Tell AI to avoid edges, especially ones over water (this does not include checking whether a knock could drown yet). Also make flakes pick a new random dx/dy on respawn to further reduce patterns. Also disable a couple of weapons for the particularly dumb AI levels, and disable switching for the dumbest.
(*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2004-2012 Andrey Korotaev <unC0Rr@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
*)
{$INCLUDE "options.inc"}
unit uVariables;
interface
uses SDLh, uTypes, uFloat, GLunit, uConsts, Math, uMobile;
var
/////// init flags ///////
cMinScreenWidth : LongInt = 640;
cMinScreenHeight : LongInt = 480;
cScreenWidth : LongInt = 1024;
cScreenHeight : LongInt = 768;
cOrigScreenWidth : LongInt = 1024;
cOrigScreenHeight : LongInt = 768;
cNewScreenWidth : LongInt = 1024;
cNewScreenHeight : LongInt = 768;
cScreenResizeDelay : LongWord = 0;
cBits : LongInt = 32;
ipcPort : Word = 0;
cFullScreen : boolean = false;
cLocaleFName : shortstring = 'en.txt';
cLocale : shortstring = 'en';
cTimerInterval : LongInt = 8;
PathPrefix : shortstring = './';
UserPathPrefix : shortstring = './';
cShowFPS : boolean = false;
cFlattenFlakes : boolean = false;
cFlattenClouds : boolean = false;
cAltDamage : boolean = true;
cReducedQuality : LongWord = rqNone;
UserNick : shortstring = '';
recordFileName : shortstring = '';
cReadyDelay : Longword = 5000;
cStereoMode : TStereoMode = smNone;
cOnlyStats : boolean = False;
//////////////////////////
cMapName : shortstring = '';
isCursorVisible : boolean;
isInLag : boolean;
isPaused : boolean;
isInMultiShoot : boolean;
isSpeed : boolean;
fastUntilLag : boolean;
autoCameraOn : boolean;
GameTicks : LongWord;
GameState : TGameState;
GameType : TGameType;
InputMask : LongWord;
GameFlags : Longword;
TurnTimeLeft : Longword;
TagTurnTimeLeft : Longword;
ReadyTimeLeft : Longword;
cSuddenDTurns : LongInt;
cDamagePercent : LongInt;
cMineDudPercent : LongWord;
cTemplateFilter : LongInt;
cMapGen : LongInt;
cRopePercent : LongWord;
cGetAwayTime : LongWord;
cHedgehogTurnTime: Longword;
cMinesTime : LongInt;
cMaxAIThinkTime : Longword;
cHealthCaseProb : LongInt;
cHealthCaseAmount: LongInt;
cWaterRise : LongInt;
cHealthDecrease : LongInt;
cCloudsNumber : LongWord;
cSDCloudsNumber : LongWord;
cTagsMask : byte;
zoom : GLfloat;
ZoomValue : GLfloat;
cWaterLine : Word;
cGearScrEdgesDist: LongInt;
// originally typed consts
ExplosionBorderColor: LongWord;
WaterOpacity: byte;
SDWaterOpacity: byte;
GrayScale: Boolean;
// originally from uConsts
Pathz: array[TPathType] of shortstring;
UserPathz: array[TPathType] of shortstring;
CountTexz: array[0..Pred(AMMO_INFINITE)] of PTexture;
LAND_WIDTH : Word;
LAND_HEIGHT : Word;
LAND_WIDTH_MASK : LongWord;
LAND_HEIGHT_MASK : LongWord;
cLeftScreenBorder : LongInt;
cRightScreenBorder : LongInt;
cScreenSpace : Longword;
cCaseFactor : Longword;
cLandMines : Longword;
cExplosives : Longword;
cScriptName : shortstring;
cSeed : shortstring;
cVolumeDelta : LongInt;
cHasFocus : boolean;
cInactDelay : Longword;
bBetweenTurns : boolean;
bWaterRising : boolean;
CrosshairX : LongInt;
CrosshairY : LongInt;
CursorMovementX : LongInt;
CursorMovementY : LongInt;
cDrownSpeed : hwFloat;
cDrownSpeedf : real;
cMaxWindSpeed : hwFloat;
cWindSpeed : hwFloat;
cWindSpeedf : real;
cGravity : hwFloat;
cGravityf : real;
cDamageModifier : hwFloat;
cLaserSighting : boolean;
cVampiric : boolean;
cArtillery : boolean;
WeaponTooltipTex: PTexture;
AmmoMenuTex : PTexture;
AmmoMenuInvalidated: boolean;
AmmoRect : TSDL_Rect;
HHTexture : PTexture;
flagMakeCapture : boolean;
InitStepsFlags : Longword;
RealTicks : Longword;
AttackBar : LongInt;
WaterColorArray : array[0..3] of HwColor4f;
SDWaterColorArray : array[0..3] of HwColor4f;
SDTint : LongInt;
CursorPoint : TPoint;
TargetPoint : TPoint;
ScreenFade : TScreenFade;
ScreenFadeValue : LongInt;
ScreenFadeSpeed : LongInt;
Theme : shortstring;
disableLandBack : boolean;
WorldDx: LongInt;
WorldDy: LongInt;
hiTicks: Word;
LuaGoals : shortstring;
VoiceList : array[0..7] of TVoice = (
( snd: sndNone; voicepack: nil),
( snd: sndNone; voicepack: nil),
( snd: sndNone; voicepack: nil),
( snd: sndNone; voicepack: nil),
( snd: sndNone; voicepack: nil),
( snd: sndNone; voicepack: nil),
( snd: sndNone; voicepack: nil),
( snd: sndNone; voicepack: nil));
LastVoice : TVoice = ( snd: sndNone; voicepack: nil );
/////////////////////////////////////
//Buttons
{$IFDEF USE_TOUCH_INTERFACE}
buttonScale: GLFloat;
arrowUp, arrowDown, arrowLeft, arrowRight : TOnScreenWidget;
firebutton, jumpWidget, AMWidget : TOnScreenWidget;
pauseButton, utilityWidget : TOnScreenWidget;
{$ENDIF}
var
// these consts are here because they would cause circular dependencies in uConsts/uTypes
cPathz: array[TPathType] of shortstring = (
'', // ptNone
'', // ptData
'Graphics', // ptGraphics
'Themes', // ptThemes
'Themes/avematan', // ptCurrTheme
'Teams', // ptTeams
'Maps', // ptMaps
'', // ptMapCurrent
'Demos', // ptDemos
'Sounds', // ptSounds
'Graphics/Graves', // ptGraves
'Fonts', // ptFonts
'Forts', // ptForts
'Locale', // ptLocale
'Graphics/AmmoMenu', // ptAmmoMenu
'Graphics/Hedgehog', // ptHedgehog
'Sounds/voices', // ptVoices
'Graphics/Hats', // ptHats
'Graphics/Flags', // ptFlags
'Missions/Maps', // ptMissionMaps
'Graphics/SuddenDeath', // ptSuddenDeath
'Graphics/Buttons' // ptButton
);
Fontz: array[THWFont] of THHFont = (
(Handle: nil;
Height: 12;
style: TTF_STYLE_NORMAL;
Name: 'DejaVuSans-Bold.ttf'),
(Handle: nil;
Height: 24;
style: TTF_STYLE_NORMAL;
Name: 'DejaVuSans-Bold.ttf'),
(Handle: nil;
Height: 10;
style: TTF_STYLE_NORMAL;
Name: 'DejaVuSans-Bold.ttf')
{$IFNDEF MOBILE}, // remove chinese fonts for now
(Handle: nil;
Height: 12;
style: TTF_STYLE_NORMAL;
Name: 'wqy-zenhei.ttc'),
(Handle: nil;
Height: 24;
style: TTF_STYLE_NORMAL;
Name: 'wqy-zenhei.ttc'),
(Handle: nil;
Height: 10;
style: TTF_STYLE_NORMAL;
Name: 'wqy-zenhei.ttc')
{$ENDIF}
);
var
SpritesData: array[TSprite] of record
FileName: string[15];
Path, AltPath: TPathType;
Texture: PTexture;
Surface: PSDL_Surface;
Width, Height, imageWidth, imageHeight: LongInt;
saveSurf: boolean;
priority: GLfloat;
getDimensions, getImageDimensions: boolean;
end = (
(FileName: 'BlueWater'; Path: ptCurrTheme;AltPath: ptGraphics; Texture: nil; Surface: nil;
Width: 0; Height: 0; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: true; getImageDimensions: true),// sprWater
(FileName: 'Clouds'; Path: ptCurrTheme;AltPath: ptGraphics; Texture: nil; Surface: nil;
Width: 256; Height:128; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpHigh; getDimensions: false; getImageDimensions: true),// sprCloud
(FileName: 'Bomb'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
Width: 8; Height: 8; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprBomb
(FileName: 'BigDigits'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
Width: 32; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprBigDigit
(FileName: 'Frame'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
Width: 4; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprFrame
(FileName: 'Lag'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
Width: 65; Height: 65; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpLowest; getDimensions: false; getImageDimensions: true),// sprLag
(FileName: 'Arrow'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
Width: 16; Height: 16; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprCursor
(FileName:'BazookaShell'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
Width: 16; Height: 16; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprBazookaShell
(FileName: 'Targetp'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
Width: 32; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprTargetP
(FileName: 'Bee'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
Width: 32; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprBee
(FileName: 'SmokeTrace'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
Width: 32; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpHighest; getDimensions: false; getImageDimensions: true),// sprSmokeTrace
(FileName: 'RopeHook'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
Width: 16; Height: 16; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprRopeHook
(FileName: 'Expl50'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
Width: 64; Height: 64; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpHigh; getDimensions: false; getImageDimensions: true),// sprExplosion50
(FileName: 'MineOff'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
Width: 8; Height: 8; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprMineOff
(FileName: 'MineOn'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
Width: 8; Height: 8; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprMineOn
(FileName: 'MineDead'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
Width: 8; Height: 8; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprMineDead
(FileName: 'Case'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
Width: 48; Height: 48; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpHigh; getDimensions: false; getImageDimensions: true),// sprCase
(FileName: 'FirstAid'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
Width: 48; Height: 48; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpHigh; getDimensions: false; getImageDimensions: true),// sprFAid
(FileName: 'dynamite'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
Width: 32; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprDynamite
(FileName: 'Power'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
Width: 32; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpHigh; getDimensions: false; getImageDimensions: true),// sprPower
(FileName: 'ClBomb'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
Width: 16; Height: 16; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprClusterBomb
(FileName: 'ClParticle'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
Width: 16; Height: 16; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprClusterParticle
(FileName: 'Flame'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
Width: 16; Height: 16; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpHighest; getDimensions: false; getImageDimensions: true),// sprFlame
(FileName: 'horizont'; Path: ptCurrTheme;AltPath: ptNone; Texture: nil; Surface: nil;
Width: 0; Height: 0; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpHigh; getDimensions: true; getImageDimensions: true),// sprHorizont
(FileName: 'horizontL'; Path: ptCurrTheme;AltPath: ptNone; Texture: nil; Surface: nil;
Width: 0; Height: 0; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpHigh; getDimensions: true; getImageDimensions: true),// sprHorizont
(FileName: 'horizontR'; Path: ptCurrTheme;AltPath: ptNone; Texture: nil; Surface: nil;
Width: 0; Height: 0; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpHigh; getDimensions: true; getImageDimensions: true),// sprHorizont
(FileName: 'Sky'; Path: ptCurrTheme;AltPath: ptNone; Texture: nil; Surface: nil;
Width: 0; Height: 0; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpHigh; getDimensions: true; getImageDimensions: true),// sprSky
(FileName: 'SkyL'; Path: ptCurrTheme;AltPath: ptNone; Texture: nil; Surface: nil;
Width: 0; Height: 0; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpHigh; getDimensions: true; getImageDimensions: true),// sprSky
(FileName: 'SkyR'; Path: ptCurrTheme;AltPath: ptNone; Texture: nil; Surface: nil;
Width: 0; Height: 0; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpHigh; getDimensions: true; getImageDimensions: true),// sprSky
(FileName: 'Slot'; Path: ptAmmoMenu; AltPath: ptNone; Texture: nil; Surface: nil;
Width: 32; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: true; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprAMSlot
(FileName: 'Ammos'; Path: ptAmmoMenu; AltPath: ptNone; Texture: nil; Surface: nil;
Width: 32; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: true; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprAMAmmos
(FileName: 'Ammos_bw'; Path: ptAmmoMenu; AltPath: ptNone; Texture: nil; Surface: nil;
Width: 32; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: true; priority: tpHigh; getDimensions: false; getImageDimensions: true),// sprAMAmmosBW
(FileName: 'SlotKeys'; Path: ptAmmoMenu; AltPath: ptNone; Texture: nil; Surface: nil;
Width: 32; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprAMSlotKeys
(FileName: 'Corners'; Path: ptAmmoMenu; AltPath: ptNone; Texture: nil; Surface: nil;
Width: 2; Height: 2; imageWidth: 0; imageHeight: 0; saveSurf: true; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprAMCorners
(FileName: 'Finger'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
Width: 32; Height: 48; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprFinger
(FileName: 'AirBomb'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
Width: 16; Height: 16; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprAirBomb
(FileName: 'Airplane'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
Width: 256; Height: 128; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprAirplane
(FileName: 'amAirplane'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
Width: 64; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprAmAirplane
(FileName: 'amGirder'; Path: ptCurrTheme; AltPath: ptGraphics; Texture: nil; Surface: nil;
Width: 160; Height:160; imageWidth: 0; imageHeight: 0; saveSurf: true; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprAmGirder
(FileName: 'hhMask'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
Width: 32; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: true; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprHHTelepMask
(FileName: 'Switch'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
Width: 32; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprSwitch
(FileName: 'Parachute'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
Width: 48; Height: 48; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprParachute
(FileName: 'Target'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
Width: 32; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprTarget
(FileName: 'RopeNode'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
Width: 6; Height: 6; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpHighest; getDimensions: false; getImageDimensions: true),// sprRopeNode
(FileName: 'thinking'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
Width: 32; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpLowest; getDimensions: false; getImageDimensions: true),// sprQuestion
(FileName: 'PowerBar'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
Width: 256; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprPowerBar
(FileName: 'WindBar'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
Width: 151; Height: 17; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprWindBar
(FileName: 'WindL'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
Width: 80; Height: 13; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprWindL
(FileName: 'WindR'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
Width: 80; Height: 13; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprWindR
{$IFDEF USE_TOUCH_INTERFACE}
(FileName: 'firebutton'; Path: ptButtons; AltPath: ptNone; Texture: nil; Surface: nil;
Width: 128; Height: 128; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpHigh; getDimensions: false; getImageDimensions: true), // sprFireButton
(FileName: 'arrowUp'; Path: ptButtons; AltPath: ptNone; Texture: nil; Surface: nil;
Width: 100; Height: 100; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpHigh; getDimensions: false; getImageDimensions: true), // sprArrowUp
(FileName: 'arrowDown'; Path: ptButtons; AltPath: ptNone; Texture: nil; Surface: nil;
Width: 100; Height: 100; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpHigh; getDimensions: false; getImageDimensions: true), // sprArrowDown
(FileName: 'arrowLeft'; Path: ptButtons; AltPath: ptNone; Texture: nil; Surface: nil;
Width: 100; Height: 100; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpHigh; getDimensions: false; getImageDimensions: true), // sprArrowLeft
(FileName: 'arrowRight'; Path: ptButtons; AltPath: ptNone; Texture: nil; Surface: nil;
Width: 100; Height: 100; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpHigh; getDimensions: false; getImageDimensions: true), // sprArrowRight
(FileName: 'forwardjump'; Path: ptButtons; AltPath: ptNone; Texture: nil; Surface: nil;
Width: 128; Height: 128; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpHigh; getDimensions: false; getImageDimensions: true), // sprAMWidget
(FileName: 'backjump'; Path: ptButtons; AltPath: ptNone; Texture: nil; Surface: nil;
Width: 128; Height: 128; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpHigh; getDimensions: false; getImageDimensions: true), // sprJumpWidget
(FileName: 'pause'; Path: ptButtons; AltPath: ptNone; Texture: nil; Surface: nil;
Width: 120; Height: 100; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpHigh; getDimensions: false; getImageDimensions: true), // sprPauseButton
(FileName: 'pause'; Path: ptButtons; AltPath: ptNone; Texture: nil; Surface: nil;//TODO correct image
Width: 120; Height: 128; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpHigh; getDimensions: false; getImageDimensions: true), // sprTimerButton
(FileName: 'forwardjump'; Path: ptButtons; AltPath: ptNone; Texture: nil; Surface: nil;//TODO correct image
Width: 120; Height: 128; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpHigh; getDimensions: false; getImageDimensions: true), // sprTargetButton
{$ENDIF}
(FileName: 'Flake'; Path:ptCurrTheme; AltPath: ptNone; Texture: nil; Surface: nil;
Width: 64; Height: 64; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpHighest; getDimensions: false; getImageDimensions: true),// sprFlake
(FileName: 'amRope'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
Width: 32; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprHandRope
(FileName: 'amBazooka'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
Width: 32; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprHandBazooka
(FileName: 'amShotgun'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
Width: 64; Height: 64; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprHandShotgun
(FileName: 'amDEagle'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
Width: 64; Height: 64; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprHandDEagle
(FileName:'amAirAttack'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
Width: 32; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprHandAirAttack
(FileName: 'amBaseball'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
Width: 32; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprHandBaseball
(FileName: 'Hammer'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
Width: 32; Height: 64; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprPHammer
(FileName: 'amBTorch_i'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
Width: 32; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprHandBlowTorch
(FileName: 'amBTorch_w'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
Width: 32; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprBlowTorch
(FileName: 'Teleport'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
Width: 64; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprTeleport
(FileName: 'HHDeath'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
Width: 32; Height: 64; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpLowest; getDimensions: false; getImageDimensions: true),// sprHHDeath
(FileName:'amShotgun_w'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
Width: 64; Height: 64; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprShotgun
(FileName: 'amDEagle_w'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
Width: 64; Height: 64; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprDEagle
(FileName: 'Idle'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
Width: 32; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpHigh; getDimensions: false; getImageDimensions: true),// sprHHIdle
(FileName: 'Mortar'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
Width: 16; Height: 16; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprMortar
(FileName: 'TurnsLeft'; Path: ptAmmoMenu; AltPath: ptNone; Texture: nil; Surface: nil;
Width: 16; Height: 16; imageWidth: 0; imageHeight: 0; saveSurf: true; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprTurnsLeft
(FileName: 'amKamikaze'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
Width: 128; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprKamikaze
(FileName: 'amWhip'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
Width: 128; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprWhip
(FileName: 'Kowtow'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
Width: 32; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpLowest; getDimensions: false; getImageDimensions: true),// sprKowtow
(FileName: 'Sad'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
Width: 32; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpLowest; getDimensions: false; getImageDimensions: true),// sprSad
(FileName: 'Wave'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
Width: 64; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpLowest; getDimensions: false; getImageDimensions: true),// sprWave
(FileName: 'Hurrah'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
Width: 32; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpLowest; getDimensions: false; getImageDimensions: true),// sprHurrah
(FileName:'ILoveLemonade';Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
Width: 128; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpLowest; getDimensions: false; getImageDimensions: true),// sprLemonade
(FileName: 'Shrug'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
Width: 32; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpLowest; getDimensions: false; getImageDimensions: true),// sprShrug
(FileName: 'Juggle'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
Width: 32; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpLowest; getDimensions: false; getImageDimensions: true),// sprJuggle
(FileName: 'ExplPart'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
Width: 32; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpHigh; getDimensions: false; getImageDimensions: true),// sprExplPart
(FileName: 'ExplPart2'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
Width: 32; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpHigh; getDimensions: false; getImageDimensions: true),// sprExplPart2
(FileName: 'Cake_walk'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
Width: 64; Height: 64; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprCakeWalk
(FileName: 'Cake_down'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
Width: 64; Height: 64; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprCakeDown
(FileName: 'Watermelon'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
Width: 32; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprWatermelon
(FileName: 'EvilTrace'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
Width: 32; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpHighest; getDimensions: false; getImageDimensions: true),// sprEvilTrace
(FileName:'HellishBomb'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
Width: 16; Height: 16; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprHellishBomb
(FileName: 'Seduction'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
Width: 32; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprSeduction
(FileName: 'HHDress'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
Width: 64; Height: 64; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpLowest; getDimensions: false; getImageDimensions: true),// sprDress
(FileName: 'Censored'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
Width: 64; Height: 16; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpLowest; getDimensions: false; getImageDimensions: true),// sprCensored
(FileName: 'Drill'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
Width: 16; Height: 16; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprDrill
(FileName: 'amDrill'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
Width: 32; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprHandDrill
(FileName: 'amBallgun'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
Width: 64; Height: 64; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprHandBallgun
(FileName: 'Balls'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
Width: 32; Height: 20; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpHighest; getDimensions: false; getImageDimensions: true),// sprBalls
(FileName: 'RCPlane'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
Width: 64; Height: 64; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprPlane
(FileName: 'amRCPlane'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
Width: 32; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprHandPlane
(FileName: 'Utility'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
Width: 48; Height: 48; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpHigh; getDimensions: false; getImageDimensions: true),// sprUtility
(FileName:'Invulnerable';Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
Width: 48; Height: 48; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpHigh; getDimensions: false; getImageDimensions: true),// sprInvulnerable
(FileName: 'Vampiric'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
Width: 48; Height: 48; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpHigh; getDimensions: false; getImageDimensions: true),// sprVampiric
(FileName: 'amGirder'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
Width: 512; Height:512; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprGirder
(FileName:'SpeechCorner';Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
Width: 12; Height: 9; imageWidth: 0; imageHeight: 0; saveSurf: true; priority: tpLowest; getDimensions: false; getImageDimensions: true),// sprSpeechCorner
(FileName: 'SpeechEdge'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
Width: 25; Height: 9; imageWidth: 0; imageHeight: 0; saveSurf: true; priority: tpLowest; getDimensions: false; getImageDimensions: true),// sprSpeechEdge
(FileName: 'SpeechTail'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
Width: 25; Height: 26; imageWidth: 0; imageHeight: 0; saveSurf: true; priority: tpLowest; getDimensions: false; getImageDimensions: true),// sprSpeechTail
(FileName:'ThoughtCorner';Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
Width: 49; Height: 37; imageWidth: 0; imageHeight: 0; saveSurf: true; priority: tpLowest; getDimensions: false; getImageDimensions: true),// sprThoughtCorner
(FileName:'ThoughtEdge'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
Width: 23; Height: 16; imageWidth: 0; imageHeight: 0; saveSurf: true; priority: tpLowest; getDimensions: false; getImageDimensions: true),// sprThoughtEdge
(FileName:'ThoughtTail'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
Width: 45; Height: 65; imageWidth: 0; imageHeight: 0; saveSurf: true; priority: tpLowest; getDimensions: false; getImageDimensions: true),// sprThoughtTail
(FileName:'ShoutCorner'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
Width: 34; Height: 23; imageWidth: 0; imageHeight: 0; saveSurf: true; priority: tpLowest; getDimensions: false; getImageDimensions: true),// sprShoutCorner
(FileName: 'ShoutEdge'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
Width: 30; Height: 20; imageWidth: 0; imageHeight: 0; saveSurf: true; priority: tpLowest; getDimensions: false; getImageDimensions: true),// sprShoutEdge
(FileName: 'ShoutTail'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
Width: 30; Height: 37; imageWidth: 0; imageHeight: 0; saveSurf: true; priority: tpLowest; getDimensions: false; getImageDimensions: true),// sprShoutTail
(FileName:'amSniperRifle';Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
Width: 128; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprSniperRifle
(FileName: 'Bubbles'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
Width: 16; Height: 16; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpHighest; getDimensions: false; getImageDimensions: true),// sprBubbles
(FileName: 'amJetpack'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
Width: 64; Height: 64; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprJetpack
(FileName: 'Health'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
Width: 16; Height: 16; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpHigh; getDimensions: false; getImageDimensions: true),// sprHealth
(FileName: 'amMolotov'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
Width: 32; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),//sprHandMolotov
(FileName: 'Molotov'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
Width: 32; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprMolotov
(FileName: 'Smoke'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
Width: 22; Height: 22; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpHighest; getDimensions: false; getImageDimensions: true),// sprSmoke
(FileName: 'SmokeWhite'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
Width: 22; Height: 22; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpHighest; getDimensions: false; getImageDimensions: true),// sprSmokeWhite
(FileName: 'Shells'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
Width: 8; Height: 8; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpLow; getDimensions: false; getImageDimensions: true),// sprShell
(FileName: 'Dust'; Path: ptCurrTheme; AltPath: ptGraphics; Texture: nil; Surface: nil;
Width: 22; Height: 22; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpHighest; getDimensions: false; getImageDimensions: true),// sprDust
(FileName: 'SnowDust'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
Width: 22; Height: 22; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpHighest; getDimensions: false; getImageDimensions: true),// sprSnowDust
(FileName: 'Explosives'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
Width: 48; Height: 48; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpHigh; getDimensions: false; getImageDimensions: true),// sprExplosives
(FileName: 'ExplosivesRoll'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
Width: 48; Height: 48; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpHigh; getDimensions: false; getImageDimensions: true),// sprExplosivesRoll
(FileName: 'amTeleport'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
Width: 64; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprAmTeleport
(FileName: 'Splash'; Path: ptCurrTheme; AltPath: ptGraphics; Texture: nil; Surface: nil;
Width: 80; Height: 50; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprSplash
(FileName: 'Droplet'; Path: ptCurrTheme; AltPath: ptGraphics; Texture: nil; Surface: nil;
Width: 16; Height: 16; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpHighest; getDimensions: false; getImageDimensions: true),// sprDroplet
(FileName: 'Birdy'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
Width: 75; Height: 75; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprBirdy
(FileName: 'amCake'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
Width: 64; Height: 64; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprHandCake
(FileName: 'amConstruction'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
Width: 64; Height: 64; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprHandConstruction
(FileName: 'amGrenade'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
Width: 64; Height: 64; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprHandGrenade
(FileName: 'amMelon'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
Width: 64; Height: 64; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprHandMelon
(FileName: 'amMortar'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
Width: 32; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprHandMortar
(FileName: 'amSkip'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
Width: 64; Height: 64; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprHandSkip
(FileName: 'amCluster'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
Width: 64; Height: 64; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprHandCluster
(FileName: 'amDynamite'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
Width: 64; Height: 64; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprHandDynamite
(FileName: 'amHellish'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
Width: 64; Height: 64; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprHandHellish
(FileName: 'amMine'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
Width: 64; Height: 64; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprHandMine
(FileName: 'amSeduction'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
Width: 64; Height: 64; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprHandSeduction
(FileName: 'amVamp'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
Width: 128; Height: 128; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprHandVamp
(FileName: 'BigExplosion'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
Width: 385; Height: 385; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprBigExplosion
(FileName: 'SmokeRing'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
Width: 200; Height: 200; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprSmokeRing
(FileName: 'BeeTrace'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
Width: 16; Height: 16; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpHigh; getDimensions: false; getImageDimensions: true),// sprBeeTrace
(FileName: 'Egg'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
Width: 16; Height: 16; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprEgg
(FileName: 'TargetBee'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
Width: 32; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprTargetBee
(FileName: 'amBee'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
Width: 128; Height: 128; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprHandBee
(FileName: 'Feather'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
Width: 15; Height: 25; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpHighest; getDimensions: false; getImageDimensions: true),// sprFeather
(FileName: 'Piano'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
Width: 128; Height: 128; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprPiano
(FileName: 'amSineGun'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
Width: 128; Height: 64; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprHandSineGun
(FileName: 'amPortalGun'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
Width: 128; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprPortalGun
(FileName: 'Portal'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
Width: 32; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprPortal
(FileName: 'cheese'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
Width: 16; Height: 16; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprCheese
(FileName: 'amCheese'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
Width: 64; Height: 64; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprHandCheese
(FileName: 'amFlamethrower'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
Width: 128; Height: 128; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprHandFlamethrower
(FileName: 'Chunk'; Path: ptCurrTheme; AltPath: ptNone; Texture: nil; Surface: nil;
Width: 32; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprChunk
(FileName: 'Note'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
Width: 32; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprNote
(FileName: 'SMineOff'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
Width: 8; Height: 8; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprSMineOff
(FileName: 'SMineOn'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
Width: 8; Height: 8; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprSMineOn
(FileName: 'amSMine'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
Width: 64; Height: 64; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprHandSMine
(FileName: 'amHammer'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
Width: 128; Height: 64; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true), // sprHammer
(FileName: 'amResurrector'; Path: ptHedgehog; AltPath: ptNone;
Texture: nil; Surface: nil; Width: 32; Height: 32;
imageWidth: 0; imageHeight: 0; saveSurf: false; priority:
tpMedium; getDimensions: false; getImageDimensions: true),
//sprHandResurrector
(FileName: 'Cross'; Path: ptGraphics; AltPath: ptNone;
Texture: nil; Surface: nil; Width: 108; Height: 138;
imageWidth: 0; imageHeight: 0; saveSurf: false; priority:
tpMedium; getDimensions: false; getImageDimensions: true),
//sprCross
(FileName: 'AirDrill'; Path: ptGraphics; AltPath: ptNone;
Texture: nil; Surface: nil; Width: 16; Height: 16;
imageWidth: 0; imageHeight: 0; saveSurf: false; priority:
tpMedium; getDimensions: false; getImageDimensions: true),
// sprAirDrill
(FileName: 'NapalmBomb'; Path: ptGraphics; AltPath: ptNone;
Texture: nil; Surface: nil; Width: 16; Height: 16;
imageWidth: 0; imageHeight: 0; saveSurf: false; priority:
tpMedium; getDimensions: false; getImageDimensions: true),
// sprNapalmBomb
(FileName: 'BulletHit'; Path: ptGraphics; AltPath: ptNone;
Texture: nil; Surface: nil; Width: 32; Height: 32;
imageWidth: 0; imageHeight: 0; saveSurf: false; priority:
tpMedium; getDimensions: false; getImageDimensions: true),
// sprNapalmBomb
(FileName: 'Snowball'; Path: ptCurrTheme; AltPath: ptGraphics; Texture: nil; Surface: nil;
Width: 16; Height: 16; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprSnowball
(FileName: 'amSnowball'; Path: ptCurrTheme; AltPath: ptHedgehog; Texture: nil; Surface: nil;
Width: 64; Height: 64; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprHandSnowball
(FileName: 'Snow'; Path: ptCurrTheme; AltPath: ptGraphics; Texture: nil; Surface: nil;
Width: 4; Height: 4; imageWidth: 0; imageHeight: 0; saveSurf: true; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprSnow
(FileName: 'SDFlake'; Path: ptCurrTheme; AltPath: ptSuddenDeath; Texture: nil; Surface: nil;
Width: 64; Height: 64; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpHighest; getDimensions: false; getImageDimensions: true),// sprSDFlake
(FileName: 'SDWater'; Path: ptCurrTheme; AltPath: ptSuddenDeath; Texture: nil; Surface: nil;
Width: 0; Height: 0; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: true; getImageDimensions: true),// sprSDWater
(FileName: 'SDClouds'; Path: ptCurrTheme; AltPath: ptSuddenDeath; Texture: nil; Surface: nil;
Width: 256; Height:128; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpHigh; getDimensions: false; getImageDimensions: true),// sprSDCloud
(FileName: 'SDSplash'; Path: ptCurrTheme; AltPath: ptSuddenDeath; Texture: nil; Surface: nil;
Width: 80; Height: 50; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprSDSplash
(FileName: 'SDDroplet'; Path: ptCurrTheme; AltPath: ptSuddenDeath; Texture: nil; Surface: nil;
Width: 16; Height: 16; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpHighest; getDimensions: false; getImageDimensions: true),// sprSDDroplet
(FileName: 'TARDIS'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
Width: 48; Height: 79; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpHighest; getDimensions: false; getImageDimensions: true),// sprTardis
(FileName: 'slider'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
Width: 3; Height: 17; imageWidth: 3; imageHeight: 17; saveSurf: false; priority: tpLow; getDimensions: false; getImageDimensions: false) // sprSlider
);
const
Wavez: array [TWave] of record
Sprite: TSprite;
FramesCount: Longword;
Interval: Longword;
cmd: string[31];
Voice: TSound;
VoiceDelay: LongWord;
end = (
(Sprite: sprKowtow; FramesCount: 12; Interval: 125; cmd: '/rollup'; Voice: sndNone; VoiceDelay: 0),
(Sprite: sprSad; FramesCount: 14; Interval: 125; cmd: '/sad'; Voice: sndNone; VoiceDelay: 0),
(Sprite: sprWave; FramesCount: 16; Interval: 125; cmd: '/wave'; Voice: sndHello; VoiceDelay: 5),
(Sprite: sprHurrah; FramesCount: 14; Interval: 125; cmd: '/hurrah'; Voice: sndNone; VoiceDelay: 0),
(Sprite: sprLemonade; FramesCount: 24; Interval: 125; cmd: '/ilovelotsoflemonade'; Voice: sndNone; VoiceDelay: 0),
(Sprite: sprShrug; FramesCount: 24; Interval: 125; cmd: '/shrug'; Voice: sndNone; VoiceDelay: 0),
(Sprite: sprJuggle; FramesCount: 49; Interval: 38; cmd: '/juggle'; Voice: sndNone; VoiceDelay: 0)
);
Soundz: array[TSound] of record
FileName: string[31];
Path : TPathType;
end = (
(FileName: ''; Path: ptNone ),// sndNone
(FileName: 'grenadeimpact.ogg'; Path: ptSounds),// sndGrenadeImpact
(FileName: 'explosion.ogg'; Path: ptSounds),// sndExplosion
(FileName: 'throwpowerup.ogg'; Path: ptSounds),// sndThrowPowerUp
(FileName: 'throwrelease.ogg'; Path: ptSounds),// sndThrowRelease
(FileName: 'splash.ogg'; Path: ptSounds),// sndSplash
(FileName: 'shotgunreload.ogg'; Path: ptSounds),// sndShotgunReload
(FileName: 'shotgunfire.ogg'; Path: ptSounds),// sndShotgunFire
(FileName: 'graveimpact.ogg'; Path: ptSounds),// sndGraveImpact
(FileName: 'mineimpact.ogg'; Path: ptSounds),// sndMineImpact
(FileName: 'minetick.ogg'; Path: ptSounds),// sndMineTicks
(FileName: 'Droplet1.ogg'; Path: ptSounds),// sndMudballImpact
(FileName: 'pickhammer.ogg'; Path: ptSounds),// sndPickhammer
(FileName: 'gun.ogg'; Path: ptSounds),// sndGun
(FileName: 'bee.ogg'; Path: ptSounds),// sndBee
(FileName: 'Jump1.ogg'; Path: ptVoices),// sndJump1
(FileName: 'Jump2.ogg'; Path: ptVoices),// sndJump2
(FileName: 'Jump3.ogg'; Path: ptVoices),// sndJump3
(FileName: 'Yessir.ogg'; Path: ptVoices),// sndYesSir
(FileName: 'Laugh.ogg'; Path: ptVoices),// sndLaugh
(FileName: 'Illgetyou.ogg'; Path: ptVoices),// sndIllGetYou
(FileName: 'Incoming.ogg'; Path: ptVoices),// sndIncoming
(FileName: 'Missed.ogg'; Path: ptVoices),// sndMissed
(FileName: 'Stupid.ogg'; Path: ptVoices),// sndStupid
(FileName: 'Firstblood.ogg'; Path: ptVoices),// sndFirstBlood
(FileName: 'Boring.ogg'; Path: ptVoices),// sndBoring
(FileName: 'Byebye.ogg'; Path: ptVoices),// sndByeBye
(FileName: 'Sameteam.ogg'; Path: ptVoices),// sndSameTeam
(FileName: 'Nutter.ogg'; Path: ptVoices),// sndNutter
(FileName: 'Reinforcements.ogg'; Path: ptVoices),// sndReinforce
(FileName: 'Traitor.ogg'; Path: ptVoices),// sndTraitor
(FileName: 'Youllregretthat.ogg'; Path: ptVoices),// sndRegret
(FileName: 'Enemydown.ogg'; Path: ptVoices),// sndEnemyDown
(FileName: 'Coward.ogg'; Path: ptVoices),// sndCoward
(FileName: 'Hurry.ogg'; Path: ptVoices),// sndHurry
(FileName: 'Watchit.ogg'; Path: ptVoices),// sndWatchIt
(FileName: 'Kamikaze.ogg'; Path: ptVoices),// sndKamikaze
(FileName: 'cake2.ogg'; Path: ptSounds),// sndCake
(FileName: 'Ow1.ogg'; Path: ptVoices),// sndOw1
(FileName: 'Ow2.ogg'; Path: ptVoices),// sndOw2
(FileName: 'Ow3.ogg'; Path: ptVoices),// sndOw3
(FileName: 'Ow4.ogg'; Path: ptVoices),// sndOw4
(FileName: 'Firepunch1.ogg'; Path: ptVoices),// sndFirepunch1
(FileName: 'Firepunch2.ogg'; Path: ptVoices),// sndFirepunch2
(FileName: 'Firepunch3.ogg'; Path: ptVoices),// sndFirepunch3
(FileName: 'Firepunch4.ogg'; Path: ptVoices),// sndFirepunch4
(FileName: 'Firepunch5.ogg'; Path: ptVoices),// sndFirepunch5
(FileName: 'Firepunch6.ogg'; Path: ptVoices),// sndFirepunch6
(FileName: 'Melon.ogg'; Path: ptVoices),// sndMelon
(FileName: 'Hellish.ogg'; Path: ptSounds),// sndHellish
(FileName: 'Yoohoo.ogg'; Path: ptSounds),// sndYoohoo
(FileName: 'rcplane.ogg'; Path: ptSounds),// sndRCPlane
(FileName: 'whipcrack.ogg'; Path: ptSounds),// sndWhipCrack
(FileName:'ride_of_the_valkyries.ogg'; Path: ptSounds),// sndRideOfTheValkyries
(FileName: 'denied.ogg'; Path: ptSounds),// sndDenied
(FileName: 'placed.ogg'; Path: ptSounds),// sndPlaced
(FileName: 'baseballbat.ogg'; Path: ptSounds),// sndBaseballBat
(FileName: 'steam.ogg'; Path: ptSounds),// sndVaporize
(FileName: 'warp.ogg'; Path: ptSounds),// sndWarp
(FileName: 'suddendeath.ogg'; Path: ptSounds),// sndSuddenDeath
(FileName: 'mortar.ogg'; Path: ptSounds),// sndMortar
(FileName: 'shutterclick.ogg'; Path: ptSounds),// sndShutter
(FileName: 'homerun.ogg'; Path: ptSounds),// sndHomerun
(FileName: 'molotov.ogg'; Path: ptSounds),// sndMolotov
(FileName: 'Takecover.ogg'; Path: ptVoices),// sndCover
(FileName: 'Uh-oh.ogg'; Path: ptVoices),// sndUhOh
(FileName: 'Oops.ogg'; Path: ptVoices),// sndOops
(FileName: 'Nooo.ogg'; Path: ptVoices),// sndNooo
(FileName: 'Hello.ogg'; Path: ptVoices),// sndHello
(FileName: 'ropeshot.ogg'; Path: ptSounds),// sndRopeShot
(FileName: 'ropeattach.ogg'; Path: ptSounds),// sndRopeAttach
(FileName: 'roperelease.ogg'; Path: ptSounds),// sndRopeRelease
(FileName: 'switchhog.ogg'; Path: ptSounds),// sndSwitchHog
(FileName: 'Victory.ogg'; Path: ptVoices),// sndVictory
(FileName: 'Flawless.ogg'; Path: ptVoices),// sndFlawless
(FileName: 'sniperreload.ogg'; Path: ptSounds),// sndSniperReload
(FileName: 'steps.ogg'; Path: ptSounds),// sndSteps
(FileName: 'lowgravity.ogg'; Path: ptSounds),// sndLowGravity
(FileName: 'hell_growl.ogg'; Path: ptSounds),// sndHellishImpact1
(FileName: 'hell_ooff.ogg'; Path: ptSounds),// sndHellishImpact2
(FileName: 'hell_ow.ogg'; Path: ptSounds),// sndHellishImpact3
(FileName: 'hell_ugh.ogg'; Path: ptSounds),// sndHellishImpact4
(FileName: 'melonimpact.ogg'; Path: ptSounds),// sndMelonImpact
(FileName: 'Droplet1.ogg'; Path: ptSounds),// sndDroplet1
(FileName: 'Droplet2.ogg'; Path: ptSounds),// sndDroplet2
(FileName: 'Droplet3.ogg'; Path: ptSounds),// sndDroplet3
(FileName: 'egg.ogg'; Path: ptSounds),// sndEggBreak
(FileName: 'drillgun.ogg'; Path: ptSounds),// sndDrillRocket
(FileName: 'PoisonCough.ogg'; Path: ptVoices),// sndPoisonCough
(FileName: 'PoisonMoan.ogg'; Path: ptVoices),// sndPoisonMoan
(FileName: 'BirdyLay.ogg'; Path: ptSounds),// sndBirdyLay
(FileName: 'Whistle.ogg'; Path: ptSounds),// sndWhistle
(FileName: 'beewater.ogg'; Path: ptSounds),// sndBeeWater
(FileName: '1C.ogg'; Path: ptSounds),// sndPiano0
(FileName: '2D.ogg'; Path: ptSounds),// sndPiano1
(FileName: '3E.ogg'; Path: ptSounds),// sndPiano2
(FileName: '4F.ogg'; Path: ptSounds),// sndPiano3
(FileName: '5G.ogg'; Path: ptSounds),// sndPiano4
(FileName: '6A.ogg'; Path: ptSounds),// sndPiano5
(FileName: '7B.ogg'; Path: ptSounds),// sndPiano6
(FileName: '8C.ogg'; Path: ptSounds),// sndPiano7
(FileName: '9D.ogg'; Path: ptSounds),// sndPiano8
(FileName: 'skip.ogg'; Path: ptSounds),// sndSkip
(FileName: 'sinegun.ogg'; Path: ptSounds),// sndSineGun
(FileName: 'Ooff1.ogg'; Path: ptVoices),// sndOoff1
(FileName: 'Ooff2.ogg'; Path: ptVoices),// sndOoff2
(FileName: 'Ooff3.ogg'; Path: ptVoices),// sndOoff3
(FileName: 'hammer.ogg'; Path: ptSounds),// sndWhack
(FileName: 'Comeonthen.ogg'; Path: ptVoices),// sndComeonthen
(FileName: 'parachute.ogg'; Path: ptSounds),// sndParachute
(FileName: 'bump.ogg'; Path: ptSounds),// sndBump
(FileName: 'hogchant3.ogg'; Path: ptSounds),// sndResurrector
(FileName: 'plane.ogg'; Path: ptSounds),// sndPlane
(FileName: 'TARDIS.ogg'; Path: ptSounds) // sndTardis
);
var
Ammoz: array [TAmmoType] of record
NameId: TAmmoStrId;
NameTex: PTexture;
Probability, NumberInCase: Longword;
Ammo: TAmmo;
Slot: 0..cMaxSlotIndex;
TimeAfterTurn: Longword;
minAngle, maxAngle: Longword;
isDamaging: boolean;
SkipTurns: Longword;
PosCount: Longword;
PosSprite: TSprite;
ejectX, ejectY: Longint;
end = (
(NameId: sidNothing;
NameTex: nil;
Probability: 0;
NumberInCase: 0;
Ammo: (Propz: ammoprop_NoCrosshair or ammoprop_DontHold or ammoprop_Effect;
Count: AMMO_INFINITE;
NumPerTurn: 0;
Timer: 0;
Pos: 0;
AmmoType: amNothing;
AttackVoice: sndNone;
Bounciness: 1000);
Slot: 0;
TimeAfterTurn: 0;
minAngle: 0;
maxAngle: 0;
isDamaging: false;
SkipTurns: 9999;
PosCount: 1;
PosSprite: sprWater;
ejectX: 0;
ejectY: 0),
// Grenade
(NameId: sidGrenade;
NameTex: nil;
Probability: 0;
NumberInCase: 1;
Ammo: (Propz: ammoprop_Timerable or
ammoprop_Power or
ammoprop_AltUse or
ammoprop_SetBounce or
ammoprop_NeedUpDown;
Count: AMMO_INFINITE;
NumPerTurn: 0;
Timer: 3000;
Pos: 0;
AmmoType: amGrenade;
AttackVoice: sndCover;
Bounciness: 1000);
Slot: 1;
TimeAfterTurn: 3000;
minAngle: 0;
maxAngle: 0;
isDamaging: true;
SkipTurns: 0;
PosCount: 1;
PosSprite: sprWater;
ejectX: 0;
ejectY: 0),
// ClusterBomb
(NameId: sidClusterBomb;
NameTex: nil;
Probability: 100;
NumberInCase: 3;
Ammo: (Propz: ammoprop_Timerable or
ammoprop_Power or
ammoprop_AltUse or
ammoprop_SetBounce or
ammoprop_NeedUpDown;
Count: 5;
NumPerTurn: 0;
Timer: 3000;
Pos: 0;
AmmoType: amClusterBomb;
AttackVoice: sndCover;
Bounciness: 1000);
Slot: 1;
TimeAfterTurn: 3000;
minAngle: 0;
maxAngle: 0;
isDamaging: true;
SkipTurns: 0;
PosCount: 1;
PosSprite: sprWater;
ejectX: 0;
ejectY: 0),
// Bazooka
(NameId: sidBazooka;
NameTex: nil;
Probability: 0;
NumberInCase: 1;
Ammo: (Propz: ammoprop_Power or
ammoprop_AltUse or
ammoprop_NeedUpDown;
Count: AMMO_INFINITE;
NumPerTurn: 0;
Timer: 0;
Pos: 0;
AmmoType: amBazooka;
AttackVoice: sndNone;
Bounciness: 1000);
Slot: 0;
TimeAfterTurn: 3000;
minAngle: 0;
maxAngle: 0;
isDamaging: true;
SkipTurns: 0;
PosCount: 1;
PosSprite: sprWater;
ejectX: 0; //20;
ejectY: -6),
// Bee
(NameId: sidBee;
NameTex: nil;
Probability: 100;
NumberInCase: 1;
Ammo: (Propz: ammoprop_Power or
ammoprop_NeedTarget or
ammoprop_DontHold or
ammoprop_NeedUpDown;
Count: 2;
NumPerTurn: 0;
Timer: 0;
Pos: 0;
AmmoType: amBee;
AttackVoice: sndNone;
Bounciness: 1000);
Slot: 0;
TimeAfterTurn: 3000;
minAngle: 0;
maxAngle: 0;
isDamaging: true;
SkipTurns: 0;
PosCount: 2;
PosSprite: sprTargetBee;
ejectX: 0; //16;
ejectY: 0),
// Shotgun
(NameId: sidShotgun;
NameTex: nil;
Probability: 0;
NumberInCase: 1;
Ammo: (Propz: ammoprop_ForwMsgs or
ammoprop_NeedUpDown;
Count: AMMO_INFINITE;
NumPerTurn: 1;
Timer: 0;
Pos: 0;
AmmoType: amShotgun;
AttackVoice: sndNone;
Bounciness: 1000);
Slot: 2;
TimeAfterTurn: 3000;
minAngle: 0;
maxAngle: 0;
isDamaging: true;
SkipTurns: 0;
PosCount: 1;
PosSprite: sprWater;
ejectX: 0; //26;
ejectY: -6),
// PickHammer
(NameId: sidPickHammer;
NameTex: nil;
Probability: 0;
NumberInCase: 1;
Ammo: (Propz: ammoprop_ForwMsgs or
ammoprop_AttackInMove or
ammoprop_NoCrosshair or
ammoprop_DontHold;
Count: 2;
NumPerTurn: 0;
Timer: 0;
Pos: 0;
AmmoType: amPickHammer;
AttackVoice: sndNone;
Bounciness: 1000);
Slot: 6;
TimeAfterTurn: 0;
minAngle: 0;
maxAngle: 0;
isDamaging: false;
SkipTurns: 0;
PosCount: 1;
PosSprite: sprWater;
ejectX: 0;
ejectY: 0),
// Skip
(NameId: sidSkip;
NameTex: nil;
Probability: 0;
NumberInCase: 1;
Ammo: (Propz: ammoprop_NoCrosshair or
ammoprop_DontHold;
Count: AMMO_INFINITE;
NumPerTurn: 0;
Timer: 0;
Pos: 0;
AmmoType: amSkip;
AttackVoice: sndNone;
Bounciness: 1000);
Slot: 9;
TimeAfterTurn: 0;
minAngle: 0;
maxAngle: 0;
isDamaging: false;
SkipTurns: 0;
PosCount: 1;
PosSprite: sprWater;
ejectX: 0;
ejectY: 0),
// Rope
(NameId: sidRope;
NameTex: nil;
Probability: 100;
NumberInCase: 3;
Ammo: (Propz: ammoprop_NoRoundEnd or
ammoprop_ForwMsgs or
ammoprop_AttackInMove or
ammoprop_Utility or
ammoprop_AltAttack or
ammoprop_NeedUpDown;
Count: 5;
NumPerTurn: 0;
Timer: 0;
Pos: 0;
AmmoType: amRope;
AttackVoice: sndNone;
Bounciness: 1000);
Slot: 7;
TimeAfterTurn: 0;
minAngle: 0;
maxAngle: cMaxAngle div 2;
isDamaging: false;
SkipTurns: 0;
PosCount: 1;
PosSprite: sprWater;
ejectX: 0;
ejectY: 0),
// Mine
(NameId: sidMine;
NameTex: nil;
Probability: 100;
NumberInCase: 1;
Ammo: (Propz: ammoprop_NoCrosshair or
ammoprop_AttackInMove or
ammoprop_DontHold or
ammoprop_AltUse or
ammoprop_SetBounce;
Count: 2;
NumPerTurn: 0;
Timer: 0;
Pos: 0;
AmmoType: amMine;
AttackVoice: sndLaugh;
Bounciness: 1000);
Slot: 4;
TimeAfterTurn: 5000;
minAngle: 0;
maxAngle: 0;
isDamaging: true;
SkipTurns: 0;
PosCount: 1;
PosSprite: sprWater;
ejectX: 0;
ejectY: 0),
// DEagle
(NameId: sidDEagle;
NameTex: nil;
Probability: 20;
NumberInCase: 2;
Ammo: (Propz: ammoprop_NeedUpDown;
Count: 3;
NumPerTurn: 3;
Timer: 0;
Pos: 0;
AmmoType: amDEagle;
AttackVoice: sndNone;
Bounciness: 1000);
Slot: 2;
TimeAfterTurn: 3000;
minAngle: 0;
maxAngle: 0;
isDamaging: true;
SkipTurns: 0;
PosCount: 1;
PosSprite: sprWater;
ejectX: 0; //23;
ejectY: -6),
// Dynamite
(NameId: sidDynamite;
NameTex: nil;
Probability: 100;
NumberInCase: 1;
Ammo: (Propz: ammoprop_NoCrosshair or
ammoprop_AttackInMove or
ammoprop_DontHold or
ammoprop_AltUse;
Count: 1;
NumPerTurn: 0;
Timer: 0;
Pos: 0;
AmmoType: amDynamite;
AttackVoice: sndLaugh;
Bounciness: 1000);
Slot: 4;
TimeAfterTurn: 5000;
minAngle: 0;
maxAngle: 0;
isDamaging: true;
SkipTurns: 0;
PosCount: 1;
PosSprite: sprWater;
ejectX: 0;
ejectY: 0),
// FirePunch
(NameId: sidFirePunch;
NameTex: nil;
Probability: 0;
NumberInCase: 1;
Ammo: (Propz: ammoprop_NoCrosshair or
ammoprop_ForwMsgs or
ammoprop_AttackInMove;
Count: AMMO_INFINITE;
NumPerTurn: 0;
Timer: 0;
Pos: 0;
AmmoType: amFirePunch;
AttackVoice: sndNone;
Bounciness: 1000);
Slot: 3;
TimeAfterTurn: 3000;
minAngle: 0;
maxAngle: 0;
isDamaging: true;
SkipTurns: 0;
PosCount: 1;
PosSprite: sprWater;
ejectX: 0;
ejectY: 0),
// Whip
(NameId: sidWhip;
NameTex: nil;
Probability: 0;
NumberInCase: 1;
Ammo: (Propz: ammoprop_NoCrosshair;
Count: AMMO_INFINITE;
NumPerTurn: 0;
Timer: 0;
Pos: 0;
AmmoType: amWhip;
AttackVoice: sndNone;
Bounciness: 1000);
Slot: 3;
TimeAfterTurn: 3000;
minAngle: 0;
maxAngle: 0;
isDamaging: true;
SkipTurns: 0;
PosCount: 1;
PosSprite: sprWater;
ejectX: 0;
ejectY: 0),
// BaseballBat
(NameId: sidBaseballBat;
NameTex: nil;
Probability: 100;
NumberInCase: 1;
Ammo: (Propz: ammoprop_DontHold or
ammoprop_NeedUpDown;
Count: 1;
NumPerTurn: 0;
Timer: 0;
Pos: 0;
AmmoType: amBaseballBat;
AttackVoice: sndNone;
Bounciness: 1000);
Slot: 3;
TimeAfterTurn: 5000;
minAngle: 0;
maxAngle: cMaxAngle div 2;
isDamaging: true;
SkipTurns: 2;
PosCount: 1;
PosSprite: sprWater;
ejectX: 0;
ejectY: 0),
// Parachute
(NameId: sidParachute;
NameTex: nil;
Probability: 100;
NumberInCase: 1;
Ammo: (Propz: ammoprop_NoRoundEnd or
ammoprop_ForwMsgs or
ammoprop_AttackInMove or
ammoprop_NoCrosshair or
ammoprop_DontHold or
ammoprop_Utility or
ammoprop_AltAttack or
ammoprop_NeedUpDown;
Count: 2;
NumPerTurn: 0;
Timer: 0;
Pos: 0;
AmmoType: amParachute;
AttackVoice: sndNone;
Bounciness: 1000);
Slot: 7;
TimeAfterTurn: 0;
minAngle: 0;
maxAngle: 0;
isDamaging: false;
SkipTurns: 0;
PosCount: 1;
PosSprite: sprWater;
ejectX: 0;
ejectY: 0),
// AirAttack
(NameId: sidAirAttack;
NameTex: nil;
Probability: 100;
NumberInCase: 1;
Ammo: (Propz: ammoprop_NoCrosshair or
ammoprop_NeedTarget or
ammoprop_AttackingPut or
ammoprop_DontHold or
ammoprop_NotBorder;
Count: 1;
NumPerTurn: 0;
Timer: 0;
Pos: 0;
AmmoType: amAirAttack;
AttackVoice: sndIncoming;
Bounciness: 1000);
Slot: 5;
TimeAfterTurn: 0;
minAngle: 0;
maxAngle: 0;
isDamaging: true;
SkipTurns: 5;
PosCount: 2;
PosSprite: sprAmAirplane;
ejectX: 0;
ejectY: 0),
// MineStrike
(NameId: sidMineStrike;
NameTex: nil;
Probability: 200;
NumberInCase: 1;
Ammo: (Propz: ammoprop_NoCrosshair or
ammoprop_NeedTarget or
ammoprop_AttackingPut or
ammoprop_DontHold or
ammoprop_NotBorder;
Count: 1;
NumPerTurn: 0;
Timer: 0;
Pos: 0;
AmmoType: amMineStrike;
AttackVoice: sndIncoming;
Bounciness: 1000);
Slot: 5;
TimeAfterTurn: 0;
minAngle: 0;
maxAngle: 0;
isDamaging: true;
SkipTurns: 5;
PosCount: 2;
PosSprite: sprAmAirplane;
ejectX: 0;
ejectY: 0),
// BlowTorch
(NameId: sidBlowTorch;
NameTex: nil;
Probability: 100;
NumberInCase: 2;
Ammo: (Propz: ammoprop_ForwMsgs or
ammoprop_NeedUpDown;
Count: 1;
NumPerTurn: 0;
Timer: 0;
Pos: 0;
AmmoType: amBlowTorch;
AttackVoice: sndNone;
Bounciness: 1000);
Slot: 6;
TimeAfterTurn: 3000;
minAngle: 768;
maxAngle: 1280;
isDamaging: false;
SkipTurns: 0;
PosCount: 1;
PosSprite: sprWater;
ejectX: 0;
ejectY: 0),
// Girder
(NameId: sidGirder;
NameTex: nil;
Probability: 150;
NumberInCase: 3;
Ammo: (Propz: ammoprop_NoRoundEnd or
ammoprop_NoCrosshair or
ammoprop_NeedTarget or
ammoprop_Utility or
ammoprop_AttackingPut;
Count: 1;
NumPerTurn: 0;
Timer: 0;
Pos: 0;
AmmoType: amGirder;
AttackVoice: sndNone;
Bounciness: 1000);
Slot: 6;
TimeAfterTurn: 3000;
minAngle: 0;
maxAngle: 0;
isDamaging: false;
SkipTurns: 0;
PosCount: 8;
PosSprite: sprAmGirder;
ejectX: 0;
ejectY: 0),
// Teleport
(NameId: sidTeleport;
NameTex: nil;
Probability: 200;
NumberInCase: 1;
Ammo: (Propz: ammoprop_ForwMsgs or
ammoprop_NoCrosshair or
ammoprop_NeedTarget or
ammoprop_AttackingPut or
ammoprop_Utility or
ammoprop_DontHold;
Count: 2;
NumPerTurn: 0;
Timer: 0;
Pos: 0;
AmmoType: amTeleport;
AttackVoice: sndNone;
Bounciness: 1000);
Slot: 7;
TimeAfterTurn: 0;
minAngle: 0;
maxAngle: 0;
isDamaging: false;
SkipTurns: 0;
PosCount: 2;
PosSprite: sprAmTeleport;
ejectX: 0;
ejectY: 0),
// Switch
(NameId: sidSwitch;
NameTex: nil;
Probability: 100;
NumberInCase: 1;
Ammo: (Propz: ammoprop_NoRoundEnd or
ammoprop_ForwMsgs or
ammoprop_NoCrosshair or
ammoprop_Utility or
ammoprop_DontHold;
Count: 3;
NumPerTurn: 0;
Timer: 0;
Pos: 0;
AmmoType: amSwitch;
AttackVoice: sndNone;
Bounciness: 1000);
Slot: 9;
TimeAfterTurn: 0;
minAngle: 0;
maxAngle: 0;
isDamaging: false;
SkipTurns: 0;
PosCount: 1;
PosSprite: sprWater;
ejectX: 0;
ejectY: 0),
// Mortar
(NameId: sidMortar;
NameTex: nil;
Probability: 100;
NumberInCase: 4;
Ammo: (Propz: 0;
Count: 4;
NumPerTurn: 0;
Timer: 0;
Pos: 0;
AmmoType: amMortar;
AttackVoice: sndNone;
Bounciness: 1000);
Slot: 0;
TimeAfterTurn: 3000;
minAngle: 0;
maxAngle: 0;
isDamaging: true;
SkipTurns: 0;
PosCount: 1;
PosSprite: sprWater;
ejectX: 0; //20;
ejectY: -6),
// Kamikaze
(NameId: sidKamikaze;
NameTex: nil;
Probability: 100;
NumberInCase: 1;
Ammo: (Propz: ammoprop_ForwMsgs or
ammoprop_DontHold or
ammoprop_NeedUpDown or
ammoprop_AttackInMove;
Count: 1;
NumPerTurn: 0;
Timer: 0;
Pos: 0;
AmmoType: amKamikaze;
AttackVoice: sndNone;
Bounciness: 1000);
Slot: 3;
TimeAfterTurn: 0;
minAngle: 0;
maxAngle: 0;
isDamaging: true;
SkipTurns: 0;
PosCount: 1;
PosSprite: sprWater;
ejectX: 0;
ejectY: 0),
// Cake
(NameId: sidCake;
NameTex: nil;
Probability: 100;
NumberInCase: 1;
Ammo: (Propz: ammoprop_ForwMsgs or
ammoprop_NoCrosshair or
ammoprop_DontHold;
Count: 1;
NumPerTurn: 0;
Timer: 0;
Pos: 0;
AmmoType: amCake;
AttackVoice: sndLaugh;
Bounciness: 1000);
Slot: 4;
TimeAfterTurn: 0;
minAngle: 0;
maxAngle: 0;
isDamaging: true;
SkipTurns: 4;
PosCount: 1;
PosSprite: sprWater;
ejectX: 0;
ejectY: 0),
// Seduction
(NameId: sidSeduction;
NameTex: nil;
Probability: 100;
NumberInCase: 1;
Ammo: (Propz: ammoprop_ForwMsgs or
ammoprop_DontHold or
ammoprop_NoCrosshair;
Count: 1;
NumPerTurn: 0;
Timer: 0;
Pos: 0;
AmmoType: amSeduction;
AttackVoice: sndNone;
Bounciness: 1000);
Slot: 3;
TimeAfterTurn: 0;
minAngle: 0;
maxAngle: 0;
isDamaging: false;
SkipTurns: 0;
PosCount: 1;
PosSprite: sprWater;
ejectX: 0;
ejectY: 0),
// Watermelon
(NameId: sidWatermelon;
NameTex: nil;
Probability: 400;
NumberInCase: 1;
Ammo: (Propz: ammoprop_Timerable or
ammoprop_Power or
ammoprop_NeedUpDown or
ammoprop_AltUse;
Count: 0;
NumPerTurn: 0;
Timer: 3000;
Pos: 0;
AmmoType: amWatermelon;
AttackVoice: sndMelon;
Bounciness: 1000);
Slot: 1;
TimeAfterTurn: 3000;
minAngle: 0;
maxAngle: 0;
isDamaging: true;
SkipTurns: 0;
PosCount: 1;
PosSprite: sprWater;
ejectX: 0;
ejectY: 0),
// HellishBomb ("Hellish Hand-Grenade")
(NameId: sidHellishBomb;
NameTex: nil;
Probability: 400;
NumberInCase: 1;
Ammo: (Propz: ammoprop_Power or
ammoprop_NeedUpDown or
ammoprop_AltUse;
Count: 0;
NumPerTurn: 0;
Timer: 5000;
Pos: 0;
AmmoType: amHellishBomb;
AttackVoice: sndNone;
Bounciness: 1000);
Slot: 1;
TimeAfterTurn: 3000;
minAngle: 0;
maxAngle: 0;
isDamaging: true;
SkipTurns: 0;
PosCount: 1;
PosSprite: sprWater;
ejectX: 0;
ejectY: 0),
// Napalm
(NameId: sidNapalm;
NameTex: nil;
Probability: 100;
NumberInCase: 1;
Ammo: (Propz: ammoprop_NoCrosshair or
ammoprop_NeedTarget or
ammoprop_AttackingPut or
ammoprop_DontHold or
ammoprop_NotBorder;
Count: 1;
NumPerTurn: 0;
Timer: 0;
Pos: 0;
AmmoType: amNapalm;
AttackVoice: sndIncoming;
Bounciness: 1000);
Slot: 5;
TimeAfterTurn: 0;
minAngle: 0;
maxAngle: 0;
isDamaging: true;
SkipTurns: 7;
PosCount: 2;
PosSprite: sprAmAirplane;
ejectX: 0;
ejectY: 0),
// Drill ("Drill Rocket")
(NameId: sidDrill;
NameTex: nil;
Probability: 300;
NumberInCase: 1;
Ammo: (Propz: ammoprop_Power or
ammoprop_NeedUpDown or
ammoprop_AltUse;
Count: AMMO_INFINITE;
NumPerTurn: 0;
Timer: 0;
Pos: 0;
AmmoType: amDrill;
AttackVoice: sndNone;
Bounciness: 1000);
Slot: 0;
TimeAfterTurn: 3000;
minAngle: 0;
maxAngle: 0;
isDamaging: true;
SkipTurns: 0;
PosCount: 1;
PosSprite: sprDrill;
ejectX: 0; //20;
ejectY: -6),
// Ballgun
(NameId: sidBallgun;
NameTex: nil;
Probability: 400;
NumberInCase: 1;
Ammo: (Propz: ammoprop_ForwMsgs or
ammoprop_NeedUpDown or
ammoprop_DontHold;
Count: AMMO_INFINITE;
NumPerTurn: 0;
Timer: 5001;
Pos: 0;
AmmoType: amBallgun;
AttackVoice: sndNone;
Bounciness: 1000);
Slot: 4;
TimeAfterTurn: 0;
minAngle: 0;
maxAngle: 0;
isDamaging: true;
SkipTurns: 0;
PosCount: 1;
PosSprite: sprWater;
ejectX: 0; //20;
ejectY: -3),
// RC-Plane
(NameId: sidRCPlane;
NameTex: nil;
Probability: 200;
NumberInCase: 1;
Ammo: (Propz: ammoprop_ForwMsgs or
ammoprop_NeedUpDown{ or
ammoprop_DontHold or
ammoprop_AltAttack};
Count: 1;
NumPerTurn: 0;
Timer: 0;
Pos: 0;
AmmoType: amRCPlane;
AttackVoice: sndNone;
Bounciness: 1000);
Slot: 4;
TimeAfterTurn: 0;
minAngle: 0;
maxAngle: 0;
isDamaging: true;
SkipTurns: 4;
PosCount: 1;
PosSprite: sprWater;
ejectX: 0;
ejectY: 0),
// LowGravity
(NameId: sidLowGravity;
NameTex: nil;
Probability: 20;
NumberInCase: 1;
Ammo: (Propz: ammoprop_NoRoundEnd or
ammoprop_NoCrosshair or
ammoprop_DontHold or
ammoprop_AltUse or
ammoprop_Utility or
ammoprop_Effect;
Count: 1;
NumPerTurn: 0;
Timer: 0;
Pos: 0;
AmmoType: amLowGravity;
AttackVoice: sndNone;
Bounciness: 1000);
Slot: 9;
TimeAfterTurn: 0;
minAngle: 0;
maxAngle: 0;
isDamaging: false;
SkipTurns: 0;
PosCount: 1;
PosSprite: sprWater;
ejectX: 0;
ejectY: 0),
// ExtraDamage
(NameId: sidExtraDamage;
NameTex: nil;
Probability: 15;
NumberInCase: 1;
Ammo: (Propz: ammoprop_NoRoundEnd or
ammoprop_NoCrosshair or
ammoprop_DontHold or
ammoprop_AltUse or
ammoprop_Utility or
ammoprop_Effect;
Count: 1;
NumPerTurn: 0;
Timer: 0;
Pos: 0;
AmmoType: amExtraDamage;
AttackVoice: sndNone;
Bounciness: 1000);
Slot: 9;
TimeAfterTurn: 0;
minAngle: 0;
maxAngle: 0;
isDamaging: false;
SkipTurns: 0;
PosCount: 1;
PosSprite: sprWater;
ejectX: 0;
ejectY: 0),
// Invulnerable
(NameId: sidInvulnerable;
NameTex: nil;
Probability: 20;
NumberInCase: 1;
Ammo: (Propz: ammoprop_NoRoundEnd or
ammoprop_NoCrosshair or
ammoprop_DontHold or
ammoprop_AltUse or
ammoprop_Utility or
ammoprop_Effect;
Count: 1;
NumPerTurn: 0;
Timer: 0;
Pos: 0;
AmmoType: amInvulnerable;
AttackVoice: sndNone;
Bounciness: 1000);
Slot: 8;
TimeAfterTurn: 0;
minAngle: 0;
maxAngle: 0;
isDamaging: false;
SkipTurns: 0;
PosCount: 1;
PosSprite: sprWater;
ejectX: 0;
ejectY: 0),
// ExtraTime
(NameId: sidExtraTime;
NameTex: nil;
Probability: 30;
NumberInCase: 1;
Ammo: (Propz: ammoprop_NoRoundEnd or
ammoprop_NoCrosshair or
ammoprop_DontHold or
ammoprop_AltUse or
ammoprop_Utility or
ammoprop_Effect;
Count: 1;
NumPerTurn: 0;
Timer: 0;
Pos: 0;
AmmoType: amExtraTime;
AttackVoice: sndNone;
Bounciness: 1000);
Slot: 9;
TimeAfterTurn: 0;
minAngle: 0;
maxAngle: 0;
isDamaging: false;
SkipTurns: 0;
PosCount: 1;
PosSprite: sprWater;
ejectX: 0;
ejectY: 0),
// LaserSight
(NameId: sidLaserSight;
NameTex: nil;
Probability: 15;
NumberInCase: 1;
Ammo: (Propz: ammoprop_NoRoundEnd or
ammoprop_NoCrosshair or
ammoprop_DontHold or
ammoprop_AltUse or
ammoprop_Utility or
ammoprop_NeedUpDown or
ammoprop_Effect;
Count: 1;
NumPerTurn: 0;
Timer: 0;
Pos: 0;
AmmoType: amLaserSight;
AttackVoice: sndNone;
Bounciness: 1000);
Slot: 8;
TimeAfterTurn: 0;
minAngle: 0;
maxAngle: 0;
isDamaging: false;
SkipTurns: 0;
PosCount: 1;
PosSprite: sprWater;
ejectX: 0;
ejectY: 0),
// Vampiric
(NameId: sidVampiric;
NameTex: nil;
Probability: 15;
NumberInCase: 1;
Ammo: (Propz: ammoprop_NoRoundEnd or
ammoprop_NoCrosshair or
ammoprop_DontHold or
ammoprop_AltUse or
ammoprop_Utility or
ammoprop_Effect;
Count: 1;
NumPerTurn: 0;
Timer: 0;
Pos: 0;
AmmoType: amVampiric;
AttackVoice: sndNone;
Bounciness: 1000);
Slot: 8;
TimeAfterTurn: 0;
minAngle: 0;
maxAngle: 0;
isDamaging: false;
SkipTurns: 0;
PosCount: 1;
PosSprite: sprWater;
ejectX: 0;
ejectY: 0),
// SniperRifle
(NameId: sidSniperRifle;
NameTex: nil;
Probability: 20;
NumberInCase: 2;
Ammo: (Propz: ammoprop_NeedUpDown or
ammoprop_OscAim or
ammoprop_NoMoveAfter;
Count: 2;
NumPerTurn: 1;
Timer: 0;
Pos: 0;
AmmoType: amSniperRifle;
AttackVoice: sndNone;
Bounciness: 1000);
Slot: 2;
TimeAfterTurn: 3000;
minAngle: 0;
maxAngle: 0;
isDamaging: true;
SkipTurns: 0;
PosCount: 1;
PosSprite: sprWater;
ejectX: 0; //40;
ejectY: -5),
// Jetpack ("Flying Saucer")
(NameId: sidJetpack;
NameTex: nil;
Probability: 20;
NumberInCase: 1;
Ammo: (Propz: ammoprop_NoRoundEnd or
ammoprop_ForwMsgs or
ammoprop_AttackInMove or
ammoprop_NoCrosshair or
ammoprop_DontHold or
ammoprop_Utility or
ammoprop_NeedUpDown or
ammoprop_AltAttack;
Count: 1;
NumPerTurn: 0;
Timer: 0;
Pos: 0;
AmmoType: amJetpack;
AttackVoice: sndNone;
Bounciness: 1000);
Slot: 7;
TimeAfterTurn: 3000;
minAngle: 0;
maxAngle: 0;
isDamaging: false;
SkipTurns: 0;
PosCount: 1;
PosSprite: sprWater;
ejectX: 0;
ejectY: 0),
// Molotov
(NameId: sidMolotov;
NameTex: nil;
Probability: 0;
NumberInCase: 1;
Ammo: (Propz: ammoprop_Power or
ammoprop_NeedUpDown or
ammoprop_AltUse;
Count: AMMO_INFINITE;
NumPerTurn: 0;
Timer: 3000;
Pos: 0;
AmmoType: amMolotov;
AttackVoice: sndNone;
Bounciness: 1000);
Slot: 1;
TimeAfterTurn: 3000;
minAngle: 0;
maxAngle: 0;
isDamaging: true;
SkipTurns: 0;
PosCount: 1;
PosSprite: sprWater;
ejectX: 0;
ejectY: 0),
// Birdy
(NameId: sidBirdy;
NameTex: nil;
Probability: 20;
NumberInCase: 1;
Ammo: (Propz: ammoprop_ForwMsgs or
ammoprop_NoCrosshair or
ammoprop_NeedUpDown or
ammoprop_DontHold;
Count: 1;
NumPerTurn: 0;
Timer: 0;
Pos: 0;
AmmoType: amBirdy;
AttackVoice: sndNone;
Bounciness: 1000);
Slot: 7;
TimeAfterTurn: 3000;
minAngle: 0;
maxAngle: 0;
isDamaging: true;
SkipTurns: 0;
PosCount: 1;
PosSprite: sprWater;
ejectX: 0;
ejectY: 0),
// PortalGun
(NameId: sidPortalGun;
NameTex: nil;
Probability: 20;
NumberInCase: 1;
Ammo: (Propz: ammoprop_NoRoundEnd or
ammoprop_AttackInMove or
ammoprop_DontHold or
ammoprop_NeedUpDown or
ammoprop_Utility;
Count: 1;
NumPerTurn: 3;
Timer: 0;
Pos: 0;
AmmoType: amPortalGun;
AttackVoice: sndNone;
Bounciness: 1000);
Slot: 6;
TimeAfterTurn: 0;
minAngle: 0;
maxAngle: 0;
isDamaging: false;
SkipTurns: 0;
PosCount: 1;
PosSprite: sprWater;
ejectX: -5; //29;
ejectY: -7),
// Piano
(NameId: sidPiano;
NameTex: nil;
Probability: 100;
NumberInCase: 1;
Ammo: (Propz: ammoprop_NoCrosshair or
ammoprop_NeedTarget or
ammoprop_AttackingPut or
ammoprop_DontHold or
ammoprop_NotBorder;
Count: 1;
NumPerTurn: 0;
Timer: 0;
Pos: 0;
AmmoType: amPiano;
AttackVoice: sndIncoming;
Bounciness: 1000);
Slot: 5;
TimeAfterTurn: 0;
minAngle: 0;
maxAngle: 0;
isDamaging: true;
SkipTurns: 7;
PosCount: 1;
PosSprite: sprWater;
ejectX: 0;
ejectY: 0),
// GasBomb
(NameId: sidGasBomb;
NameTex: nil;
Probability: 0;
NumberInCase: 1;
Ammo: (Propz: ammoprop_Timerable or
ammoprop_Power or
ammoprop_AltUse or
ammoprop_NeedUpDown or
ammoprop_SetBounce;
Count: AMMO_INFINITE;
NumPerTurn: 0;
Timer: 3000;
Pos: 0;
AmmoType: amGasBomb;
AttackVoice: sndCover;
Bounciness: 1000);
Slot: 1;
TimeAfterTurn: 3000;
minAngle: 0;
maxAngle: 0;
isDamaging: true;
SkipTurns: 0;
PosCount: 1;
PosSprite: sprWater;
ejectX: 0;
ejectY: 0),
// SineGun
(NameId: sidSineGun;
NameTex: nil;
Probability: 20;
NumberInCase: 2;
Ammo: (Propz: ammoprop_AttackInMove or
ammoprop_NeedUpDown;
Count: 1;
NumPerTurn: 0;
Timer: 0;
Pos: 0;
AmmoType: amSineGun;
AttackVoice: sndNone;
Bounciness: 1000);
Slot: 2;
TimeAfterTurn: 0;
minAngle: 0;
maxAngle: 0;
isDamaging: true;
SkipTurns: 0;
PosCount: 1;
PosSprite: sprWater;
ejectX: 0;
ejectY: 0),
// Flamethrower
(NameId: sidFlamethrower;
NameTex: nil;
Probability: 20;
NumberInCase: 1;
Ammo: (Propz: ammoprop_ForwMsgs or
ammoprop_NeedUpDown or
ammoprop_DontHold;
Count: 1;
NumPerTurn: 0;
Timer: 5001;
Pos: 0;
AmmoType: amFlamethrower;
AttackVoice: sndNone;
Bounciness: 1000);
Slot: 2;
TimeAfterTurn: 0;
minAngle: 0;
maxAngle: 0;
isDamaging: true;
SkipTurns: 0;
PosCount: 1;
PosSprite: sprWater;
ejectX: 0; //20;
ejectY: -3),
// Sticky Mine
(NameId: sidSMine;
NameTex: nil;
Probability: 100;
NumberInCase: 1;
Ammo: (Propz: ammoprop_Power or
ammoprop_NeedUpDown; //FIXME: enable multishoot at altuse, until then removed ammoprop_AltUse
Count: 1;
NumPerTurn: 1;
Timer: 0;
Pos: 0;
AmmoType: amSMine;
AttackVoice: sndLaugh;
Bounciness: 1000);
Slot: 4;
TimeAfterTurn: 5000;
minAngle: 0;
maxAngle: 0;
isDamaging: true;
SkipTurns: 0;
PosCount: 1;
PosSprite: sprWater;
ejectX: 0;
ejectY: 0),
// Hammer
(NameId: sidHammer;
NameTex: nil;
Probability: 0;
NumberInCase: 1;
Ammo: (Propz: ammoprop_NoCrosshair;
Count: 1;
NumPerTurn: 0;
Timer: 0;
Pos: 0;
AmmoType: amHammer;
AttackVoice: sndNone;
Bounciness: 1000);
Slot: 3;
TimeAfterTurn: 3000;
minAngle: 0;
maxAngle: 0;
isDamaging: true;
SkipTurns: 0;
PosCount: 1;
PosSprite: sprWater;
ejectX: 0;
ejectY: 0),
// Resurrector
(NameId: sidResurrector;
NameTex: nil;
Probability: 0;
NumberInCase: 1;
Ammo: (Propz: ammoprop_NoCrosshair or
ammoprop_Utility or
ammoprop_NoRoundEnd;
Count: 1;
NumPerTurn: 0;
Timer: 0;
Pos: 0;
AmmoType: amResurrector;
AttackVoice: sndNone;
Bounciness: 1000);
Slot: 8;
TimeAfterTurn: 3000;
minAngle: 0;
maxAngle: 0;
isDamaging: true;
SkipTurns: 0;
PosCount: 1;
PosSprite: sprWater;
ejectX: 0;
ejectY: 0),
// DrillStrike
(NameId: sidDrillStrike;
NameTex: nil;
Probability: 200;
NumberInCase: 1;
Ammo: (Propz: ammoprop_NoCrosshair or
ammoprop_NeedTarget or
ammoprop_AttackingPut or
ammoprop_DontHold or
ammoprop_Timerable or
ammoprop_NotBorder;
Count: 1;
NumPerTurn: 0;
Timer: 5000;
Pos: 0;
AmmoType: amDrillStrike;
AttackVoice: sndIncoming;
Bounciness: 1000);
Slot: 5;
TimeAfterTurn: 0;
minAngle: 0;
maxAngle: 0;
isDamaging: true;
SkipTurns: 6;
PosCount: 2;
PosSprite: sprAmAirplane;
ejectX: 0;
ejectY: 0),
// Snowball/Mudball
(NameId: sidSnowball;
NameTex: nil;
Probability: 0;
NumberInCase: 1;
Ammo: (Propz: ammoprop_Power or
ammoprop_AltUse or
ammoprop_NoRoundEnd;
Count: 2;
NumPerTurn: 0;
Timer: 0;
Pos: 0;
AmmoType: amSnowball;
AttackVoice: sndNone;
Bounciness: 1000);
Slot: 0;
TimeAfterTurn: 3000;
minAngle: 0;
maxAngle: 0;
isDamaging: true;
SkipTurns: 0;
PosCount: 1;
PosSprite: sprWater;
ejectX: 0;
ejectY: 0),
// Tardis
(NameId: sidTardis;
NameTex: nil;
Probability: 200;
NumberInCase: 1;
Ammo: (Propz: ammoprop_ForwMsgs or
ammoprop_NoCrosshair or
ammoprop_Utility or
ammoprop_DontHold;
Count: 2;
NumPerTurn: 0;
Timer: 0;
Pos: 0;
AmmoType: amTardis;
AttackVoice: sndNone;
Bounciness: 1000);
Slot: 7;
TimeAfterTurn: 0;
minAngle: 0;
maxAngle: 0;
isDamaging: false;
SkipTurns: 0;
PosCount: 2;
PosSprite: sprAmTeleport;
ejectX: 0;
ejectY: 0),
// Structure
(NameId: sidStructure;
NameTex: nil;
Probability: 0;
NumberInCase: 1;
Ammo: (Propz: ammoprop_ForwMsgs or
ammoprop_NoCrosshair or
ammoprop_Utility or
ammoprop_DontHold;
Count: 1;
NumPerTurn: 0;
Timer: 0;
Pos: 0;
AmmoType: amStructure;
AttackVoice: sndNone;
Bounciness: 1000);
Slot: 6;
TimeAfterTurn: 0;
minAngle: 0;
maxAngle: 0;
isDamaging: false;
SkipTurns: 0;
PosCount: 1;
PosSprite: sprWater;
ejectX: 0;
ejectY: 0),
// Land Gun
(NameId: sidLandGun;
NameTex: nil;
Probability: 20;
NumberInCase: 1;
Ammo: (Propz: ammoprop_NoRoundEnd or
ammoprop_Utility;
Count: 1;
NumPerTurn: 0;
Timer: 5001;
Pos: 0;
AmmoType: amLandGun;
AttackVoice: sndNone;
Bounciness: 1000);
Slot: 2;
TimeAfterTurn: 0;
minAngle: 0;
maxAngle: 0;
isDamaging: true;
SkipTurns: 0;
PosCount: 1;
PosSprite: sprWater;
ejectX: 0; //20;
ejectY: -3),
// Freezer
(NameId: sidIceGun;
NameTex: nil;
Probability: 20;
NumberInCase: 1;
Ammo: (Propz: ammoprop_ForwMsgs or
ammoprop_NeedUpDown or
ammoprop_DontHold;
Count: 1;
NumPerTurn: 0;
Timer: 5001;
Pos: 0;
AmmoType: amIceGun;
AttackVoice: sndNone;
Bounciness: 1000);
Slot: 6;
TimeAfterTurn: 0;
minAngle: 0;
maxAngle: 0;
isDamaging: true;
SkipTurns: 0;
PosCount: 1;
PosSprite: sprWater;
ejectX: 0; //20;
ejectY: -3)
);
const
GearKindAmmoTypeMap : array [TGearType] of TAmmoType = (
(* gtFlame *) amNothing
(* gtHedgehog *) , amNothing
(* gtMine *) , amNothing
(* gtCase *) , amNothing
(* gtExplosives *) , amNothing
(* gtGrenade *) , amGrenade
(* gtShell *) , amBazooka
(* gtGrave *) , amNothing
(* gtBee *) , amBee
(* gtShotgunShot *) , amShotgun
(* gtPickHammer *) , amPickHammer
(* gtRope *) , amRope
(* gtDEagleShot *) , amDEagle
(* gtDynamite *) , amDynamite
(* gtClusterBomb *) , amClusterBomb
(* gtCluster *) , amClusterBomb
(* gtShover *) , amBaseballBat // Shover is only used for baseball bat right now
(* gtFirePunch *) , amFirePunch
(* gtATStartGame *) , amNothing
(* gtATFinishGame *) , amNothing
(* gtParachute *) , amParachute
(* gtAirAttack *) , amAirAttack
(* gtAirBomb *) , amAirAttack
(* gtBlowTorch *) , amBlowTorch
(* gtGirder *) , amGirder
(* gtTeleport *) , amTeleport
(* gtSwitcher *) , amSwitch
(* gtTarget *) , amNothing
(* gtMortar *) , amMortar
(* gtWhip *) , amWhip
(* gtKamikaze *) , amKamikaze
(* gtCake *) , amCake
(* gtSeduction *) , amSeduction
(* gtWatermelon *) , amWatermelon
(* gtMelonPiece *) , amWatermelon
(* gtHellishBomb *) , amHellishBomb
(* gtWaterUp *) , amNothing
(* gtDrill *) , amDrill
(* gtBallGun *) , amBallgun
(* gtBall *) , amBallgun
(* gtRCPlane *) , amRCPlane
(*gtSniperRifleShot *) , amSniperRifle
(* gtJetpack *) , amJetpack
(* gtMolotov *) , amMolotov
(* gtBirdy *) , amBirdy
(* gtEgg *) , amBirdy
(* gtPortal *) , amPortalGun
(* gtPiano *) , amPiano
(* gtGasBomb *) , amGasBomb
(* gtSineGunShot *) , amSineGun
(* gtFlamethrower *) , amFlamethrower
(* gtSMine *) , amSMine
(* gtPoisonCloud *) , amNothing
(* gtHammer *) , amHammer
(* gtHammerHit *) , amHammer
(* gtResurrector *) , amResurrector
(* gtPoisonCloud *) , amNothing
(* gtSnowball *) , amSnowball
(* gtFlake *) , amNothing
(* gtStructure *) , amStructure // TODO - This will undoubtedly change once there is more than one structure
(* gtLandGun *) , amLandGun
(* gtTardis *) , amTardis
(* gtIceGun *) , amIceGun
);
var
Land: TCollisionArray;
LandPixels: TLandArray;
LandDirty: TDirtyTag;
hasBorder: boolean;
hasGirders: boolean;
playHeight, playWidth, leftX, rightX, topY, MaxHedgehogs: Longword; // idea is that a template can specify height/width. Or, a map, a height/width by the dimensions of the image. If the map has pixels near top of image, it triggers border.
LandBackSurface: PSDL_Surface;
CurAmmoGear: PGear;
lastGearByUID: PGear;
GearsList: PGear;
AllInactive: boolean;
PrvInactive: boolean;
KilledHHs: Longword;
SuddenDeath: Boolean;
SuddenDeathDmg: Boolean;
SpeechType: Longword;
SpeechText: shortstring;
PlacingHogs: boolean; // a convenience flag to indicate placement of hogs is still in progress
StepSoundTimer: LongInt;
StepSoundChannel: LongInt;
CurrentTeam: PTeam;
PreviousTeam: PTeam;
CurrentHedgehog: PHedgehog;
TeamsArray: array[0..Pred(cMaxTeams)] of PTeam;
TeamsCount: Longword;
ClansArray: array[0..Pred(cMaxTeams)] of PClan;
ClansCount: Longword;
LocalClan: LongInt; // last non-bot, non-extdriven clan
LocalTeam: LongInt; // last non-bot, non-extdriven clan first team
LocalAmmo: LongInt; // last non-bot, non-extdriven clan's first team's ammo index, updated to next upcoming hog for per-hog-ammo
CurMinAngle, CurMaxAngle: Longword;
NextClan: boolean;
FollowGear: PGear;
WindBarWidth: LongInt;
bShowAmmoMenu: boolean;
bSelected: boolean;
bShowFinger: boolean;
Frames: Longword;
WaterColor, DeepWaterColor: TSDL_Color;
SkyColor, RQSkyColor, SDSkyColor: TSDL_Color;
SkyOffset: LongInt;
HorizontOffset: LongInt;
{$IFDEF COUNTTICKS}
cntTicks: LongWord;
{$ENDIF}
cOffsetY: LongInt;
AFRToggle: Boolean;
bAFRRight: Boolean;
PauseTexture,
SyncTexture,
ConfirmTexture: PTexture;
cScaleFactor: GLfloat;
SupportNPOTT: Boolean;
Step: LongInt;
squaresize : LongInt;
numsquares : LongInt;
ProgrTex: PTexture;
MissionIcons: PSDL_Surface;
ropeIconTex: PTexture;
// stereoscopic framebuffer and textures
framel, framer, depthl, depthr: GLuint;
texl, texr: GLuint;
VisualGearLayers: array[0..6] of PVisualGear;
lastVisualGearByUID: PVisualGear;
vobFrameTicks, vobFramesCount, vobCount: Longword;
vobVelocity, vobFallSpeed: LongInt;
vobSDFrameTicks, vobSDFramesCount, vobSDCount: Longword;
vobSDVelocity, vobSDFallSpeed: LongInt;
hideAmmoMenu: boolean;
wheelUp: boolean;
wheelDown: boolean;
ControllerNumControllers: Integer;
ControllerEnabled: Integer;
ControllerNumAxes: array[0..5] of Integer;
//ControllerNumBalls: array[0..5] of Integer;
ControllerNumHats: array[0..5] of Integer;
ControllerNumButtons: array[0..5] of Integer;
ControllerAxes: array[0..5] of array[0..19] of Integer;
//ControllerBalls: array[0..5] of array[0..19] of array[0..1] of Integer;
ControllerHats: array[0..5] of array[0..19] of Byte;
ControllerButtons: array[0..5] of array[0..19] of Byte;
DefaultBinds : TBinds;
lastTurnChecksum : Longword;
var trammo: array[TAmmoStrId] of ansistring; // name of the weapon
trammoc: array[TAmmoStrId] of ansistring; // caption of the weapon
trammod: array[TAmmoStrId] of ansistring; // description of the weapon
trmsg: array[TMsgStrId] of ansistring; // message of the event
trgoal: array[TGoalStrId] of ansistring; // message of the goal
procedure initModule;
procedure freeModule;
implementation
procedure initModule;
begin
lastVisualGearByUID:= nil;
lastGearByUID:= nil;
Pathz:= cPathz;
{* REFERENCE
4096 -> $FFFFF000
2048 -> $FFFFF800
1024 -> $FFFFFC00
512 -> $FFFFFE00 *}
if (cReducedQuality and rqLowRes) <> 0 then
begin
LAND_WIDTH:= 2048;
LAND_HEIGHT:= 1024;
LAND_WIDTH_MASK:= $FFFFF800;
LAND_HEIGHT_MASK:= $FFFFFC00;
end
else
begin
LAND_WIDTH:= 4096;
LAND_HEIGHT:= 2048;
LAND_WIDTH_MASK:= $FFFFF000;
LAND_HEIGHT_MASK:= $FFFFF800
end;
SDWaterColorArray[0].r := 182;
SDWaterColorArray[0].g := 144;
SDWaterColorArray[0].b := 201;
SDWaterColorArray[0].a := 255;
SDWaterColorArray[2].r := 150;
SDWaterColorArray[2].g := 112;
SDWaterColorArray[2].b := 169;
SDWaterColorArray[2].a := 255;
SDWaterColorArray[1]:= SDWaterColorArray[0];
SDWaterColorArray[3]:= SDWaterColorArray[2];
SDTint:= $80;
cDrownSpeed.QWordValue := 257698038; // 0.06
cDrownSpeedf := 0.06;
cMaxWindSpeed.QWordValue:= 1073742; // 0.00025
cWindSpeed.QWordValue := 0; // 0.0
cWindSpeedf := 0.0;
cGravity := cMaxWindSpeed * 2;
cGravityf := 0.00025 * 2;
cDamageModifier := _1;
TargetPoint := cTargetPointRef;
// int, longint longword and byte
CursorMovementX := 0;
CursorMovementY := 0;
GameTicks := 0;
cWaterLine := LAND_HEIGHT;
cGearScrEdgesDist := 240;
InputMask := $FFFFFFFF;
GameFlags := 0;
TurnTimeLeft := 0;
TagTurnTimeLeft := 0;
cSuddenDTurns := 15;
cDamagePercent := 100;
cRopePercent := 100;
cGetAwayTime := 100;
cMineDudPercent := 0;
cTemplateFilter := 0;
cMapGen := 0; // MAPGEN_REGULAR
cHedgehogTurnTime := 45000;
cMinesTime := 3000;
cMaxAIThinkTime := 9000;
cCloudsNumber := 9;
cSDCloudsNumber := 9;
cHealthCaseProb := 35;
cHealthCaseAmount := 25;
cWaterRise := 47;
cHealthDecrease := 5;
cTagsMask := 0;
InitStepsFlags := 0;
RealTicks := 0;
AttackBar := 0; // 0 - none, 1 - just bar at the right-down corner, 2 - from weapon
cCaseFactor := 5; {0..9}
cLandMines := 4;
cExplosives := 2;
GameState := Low(TGameState);
GameType := gmtLocal;
zoom := cDefaultZoomLevel;
ZoomValue := cDefaultZoomLevel;
WeaponTooltipTex:= nil;
cLaserSighting := false;
cVampiric := false;
cArtillery := false;
flagMakeCapture := false;
bBetweenTurns := false;
bWaterRising := false;
isCursorVisible := false;
isInLag := false;
isPaused := false;
isInMultiShoot := false;
isSpeed := false;
fastUntilLag := false;
autoCameraOn := true;
cScriptName := '';
cSeed := '';
cVolumeDelta := 0;
cHasFocus := true;
cInactDelay := 100;
ReadyTimeLeft := 0;
disableLandBack := false;
ScreenFade := sfNone;
// those values still are not perfect
cLeftScreenBorder:= round(-cMinZoomLevel * cScreenWidth);
cRightScreenBorder:= round(cMinZoomLevel * cScreenWidth + LAND_WIDTH);
cScreenSpace:= cRightScreenBorder - cLeftScreenBorder;
vobFrameTicks:= 99999;
vobFramesCount:= 4;
vobCount:= 0;
vobVelocity:= 10;
vobFallSpeed:= 100;
vobSDFrameTicks:= 99999;
vobSDFramesCount:= 4;
vobSDCount:= 30 * cScreenSpace div LAND_WIDTH;
vobSDVelocity:= 15;
vobSDFallSpeed:= 250;
ExplosionBorderColor:= $FF808080;
WaterOpacity:= $80;
SDWaterOpacity:= $80;
LuaGoals:= '';
end;
procedure freeModule;
begin
// re-init flags so they will always contain safe values
cScreenWidth := 1024;
cScreenHeight := 768;
cBits := 32;
ipcPort := 0;
cFullScreen := false;
cLocaleFName := 'en.txt';
cTimerInterval := 8;
PathPrefix := './';
UserPathPrefix := './';
cShowFPS := false;
cFlattenFlakes := false;
cFlattenClouds := false;
cAltDamage := true;
cReducedQuality := rqNone;
UserNick := '';
recordFileName := '';
cScriptName := '';
cReadyDelay := 5000;
cStereoMode := smNone;
GrayScale := false;
end;
end.