misc/libphysfs/lzma/CPP/7zip/Common/OutBuffer.h
author antonc27 <antonc27@mail.ru>
Sun, 18 Mar 2018 18:47:03 +0100
branchios-develop
changeset 13250 195208deff1d
parent 12218 bb5522e88ab2
permissions -rw-r--r--
- Correct initialisation of TeamsGameOver (on mobile it doesn't get reset between plays, so ones set to true, prevents game to be finished next time)

// OutBuffer.h

#ifndef __OUTBUFFER_H
#define __OUTBUFFER_H

#include "../IStream.h"
#include "../../Common/MyCom.h"
#include "../../Common/MyException.h"

#ifndef _NO_EXCEPTIONS
struct COutBufferException: public CSystemException 
{ 
  COutBufferException(HRESULT errorCode): CSystemException(errorCode) {} 
};
#endif

class COutBuffer
{
protected:
  Byte *_buffer;
  UInt32 _pos;
  UInt32 _limitPos;
  UInt32 _streamPos;
  UInt32 _bufferSize;
  CMyComPtr<ISequentialOutStream> _stream;
  UInt64 _processedSize;
  Byte  *_buffer2;
  bool _overDict;

  HRESULT FlushPart();
public:
  #ifdef _NO_EXCEPTIONS
  HRESULT ErrorCode;
  #endif

  COutBuffer(): _buffer(0), _pos(0), _stream(0), _buffer2(0) {}
  ~COutBuffer() { Free(); }
  
  bool Create(UInt32 bufferSize);
  void Free();

  void SetMemStream(Byte *buffer) { _buffer2 = buffer; }
  void SetStream(ISequentialOutStream *stream);
  void Init();
  HRESULT Flush();
  void FlushWithCheck();
  void ReleaseStream() {  _stream.Release(); }

  void WriteByte(Byte b)
  {
    _buffer[_pos++] = b;
    if(_pos == _limitPos)
      FlushWithCheck();
  }
  void WriteBytes(const void *data, size_t size)
  {
    for (size_t i = 0; i < size; i++)
      WriteByte(((const Byte *)data)[i]);
  }

  UInt64 GetProcessedSize() const;
};

#endif