Reset max team health after script may have screwed with it on start. Maybe a script max health reset function could be useful too. Set climbhome hogs to invulnerable while not their turn if needed to avoid accidental mine/dead hog damage. Tweak cake fire boom a bit.
LOCAL_PATH := $(call my-dir)
include $(CLEAR_VARS)
LOCAL_MODULE := main
LOCAL_C_INCLUDES := $(LOCAL_PATH)/../SDL/include
# Add your application source files here...
LOCAL_SRC_FILES := ../SDL/src/main/android/SDL_android_main.cpp hedgewars_main.c
LOCAL_SHARED_LIBRARIES := SDL
LOCAL_LDLIBS := -llog -lGLESv1_CM
include $(BUILD_SHARED_LIBRARY)