Tell AI to avoid edges, especially ones over water (this does not include checking whether a knock could drown yet). Also make flakes pick a new random dx/dy on respawn to further reduce patterns. Also disable a couple of weapons for the particularly dumb AI levels, and disable switching for the dumbest.
find_package(SDL)
find_package(SDL_image)
find_package(SDL_net)
find_package(SDL_ttf)
find_package(SDL_mixer)
include(${CMAKE_MODULE_PATH}/FindSDL_Extras.cmake)
configure_file(${hedgewars_SOURCE_DIR}/hedgewars/config.inc.in ${CMAKE_CURRENT_BINARY_DIR}/config.inc)
#SOURCE AND PROGRAMS SECTION
set(hwengine_project ${hedgewars_SOURCE_DIR}/hedgewars/hwengine.pas)
set(engine_output_name "hwengine")
set(engine_sources
${hwengine_project}
SDLh.pas
PNGh.pas
uAI.pas
uAIActions.pas
uAIAmmoTests.pas
uAIMisc.pas
uAmmos.pas
uCaptions.pas
uChat.pas
uCollisions.pas
uCommands.pas
uCommandHandlers.pas
uConsole.pas
uConsts.pas
uDebug.pas
uFloat.pas
uGame.pas
uGears.pas
uGearsHandlers.pas
uGearsRender.pas
uIO.pas
uInputHandler.pas
uLand.pas
uLandGenMaze.pas
uLandGraphics.pas
uLandObjects.pas
uLandOutline.pas
uLandPainted.pas
uLandTemplates.pas
uLandTexture.pas
uLocale.pas
uMisc.pas
uMobile.pas
uRandom.pas
uRender.pas
uRenderUtils.pas
uScript.pas
uSinTable.pas
uSound.pas
uStats.pas
uStore.pas
uTeams.pas
uTextures.pas
uTypes.pas
uUtils.pas
uVariables.pas
uVisualGears.pas
uWorld.pas
GSHandlers.inc
VGSHandlers.inc
ArgParsers.inc
options.inc
adler32.pas
${CMAKE_CURRENT_BINARY_DIR}/config.inc
)
if(BUILD_ENGINE_LIBRARY)
message(STATUS "Engine will be built as library (experimental)")
set(hwengine_project ${hedgewars_SOURCE_DIR}/hedgewars/hwLibrary.pas)
set(pascal_flags "-dHWLIBRARY" ${pascal_flags})
# create position independent code, only required for x68_64 builds, similar to -fPIC
if(CMAKE_SIZEOF_VOID_P MATCHES "8")
set(pascal_flags "-Cg" ${pascal_flags})
endif(CMAKE_SIZEOF_VOID_P MATCHES "8")
# due to compiler/linker issues on Max OS X 10.6 -k-no_order_inits is needed to avoid linking fail
if(APPLE AND current_macosx_version GREATER "10.5")
set(pascal_flags "-k-no_order_inits" ${pascal_flags})
endif()
if (APPLE)
set(engine_output_name "hwengine.dylib")
endif (APPLE)
endif(BUILD_ENGINE_LIBRARY)
IF(FPC)
set(fpc_executable ${FPC})
ELSE()
find_program(fpc_executable fpc)
ENDIF()
if(fpc_executable)
exec_program(${fpc_executable} ARGS "-iV" OUTPUT_VARIABLE fpc_output)
endif(fpc_executable)
set(noexecstack_flags "-k-z" "-knoexecstack")
file(WRITE ${EXECUTABLE_OUTPUT_PATH}/checkstack.pas "begin end.")
exec_program(${fpc_executable} ${EXECUTABLE_OUTPUT_PATH}
ARGS ${noexecstack_flags} checkstack.pas
OUTPUT_VARIABLE noout
RETURN_VALUE testnoexecstack
)
if(${testnoexecstack})
set (noexecstack_flags "")
endif(${testnoexecstack})
if(APPLE)
string(REGEX MATCH "[pP][pP][cC]+" powerpc_build "${CMAKE_OSX_ARCHITECTURES}")
string(REGEX MATCH "[iI]386+" i386_build "${CMAKE_OSX_ARCHITECTURES}")
string(REGEX MATCH "[xX]86_64+" x86_64_build "${CMAKE_OSX_ARCHITECTURES}")
if(powerpc_build)
set(powerpc_build "powerpc")
endif()
#on OSX we need to provide the main() function when building as executable
if(NOT BUILD_ENGINE_LIBRARY)
#let's look for the bundled sdlmain, if not found build our own
find_package(SDL REQUIRED)
#remove the ";-framework Cocoa" from the SDL_LIBRARY variable
string(REGEX REPLACE "(.*);-.*" "\\1" sdl_dir "${SDL_LIBRARY}")
#find libsdmain.a
find_file(SDLMAIN_LIB libSDLMain.a PATHS ${sdl_dir}/Resources/)
if(SDLMAIN_LIB MATCHES "SDLMAIN_LIB-NOTFOUND")
set(LIBRARY_OUTPUT_PATH ${CMAKE_BINARY_DIR}/bin)
include_directories(${SDL_INCLUDE_DIR})
add_library (SDLmain STATIC SDLMain.m)
#add a dependency to the hwengine target
set(engine_sources ${engine_sources} SDLmain)
set(SDLMAIN_LIB "${CMAKE_BINARY_DIR}/bin/libSDLmain.a")
endif()
set(pascal_flags "-k${SDLMAIN_LIB}" ${pascal_flags})
endif()
endif(APPLE)
#PASCAL DETECTION SECTION
string(REGEX MATCH "[0-9]+\\.[0-9]+\\.[0-9]+" fpc_version "${fpc_output}")
if(fpc_version)
string(REGEX REPLACE "([0-9]+)\\.[0-9]+\\.[0-9]+" "\\1" fpc_vers_major "${fpc_version}")
string(REGEX REPLACE "[0-9]+\\.([0-9]+)\\.[0-9]+" "\\1" fpc_vers_minor "${fpc_version}")
string(REGEX REPLACE "[0-9]+\\.[0-9]+\\.([0-9]+)" "\\1" fpc_vers_patch "${fpc_version}")
message(STATUS "Freepascal version installed: ${fpc_vers_major}.${fpc_vers_minor}")
math(EXPR fpc_version "${fpc_vers_major}*10000 + ${fpc_vers_minor}*100 + ${fpc_vers_patch}")
if(fpc_version LESS "020200")
message(FATAL_ERROR "Minimum required version of FreePascal is 2.2.0")
elseif(APPLE AND (fpc_version LESS "020600"))
message(FATAL_ERROR "Minimum required version of FreePascal is 2.6.0 on Mac OS X")
endif()
else()
message(FATAL_ERROR "No FreePascal compiler found!")
endif()
#DEPENDECIES AND EXECUTABLES SECTION
if(NOT NOPNG)
find_package(PNG)
if(${PNG_FOUND})
message(STATUS "PNG screenshots enabled (library found at ${PNG_LIBRARY})")
set(pascal_flags "-dPNG_SCREENSHOTS" ${pascal_flags})
if(APPLE) # need to explictly link with the static lib -- maybe windows too?
string(REGEX REPLACE "(.*)libpng.*" "\\1" PNG_LIBDIR "${PNG_LIBRARY}")
set(pascal_flags "-k${PNG_LIBDIR}/libpng.a" ${pascal_flags})
endif()
else()
message(STATUS "PNG library not found, switching to screenshots in BMP format")
endif()
else()
message(STATUS "PNG screenshots disabled per user request, using BMP format")
endif()
set(fpc_flags ${noexecstack_flags} ${pascal_flags} ${hwengine_project})
IF(NOT APPLE)
#here is the command for standard executables or for shared library
add_custom_command(OUTPUT "${EXECUTABLE_OUTPUT_PATH}/${engine_output_name}${CMAKE_EXECUTABLE_SUFFIX}"
COMMAND "${fpc_executable}"
ARGS ${fpc_flags}
MAIN_DEPENDENCY ${hwengine_project}
DEPENDS ${engine_sources}
)
ELSE()
#these are the dependencies for building a universal binary on Mac OS X
foreach (build_arch ${powerpc_build} ${i386_build} ${x86_64_build})
set(lipo_args_list "${EXECUTABLE_OUTPUT_PATH}/hwengine.${build_arch}" ${lipo_args_list})
add_custom_command(OUTPUT "${EXECUTABLE_OUTPUT_PATH}/hwengine.${build_arch}"
COMMAND "${fpc_executable}"
ARGS ${fpc_flags} -ohwengine.${build_arch} -P${build_arch}
MAIN_DEPENDENCY ${hwengine_project}
DEPENDS ${engine_sources}
)
add_custom_target(hwengine.${build_arch} ALL DEPENDS "${EXECUTABLE_OUTPUT_PATH}/hwengine.${build_arch}")
endforeach()
add_custom_command(OUTPUT "${EXECUTABLE_OUTPUT_PATH}/${engine_output_name}"
COMMAND "lipo"
ARGS ${lipo_args_list} -create -output ${EXECUTABLE_OUTPUT_PATH}/${engine_output_name}
DEPENDS ${lipo_args_list}
)
ENDIF()
add_custom_target(${engine_output_name} ALL DEPENDS "${EXECUTABLE_OUTPUT_PATH}/${engine_output_name}${CMAKE_EXECUTABLE_SUFFIX}")
#when system Lua is not found we need to compile it before engine
if(NOT LUA_FOUND)
add_dependencies(${engine_output_name} lua)
endif()
#this command is a workaround to some inlining issues present in older
# FreePascal versions and fixed in 2.6, That version is mandatory on OSX,
# hence the command is not needed there
if(NOT APPLE)
add_custom_target(ENGINECLEAN COMMAND ${CMAKE_BUILD_TOOL} "clean" "${PROJECT_BINARY_DIR}" "${hedgewars_SOURCE_DIR}/hedgewars")
add_dependencies(${engine_output_name} ENGINECLEAN)
endif()
install(PROGRAMS "${EXECUTABLE_OUTPUT_PATH}/${engine_output_name}${CMAKE_EXECUTABLE_SUFFIX}" DESTINATION ${target_dir})