- Correct initialisation of TeamsGameOver (on mobile it doesn't get reset between plays, so ones set to true, prevents game to be finished next time)
// ProgressUtils.h
#include "StdAfx.h"
#include "ProgressUtils.h"
CLocalProgress::CLocalProgress()
{
ProgressOffset = InSize = OutSize = 0;
SendRatio = SendProgress = true;
}
void CLocalProgress::Init(IProgress *progress, bool inSizeIsMain)
{
_ratioProgress.Release();
_progress = progress;
_progress.QueryInterface(IID_ICompressProgressInfo, &_ratioProgress);
_inSizeIsMain = inSizeIsMain;
}
STDMETHODIMP CLocalProgress::SetRatioInfo(const UInt64 *inSize, const UInt64 *outSize)
{
UInt64 inSizeNew = InSize, outSizeNew = OutSize;
if (inSize)
inSizeNew += (*inSize);
if (outSize)
outSizeNew += (*outSize);
if (SendRatio && _ratioProgress)
{
RINOK(_ratioProgress->SetRatioInfo(&inSizeNew, &outSizeNew));
}
inSizeNew += ProgressOffset;
outSizeNew += ProgressOffset;
if (SendProgress)
return _progress->SetCompleted(_inSizeIsMain ? &inSizeNew : &outSizeNew);
return S_OK;
}
HRESULT CLocalProgress::SetCur()
{
return SetRatioInfo(NULL, NULL);
}