- Correct initialisation of TeamsGameOver (on mobile it doesn't get reset between plays, so ones set to true, prevents game to be finished next time)
// MethodProps.h
#ifndef __7Z_METHOD_PROPS_H
#define __7Z_METHOD_PROPS_H
#include "MethodId.h"
#include "../../Windows/PropVariant.h"
#include "../../Common/MyVector.h"
#include "../ICoder.h"
struct CProp
{
PROPID Id;
NWindows::NCOM::CPropVariant Value;
};
struct CMethod
{
CMethodId Id;
CObjectVector<CProp> Properties;
};
struct CMethodsMode
{
CObjectVector<CMethod> Methods;
#ifdef COMPRESS_MT
UInt32 NumThreads;
#endif
CMethodsMode()
#ifdef COMPRESS_MT
: NumThreads(1)
#endif
{}
bool IsEmpty() const { return Methods.IsEmpty() ; }
};
HRESULT SetMethodProperties(const CMethod &method, const UInt64 *inSizeForReduce, IUnknown *coder);
#endif