Reset max team health after script may have screwed with it on start. Maybe a script max health reset function could be useful too. Set climbhome hogs to invulnerable while not their turn if needed to avoid accidental mine/dead hog damage. Tweak cake fire boom a bit.
LOCAL_PATH := $(call my-dir)
include $(CLEAR_VARS)
LOCAL_MODULE := SDL_ttf
LOCAL_CFLAGS := -I$(LOCAL_PATH)/../SDL/include
LOCAL_SRC_FILES := SDL_ttf.c
LOCAL_SHARED_LIBRARIES := SDL
LOCAL_LDLIBS := -lz
include $(BUILD_SHARED_LIBRARY)