- Bots activate extra time if needed
- Refactor work with forecast of time needed to perform planned actions (ticks variable)
#ifndef GAMEVIEW_H
#define GAMEVIEW_H
#include <QQuickItem>
#include <QPointer>
#include <QScopedPointer>
#include <QtGui/QOpenGLFunctions>
#include <QtGui/QOpenGLShaderProgram>
#include "engine_instance.h"
class GameViewRenderer : public QObject, protected QOpenGLFunctions {
Q_OBJECT
public:
GameViewRenderer();
~GameViewRenderer();
void tick(quint32 delta);
void setViewportSize(const QSize& size);
void setEngineInstance(EngineInstance* engineInstance);
public slots:
void paint();
private:
quint32 m_delta;
QPointer<EngineInstance> m_engineInstance;
};
class GameView : public QQuickItem {
Q_OBJECT
Q_PROPERTY(EngineInstance* engineInstance READ engineInstance WRITE
setEngineInstance NOTIFY engineInstanceChanged)
public:
GameView();
Q_INVOKABLE void tick(quint32 delta);
EngineInstance* engineInstance() const;
signals:
void engineInstanceChanged(EngineInstance* engineInstance);
public slots:
void sync();
void cleanup();
void setEngineInstance(EngineInstance* engineInstance);
private slots:
void handleWindowChanged(QQuickWindow* win);
private:
quint32 m_delta;
QScopedPointer<GameViewRenderer> m_renderer;
bool m_windowChanged;
qint32 m_centerX;
qint32 m_centerY;
QPointer<EngineInstance> m_engineInstance;
};
#endif // GAMEVIEW_H