- Correct initialisation of TeamsGameOver (on mobile it doesn't get reset between plays, so ones set to true, prevents game to be finished next time)
// OutStreamWithCRC.cpp
#include "StdAfx.h"
#include "OutStreamWithCRC.h"
STDMETHODIMP COutStreamWithCRC::Write(const void *data, UInt32 size, UInt32 *processedSize)
{
UInt32 realProcessedSize;
HRESULT result;
if(!_stream)
{
realProcessedSize = size;
result = S_OK;
}
else
result = _stream->Write(data, size, &realProcessedSize);
if (_calculate)
_crc = CrcUpdate(_crc, data, realProcessedSize);
_size += realProcessedSize;
if(processedSize != NULL)
*processedSize = realProcessedSize;
return result;
}