- Bots activate extra time if needed
- Refactor work with forecast of time needed to perform planned actions (ticks variable)
/*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#if !(TARGET_OS_IPHONE)
#include <QString>
#include <QDir>
#include <QStringList>
#include <QPair>
extern QString * cProtoVer;
extern QString * cVersionString;
extern QString * cRevisionString;
extern QString * cHashString;
extern QString * cDataDir;
extern QDir * bindir;
extern QDir * cfgdir;
extern QDir * datadir;
extern bool custom_config;
extern bool custom_data;
extern int cMaxTeams;
extern int cMaxHHs;
extern int cMinServerVersion;
class QStandardItemModel;
extern QString * cDefaultAmmoStore;
extern QString * cEmptyAmmoStore;
extern int cAmmoNumber;
extern QList< QPair<QString, QString> > cDefaultAmmos;
extern unsigned int colors[];
extern QString * netHost;
extern quint16 netPort;
//Current season, SEASON_NONE by default
extern int season;
//On the day of hedgewars birthday (Oct 31st) this variable is assigned
//with number of years past 2004 (foundation of hedgewars)
//Could be used to implement a text/graphic like "This is the xxth birthday of hedgewars" or similar
extern int years_since_foundation;
#endif
//Different seasons; assigned to season (int)
#define SEASON_NONE 0
#define SEASON_CHRISTMAS 2
#define SEASON_HWBDAY 4
#define SEASON_EASTER 8
#define SEASON_APRIL1 16
#define NETGAME_DEFAULT_SERVER "netserver.hedgewars.org"
#define NETGAME_DEFAULT_PORT 46631
#define HEDGEHOGS_PER_TEAM 8
//Selected engine exit codes, see hedgewars/uConsts.pas
#define HWENGINE_EXITCODE_OK 0
#define HWENGINE_EXITCODE_FATAL 52
// Default clan colors
// NOTE: Always keep this in sync with hedgewars/uVariables.pas (ClanColorArray)
// see https://en.wikipedia.org/wiki/List_of_colors
/*define HW_TEAMCOLOR_ARRAY {0xff007fff, /. azure ./ \
0xffdd0000, /. classic red ./ \
0xff3e9321, /. classic green ./ \
0xffa23dbb, /. classic purple ./ \
0xffffb347, /. pastel orange ./ \
0xffcfcfc4, /. pastel gray ./ \
0xffbff000, /. lime ./ \
0xffffef00, /. yellow ./ \
// add new colors here
0 }*/
/*
#define HW_TEAMCOLOR_ARRAY { 0xffd12b42, /. red ./ \
0xff4980c1, /. blue ./ \
0xff6ab530, /. green ./ \
0xffbc64c4, /. purple ./ \
0xffe76d14, /. orange ./ \
0xff3fb6e6, /. cyan ./ \
0xffe3e90c, /. yellow ./ \
0xff61d4ac, /. mint ./ \
0xfff1c3e1, /. pink ./ \
// add new colors here
0 }*/
/* another set. this one is a merge of mikade/bugq colours w/ a bit of channel feedback */
#define HW_TEAMCOLOR_ARRAY { 0xffff0204, /* red */ \
0xff4980c1, /* blue */ \
0xff1de6ba, /* teal */ \
0xffb541ef, /* purple */ \
0xffe55bb0, /* pink */ \
0xff20bf00, /* green */ \
0xfffe8b0e, /* orange */ \
0xff8f5902, /* brown */ \
0xffffff01, /* yellow */ \
/* add new colors here */ \
0 }