- Correct initialisation of TeamsGameOver (on mobile it doesn't get reset between plays, so ones set to true, prevents game to be finished next time)
// DLLExports.cpp
#include "StdAfx.h"
#include "../../Common/MyInitGuid.h"
#include "../../Common/ComTry.h"
#include "../../Common/Types.h"
#include "../../Windows/PropVariant.h"
#if defined(_WIN32) && defined(_7ZIP_LARGE_PAGES)
extern "C"
{
#include "../../../C/Alloc.h"
}
#endif
#include "IArchive.h"
#include "../ICoder.h"
#include "../IPassword.h"
HINSTANCE g_hInstance;
#ifndef _UNICODE
#ifdef _WIN32
bool g_IsNT = false;
static bool IsItWindowsNT()
{
OSVERSIONINFO versionInfo;
versionInfo.dwOSVersionInfoSize = sizeof(versionInfo);
if (!::GetVersionEx(&versionInfo))
return false;
return (versionInfo.dwPlatformId == VER_PLATFORM_WIN32_NT);
}
#endif
#endif
extern "C"
BOOL WINAPI DllMain(HINSTANCE hInstance, DWORD dwReason, LPVOID /*lpReserved*/)
{
if (dwReason == DLL_PROCESS_ATTACH)
{
g_hInstance = hInstance;
#ifndef _UNICODE
#ifdef _WIN32
g_IsNT = IsItWindowsNT();
#endif
#endif
}
return TRUE;
}
DEFINE_GUID(CLSID_CArchiveHandler,
0x23170F69, 0x40C1, 0x278A, 0x10, 0x00, 0x00, 0x01, 0x10, 0x00, 0x00, 0x00);
static const UInt16 kDecodeId = 0x2790;
DEFINE_GUID(CLSID_CCodec,
0x23170F69, 0x40C1, kDecodeId, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00);
STDAPI CreateCoder(const GUID *clsid, const GUID *iid, void **outObject);
STDAPI CreateArchiver(const GUID *classID, const GUID *iid, void **outObject);
STDAPI CreateObject(const GUID *clsid, const GUID *iid, void **outObject)
{
// COM_TRY_BEGIN
*outObject = 0;
if (*iid == IID_ICompressCoder || *iid == IID_ICompressCoder2 || *iid == IID_ICompressFilter)
{
return CreateCoder(clsid, iid, outObject);
}
else
{
return CreateArchiver(clsid, iid, outObject);
}
// COM_TRY_END
}
STDAPI SetLargePageMode()
{
#if defined(_WIN32) && defined(_7ZIP_LARGE_PAGES)
SetLargePageSize();
#endif
return S_OK;
}