- Correct initialisation of TeamsGameOver (on mobile it doesn't get reset between plays, so ones set to true, prevents game to be finished next time)
// StreamUtils.cpp
#include "StdAfx.h"
#include "../../Common/MyCom.h"
#include "StreamUtils.h"
HRESULT ReadStream(ISequentialInStream *stream, void *data, UInt32 size, UInt32 *processedSize)
{
if (processedSize != 0)
*processedSize = 0;
while(size != 0)
{
UInt32 processedSizeLoc;
HRESULT res = stream->Read(data, size, &processedSizeLoc);
if (processedSize != 0)
*processedSize += processedSizeLoc;
data = (Byte *)((Byte *)data + processedSizeLoc);
size -= processedSizeLoc;
RINOK(res);
if (processedSizeLoc == 0)
return S_OK;
}
return S_OK;
}
HRESULT WriteStream(ISequentialOutStream *stream, const void *data, UInt32 size, UInt32 *processedSize)
{
if (processedSize != 0)
*processedSize = 0;
while(size != 0)
{
UInt32 processedSizeLoc;
HRESULT res = stream->Write(data, size, &processedSizeLoc);
if (processedSize != 0)
*processedSize += processedSizeLoc;
data = (const void *)((const Byte *)data + processedSizeLoc);
size -= processedSizeLoc;
RINOK(res);
if (processedSizeLoc == 0)
return E_FAIL;
}
return S_OK;
}