- Correct initialisation of TeamsGameOver (on mobile it doesn't get reset between plays, so ones set to true, prevents game to be finished next time)
// FileStreams.h
#ifndef __FILESTREAMS_H
#define __FILESTREAMS_H
#ifdef _WIN32
#define USE_WIN_FILE
#endif
#ifdef USE_WIN_FILE
#include "../../Windows/FileIO.h"
#else
#include "../../Common/C_FileIO.h"
#endif
#include "../IStream.h"
#include "../../Common/MyCom.h"
class CInFileStream:
public IInStream,
public IStreamGetSize,
public CMyUnknownImp
{
public:
#ifdef USE_WIN_FILE
NWindows::NFile::NIO::CInFile File;
#else
NC::NFile::NIO::CInFile File;
#endif
CInFileStream() {}
virtual ~CInFileStream() {}
bool Open(LPCTSTR fileName);
#ifdef USE_WIN_FILE
#ifndef _UNICODE
bool Open(LPCWSTR fileName);
#endif
#endif
bool OpenShared(LPCTSTR fileName, bool shareForWrite);
#ifdef USE_WIN_FILE
#ifndef _UNICODE
bool OpenShared(LPCWSTR fileName, bool shareForWrite);
#endif
#endif
MY_UNKNOWN_IMP2(IInStream, IStreamGetSize)
STDMETHOD(Read)(void *data, UInt32 size, UInt32 *processedSize);
STDMETHOD(Seek)(Int64 offset, UInt32 seekOrigin, UInt64 *newPosition);
STDMETHOD(GetSize)(UInt64 *size);
};
#ifndef _WIN32_WCE
class CStdInFileStream:
public ISequentialInStream,
public CMyUnknownImp
{
public:
// HANDLE File;
// CStdInFileStream() File(INVALID_HANDLE_VALUE): {}
// void Open() { File = GetStdHandle(STD_INPUT_HANDLE); };
MY_UNKNOWN_IMP
virtual ~CStdInFileStream() {}
STDMETHOD(Read)(void *data, UInt32 size, UInt32 *processedSize);
};
#endif
class COutFileStream:
public IOutStream,
public CMyUnknownImp
{
#ifdef USE_WIN_FILE
NWindows::NFile::NIO::COutFile File;
#else
NC::NFile::NIO::COutFile File;
#endif
public:
virtual ~COutFileStream() {}
bool Create(LPCTSTR fileName, bool createAlways)
{
ProcessedSize = 0;
return File.Create(fileName, createAlways);
}
bool Open(LPCTSTR fileName, DWORD creationDisposition)
{
ProcessedSize = 0;
return File.Open(fileName, creationDisposition);
}
#ifdef USE_WIN_FILE
#ifndef _UNICODE
bool Create(LPCWSTR fileName, bool createAlways)
{
ProcessedSize = 0;
return File.Create(fileName, createAlways);
}
bool Open(LPCWSTR fileName, DWORD creationDisposition)
{
ProcessedSize = 0;
return File.Open(fileName, creationDisposition);
}
#endif
#endif
HRESULT Close();
UInt64 ProcessedSize;
#ifdef USE_WIN_FILE
bool SetTime(const FILETIME *creationTime, const FILETIME *lastAccessTime, const FILETIME *lastWriteTime)
{
return File.SetTime(creationTime, lastAccessTime, lastWriteTime);
}
bool SetLastWriteTime(const FILETIME *lastWriteTime)
{
return File.SetLastWriteTime(lastWriteTime);
}
#endif
MY_UNKNOWN_IMP1(IOutStream)
STDMETHOD(Write)(const void *data, UInt32 size, UInt32 *processedSize);
STDMETHOD(Seek)(Int64 offset, UInt32 seekOrigin, UInt64 *newPosition);
STDMETHOD(SetSize)(Int64 newSize);
};
#ifndef _WIN32_WCE
class CStdOutFileStream:
public ISequentialOutStream,
public CMyUnknownImp
{
public:
MY_UNKNOWN_IMP
virtual ~CStdOutFileStream() {}
STDMETHOD(Write)(const void *data, UInt32 size, UInt32 *processedSize);
};
#endif
#endif