
return S_OK;
return Thread.Create(CoderThread, this);
}
void CVirtThread::Start()
{
ExitEvent = false;
StartEvent.Set();
}
CVirtThread::~CVirtThread()
{
ExitEvent = true;
if (StartEvent.IsCreated())
StartEvent.Set();
Thread.Wait();
}