Make amGirder invisible in construction mode since it allows placing anywhere in fortress. Print "insufficient power" if placement was blocked due to that, to avoid confusing noobs.
----------------------
-- WALL TO WALL 0.4
----------------------
-- a shoppa minigame
-- by mikade
-- feel free to add map specific walls to LoadConfig, or post additional
-- wall suggestions on our forum at: http://www.hedgewars.org/forum
----------------
--0.1
----------------
-- concept test
----------------
--0.2
----------------
-- unhardcoded turntimeleft, now uses shoppa default of 45s
-- changed some things behind the scenes
-- fixed oooooold radar bug
-- added radar / script support for multiple crates
-- tweaked weapons tables
-- added surfing and changed crate spawn requirements a bit
----------------
--0.3
----------------
-- stuffed dirty clothes into cupboard
-- improved user feedback
-- added/improved experimental config system, input masks included :D
----------------
--0.4
----------------
-- for version 0.9.18, now detects border in correct location
-- fix 0.3 config constraint
-- remove unnecessary vars
-- oops, remove hardcoding of minesnum,explosives
-- ... and unhardcode turntime (again)... man, 30s is hard :(
-- move some initialisations around
-- numerous improvements to user feedback
-- walls disappear after being touched
-- added backwards compatibility with 0.9.17
----------------
--TO DO
----------------
-- achievements / try detect shoppa moves? :|
-- maybe add ability for the user to place zones like in Racer?
-- add more hard-coded values for specific maps
-----------------------------
-- GO PONIES, GO PONIES, GO!
-----------------------------
HedgewarsScriptLoad("/Scripts/Locale.lua")
HedgewarsScriptLoad("/Scripts/Tracker.lua")
HedgewarsScriptLoad("/Scripts/Utils.lua")
-- experimental menu stuff
local menuIndex = 1
local menu = {}
local preMenuCfg
local postMenuCfg
local roundN = 0
-- config and wall variables
local AFR = false
local allowCrazyWeps = false
local requireSurfer = true
local wX = {}
local wY = {}
local wWidth = {}
local wHeight = {}
local wTouched = {}
--local margin
local wallsLeft = 0
local hasSurfed = false
local allWallsHit = false
local gTimer = 1
local effectTimer = 1
local ropeG = nil
local crateG = nil
local allowCrate = true
-- crate radar vars
local rCirc = {}
local rAlpha = 255
local rPingTimer = 0
local m2Count = 0
local weapons = {}
--[[local unlisted = {amTardis, amLandGun,amExtraTime,amExtraDamage,
amVampiric, amSwitch, amInvulnerable, amGirder, amJetpack,
amPortalGun, amTeleport, amResurrector, amLaserSight, amLowGravity,
amAirAttack, amNapalm, amMineStrike, amDrillStrike,
amKamikaze, amSnowball, amSeduction}]]
local crazyWeps = {amWatermelon, amHellishBomb, amBallgun, amRCPlane}
local groundWeps = {amBee, amShotgun,amDEagle,amFirePunch, amWhip,
amPickHammer, amBaseballBat, amCake,amBallgun,
amRCPlane, amSniperRifle, amBirdy, amBlowTorch, amGasBomb,
amFlamethrower, amSMine, amMortar, amHammer}
local ropeWeps = {amGrenade, amClusterBomb, amBazooka, amMine, amDynamite,
amWatermelon, amHellishBomb, amDrill, amMolotov}
-- 0.9.18+ extra custom data for preset maps
local MapList =
{
--name, surfer, roof, LRwalls
{"Atlantis Shoppa", true, false, true},
{"BambooPlinko", true, false, true},
{"BrickShoppa", false, false, true},
{"BubbleFlow", true, false, true},
{"Cave", false, false, true},
{"Glass Shoppa", true, false, true},
{"HardIce", false, false, true},
{"Industrial", false, false, true},
{"Islands", true, false, true},
{"Hedgelove", true, false, true},
{"NeonStyle", false, false, true},
{"Octorama", false, false, true},
{"red vs blue - Castle", true, false, true},
{"red vs blue - castle2", true, false, true},
{"red vs blue - True Shoppa Sky", true, false, true},
{"Ropes", false, false, true},
{"Ropes Rearranged", false, false, true},
{"RopesRevenge Flipped", true, false, true},
{"Ropes Three", false, false, true},
{"RopesTwo", false, false, true},
{"ShapeShoppa1.0", true, false, true},
{"ShappeShoppa Darkhow", true, false, true},
{"ShoppaCave2", true, false, true},
{"ShoppaFun", true, false, true},
{"ShoppaGolf", false, false, true},
{"ShoppaHell", false, true, false},
{"ShoppaKing", false, false, false},
{"ShoppaNeon", false, false, true},
{"ShoppaSky", false, false, true},
{"Shoppawall", false, false, true},
{"SkatePark", false, false, true},
{"SloppyShoppa", false, false, true},
{"Sticks", true, false, true},
{"Symmetrical Ropes ", false, false, true},
{"Tetris", false, false, true},
{"TransRopes2", false, false, true},
{"Wildmap", false, false, true},
{"Winter Shoppa", false, false, true},
{"2Cshoppa", true, false, true}
}
function BoolToCfgTxt(p)
if p == false then
return("Disabled")
else
return("Enabled")
end
end
function LoadConfig(p)
margin = 20
mapID = nil
-- 0.9.17
if Map == "CHANGE_ME" then
AddCaption(loc("For improved features/stability, play 0.9.18+"))
--AddWall(10,10,4085,margin)
AddWall(10,10,margin,2025)
AddWall(4085-margin,10,margin,2025)
end
--0.9.18+
for i = 1, #MapList do
if Map == MapList[i][1] then
mapID = i
--AddCaption(MapList[i][1] .. " found. reqSurf is " .. BoolToCfgTxt(MapList[i][2]))
end
end
if (p == 1) and (mapID ~= nil) then
requireSurfer = MapList[mapID][2]
end
if mapID ~= nil then
-- add a wall to the roof
if MapList[mapID][3] == true then
AddWall(LeftX+10,TopY+10,RightX-LeftX-20,margin)
end
-- add walls on the left and right border
if MapList[mapID][4] == true then
AddWall(LeftX+10,TopY+10,margin,WaterLine)
AddWall(RightX-10-margin,TopY+10,margin,WaterLine)
end
-- add map specific walls
if Map == "Ropes" then
AddWall(1092,934,54,262)
AddWall(2822,323,33,137)
elseif Map == "ShoppaKing" then
AddWall(3777,1520,50,196)
AddWall(1658,338,46,670)
elseif Map == "ShoppaHell" then
AddWall(2035,831,30,263)
AddWall(3968,1668,31,383)
elseif Map == "ShoppaNeon" then
AddWall(980,400,20,300)
AddWall(1940,400,20,300)
AddWall(3088,565,26,284)
AddWall(187,270,28,266)
end
-- if map is unrecognized, add two walls on the side borders
-- also, if version of hw is not 0.9.17 or lower
elseif Map ~= "CHANGE_ME" then
AddWall(LeftX+10,TopY+10,margin,WaterLine)
AddWall(RightX-10-margin,TopY+10,margin,WaterLine)
end
end
function AddWall(zXMin,zYMin, zWidth, zHeight)
table.insert(wX, zXMin)
table.insert(wY, zYMin)
table.insert(wWidth, zWidth)
table.insert(wHeight, zHeight)
table.insert(wTouched, false)
end
function DrawBlip(gear)
SetVisualGearValues(getGearValue(gear,"CIRC"), getGearValue(gear,"RX"), getGearValue(gear,"RY"), 100, 255, 1, 10, 0, 40, 3, GetClanColor(GetHogClan(CurrentHedgehog))-rAlpha)
end
function TrackRadarBlip(gear)
-- work out the distance to the target
g1X, g1Y = GetGearPosition(CurrentHedgehog)
g2X, g2Y = GetX(gear), GetY(gear)
q = g1X - g2X
w = g1Y - g2Y
r = math.sqrt( (q*q) + (w*w) ) --alternate
RCX = getGearValue(gear,"RX")
RCY = getGearValue(gear,"RY")
rCircDistance = r -- distance to circle
opp = w
if opp < 0 then
opp = opp*-1
end
-- work out the angle (theta) to the target
t = math.deg ( math.asin(opp / r) )
-- based on the radius of the radar, calculate what x/y displacement should be
NR = 150 -- radius at which to draw circs
NX = math.cos( math.rad(t) ) * NR
NY = math.sin( math.rad(t) ) * NR
if rCircDistance < NR then
RCX = g2X
elseif q > 0 then
RCX = g1X - NX
else
RCX = g1X + NX
end
if rCircDistance < NR then
RCY = g2Y
elseif w > 0 then
RCY = g1Y - NY
else
RCY = g1Y + NY
end
setGearValue(gear, "RX", RCX)
setGearValue(gear, "RY", RCY)
end
function HandleCircles()
-- enable this if you want the radar to only show for a few seconds
-- after you spawn the crate
--[[if rAlpha ~= 255 then
rPingTimer = rPingTimer + 1
if rPingTimer == 100 then
rPingTimer = 0
rAlpha = rAlpha + 5
if rAlpha >= 255 then
rAlpha = 255
end
end
end]]
runOnGears(DrawBlip)
m2Count = m2Count + 1
if m2Count == 25 then
m2Count = 0
if (CurrentHedgehog ~= nil) and (rAlpha ~= 255) then
runOnGears(TrackRadarBlip)
end
end
end
function CheckCrateConditions()
crateSpawn = true
if requireSurfer == true then
if hasSurfed == false then
crateSpawn = false
end
end
if #wTouched > 0 then
if allWallsHit == false then
crateSpawn = false
end
end
if crateSpawn == true then
if allowCrate == true then
--if (crateG == nil) and (allowCrate == true) then
--AddCaption("")
SpawnAmmoCrate(0, 0, weapons[1+GetRandom(#weapons)] )
rPingTimer = 0
rAlpha = 0
PlaySound(sndWarp)
end
end
end
function onGearWaterSkip(gear)
if gear == CurrentHedgehog then
hasSurfed = true
AddCaption(loc("Surfer!"),0xffba00ff,capgrpMessage2)
end
end
function WallHit(id, zXMin,zYMin, zWidth, zHeight)
if wTouched[id] == false then
tempE = AddVisualGear(GetX(CurrentHedgehog), GetY(CurrentHedgehog), vgtBigExplosion, 0, false)
PlaySound(sndExplosion)
wallsLeft = wallsLeft - 1
if wallsLeft == 0 then
AddCaption(loc("All walls touched!"))
allWallsHit = true
if (requireSurfer == true) and (hasSurfed == false) then
AddCaption(loc("Go surf!"),0xffba00ff,capgrpMessage2)
end
else
AddCaption(loc("Walls Left") .. ": " .. wallsLeft)
end
end
wTouched[id] = true
tempE = AddVisualGear(GetX(CurrentHedgehog), GetY(CurrentHedgehog), vgtSmoke, 0, false)
--PlaySound(sndVaporize) -- yeah, this is just annoying as shit
end
function CheckForWallCollision()
for i = 1, #wTouched do
if gearIsInBox(CurrentHedgehog, wX[i],wY[i],wWidth[i],wHeight[i]) then
WallHit(i, wX[i],wY[i],wWidth[i],wHeight[i])
end
end
end
function BorderSpark(zXMin,zYMin, zWidth, zHeight, bCol)
eX = zXMin + GetRandom(zWidth+10)
eY = zYMin + GetRandom(zHeight+10)
tempE = AddVisualGear(eX, eY, vgtDust, 0, false)
if tempE ~= 0 then
g1, g2, g3, g4, g5, g6, g7, g8, g9, g10 = GetVisualGearValues(tempE)
SetVisualGearValues(tempE, eX, eY, g3, g4, g5, g6, g7, 1, g9, bCol )
end
end
function HandleBorderEffects()
effectTimer = effectTimer + 1
if effectTimer > 15 then --25
effectTimer = 1
for i = 1, #wTouched do
if wTouched[i] == true then
--bCol = GetClanColor(GetHogClan(CurrentHedgehog))
else
--bCol = 0xFFFFFFFF
bCol = GetClanColor(GetHogClan(CurrentHedgehog))
BorderSpark(wX[i],wY[i],wWidth[i],wHeight[i], bCol)
end
--BorderSpark(wX[i],wY[i],wWidth[i],wHeight[i], bCol)
end
end
end
function onLJump()
if roundN < 2 then
roundN = 100
SetInputMask(0xFFFFFFFF)
TurnTimeLeft = 1
AddCaption(loc("Configuration accepted."),0xffba00ff,capgrpMessage)
HideMission()
end
end
function onAttack()
if roundN < 2 then
if menuIndex == 1 then
if #wTouched > 0 then
for i = 1, #wTouched do
wTouched[i] = nil
wX[i] = nil
wY[i] = nil
wWidth[i] = nil
wHeight[i] = nil
end
else
LoadConfig(2)
end
elseif menuIndex == 2 then
requireSurfer = not(requireSurfer)
elseif menuIndex == 3 then
AFR = not(AFR)
elseif menuIndex == 4 then
allowCrazyWeps = not(allowCrazyWeps)
end
UpdateMenu()
configureWeapons()
HandleStartingStage()
elseif (AFR == true) then
if (GetCurAmmoType() ~= amRope) and
(GetCurAmmoType() ~= amSkip) and
(GetCurAmmoType() ~= amNothing)
then
AddCaption(loc("You may only attack from a rope!"),0xffba00ff,capgrpMessage2)
end
end
end
function onDown()
if roundN < 2 then
menuIndex = menuIndex +1
if menuIndex > #menu then
menuIndex = 1
end
HandleStartingStage()
end
end
function onUp()
if roundN < 2 then
menuIndex = menuIndex -1
if menuIndex == 0 then
menuIndex = #menu
end
HandleStartingStage()
end
end
function onGameInit()
ClearGameFlags()
EnableGameFlags(gfRandomOrder, gfBorder, gfSolidLand) --, gfInfAttack
HealthCaseProb = 0
CaseFreq = 0
end
function configureWeapons()
-- reset wep array
for i = 1, #weapons do
weapons[i] = nil
end
-- add rope weps
for i, w in pairs(ropeWeps) do
table.insert(weapons, w)
end
-- add ground weps
for i, w in pairs(groundWeps) do
table.insert(weapons, w)
end
-- remove ground weps if attacking from rope is mandatory
if AFR == true then
for i = 1, #weapons do
for w = 1, #groundWeps do
if groundWeps[w] == weapons[i] then
table.remove(weapons, i)
end
end
end
end
-- remove crazy weps is crazy weps aren't allowed
if allowCrazyWeps == false then
for i = 1, #weapons do
for w = 1, #crazyWeps do
if crazyWeps[w] == weapons[i] then
table.remove(weapons, i)
end
end
end
end
end
function onGameStart()
LoadConfig(1)
configureWeapons()
UpdateMenu()
HandleStartingStage()
end
function onNewTurn()
wallsLeft = #wTouched
for i = 1, #wTouched do
wTouched[i] = false
end
allowCrate = true
hasSurfed = false
allWallsHit = false
crateG = nil
-- new config stuff
roundN = roundN + 1
if roundN < 2 then
TurnTimeLeft = -1
SetInputMask(0)
allowCrate = false
HandleStartingStage() -- new
end
end
function UpdateMenu()
preMenuCfg = loc("Spawn the crate, and attack!") .. "|"
postMenuCfg = loc("Press [Enter] to accept this configuration.")
menu = {
loc("Walls Required") .. ": " .. #wTouched .. "|",
loc("Surf Before Crate") .. ": " .. BoolToCfgTxt(requireSurfer) .. "|",
loc("Attack From Rope") .. ": " .. BoolToCfgTxt(AFR) .. "|",
loc("Super Weapons") .. ": " .. BoolToCfgTxt(allowCrazyWeps) .. "|"
}
end
function HandleStartingStage()
temp = menu[menuIndex]
menu[menuIndex] = "--> " .. menu[menuIndex]
missionComment = ""
for i = 1, #menu do
missionComment = missionComment .. menu[i]
end
ShowMission (
loc("WALL TO WALL") .. " 0.4",
loc("a shoppa minigame"),
preMenuCfg..
missionComment ..
postMenuCfg ..
--" " .. "|" ..
"", 4, 300000
)
menu[menuIndex] = temp
end
function onGameTick()
if CurrentHedgehog ~= nil then
--AddCaption(Map)
--AddCaption(RightX ..";" .. GetX(CurrentHedgehog))
gTimer = gTimer + 1
if gTimer == 25 then
gTimer = 1
CheckForWallCollision()
CheckCrateConditions()
if (crateG == GetFollowGear()) and (crateG ~= nil) then
FollowGear(CurrentHedgehog)
end
-- if attackfromrope is set, forbid firing unless using rope
if (AFR == true) and (roundN >= 2) then
if (GetCurAmmoType() == amRope) or
(GetCurAmmoType() == amSkip) or
(GetCurAmmoType() == amNothing)
then
SetInputMask(0xFFFFFFFF)
elseif ropeG == nil then
SetInputMask(bnot(gmAttack))
end
end
end
HandleBorderEffects()
HandleCircles()
end
end
function onGearAdd(gear)
if GetGearType(gear) == gtRope then
ropeG = gear
elseif GetGearType(gear) == gtCase then
crateG = gear
trackGear(gear)
table.insert(rCirc, AddVisualGear(0,0,vgtCircle,0,true) )
setGearValue(gear,"CIRC",rCirc[#rCirc])
setGearValue(gear,"RX",0)
setGearValue(gear,"RY",0)
SetVisualGearValues(rCirc[#rCirc], 0, 0, 100, 255, 1, 10, 0, 40, 3, 0xff00ffff)
allowCrate = false
rPingTimer = 0
rAlpha = 0
end
end
function onGearDelete(gear)
if gear == ropeG then
ropeG = nil
elseif GetGearType(gear) == gtCase then
if gear == crateG then
crateG = nil
-- rAlpha = 255
end
for i = 1, #rCirc do
if rCirc[i] == getGearValue(gear,"CIRC") then
DeleteVisualGear(rCirc[i])
table.remove(rCirc, i)
end
end
trackDeletion(gear)
end
end
function onAmmoStoreInit()
for i, w in pairs(ropeWeps) do
SetAmmo(w, 0, 0, 0, 1)
end
for i, w in pairs(groundWeps) do
SetAmmo(w, 0, 0, 0, 1)
end
for i, w in pairs(crazyWeps) do
SetAmmo(w, 0, 0, 0, 1)
end
SetAmmo(amRope, 9, 0, 0, 0)
SetAmmo(amSkip, 9, 0, 0, 0)
end