- Correct initialisation of TeamsGameOver (on mobile it doesn't get reset between plays, so ones set to true, prevents game to be finished next time)
// StreamUtils.h
#ifndef __STREAMUTILS_H
#define __STREAMUTILS_H
#include "../IStream.h"
HRESULT ReadStream(ISequentialInStream *stream, void *data, UInt32 size, UInt32 *processedSize);
HRESULT WriteStream(ISequentialOutStream *stream, const void *data, UInt32 size, UInt32 *processedSize);
#endif