misc/libphysfs/lzma/CPP/7zip/Common/StreamBinder.h
author antonc27 <antonc27@mail.ru>
Sun, 18 Mar 2018 18:47:03 +0100
branchios-develop
changeset 13250 195208deff1d
parent 12218 bb5522e88ab2
permissions -rw-r--r--
- Correct initialisation of TeamsGameOver (on mobile it doesn't get reset between plays, so ones set to true, prevents game to be finished next time)

// StreamBinder.h

#ifndef __STREAMBINDER_H
#define __STREAMBINDER_H

#include "../IStream.h"
#include "../../Windows/Synchronization.h"

class CStreamBinder
{
  NWindows::NSynchronization::CManualResetEvent _allBytesAreWritenEvent;
  NWindows::NSynchronization::CManualResetEvent _thereAreBytesToReadEvent;
  NWindows::NSynchronization::CManualResetEvent _readStreamIsClosedEvent;
  UInt32 _bufferSize;
  const void *_buffer;
public:
  // bool ReadingWasClosed;
  UInt64 ProcessedSize;
  CStreamBinder() {}
  HRes CreateEvents();

  void CreateStreams(ISequentialInStream **inStream, 
      ISequentialOutStream **outStream);
  HRESULT Read(void *data, UInt32 size, UInt32 *processedSize);
  void CloseRead();

  HRESULT Write(const void *data, UInt32 size, UInt32 *processedSize);
  void CloseWrite();
  void ReInit();
};

#endif