hedgewars/uScript.pas
author Zorg <zorgiepoo@gmail.com>
Wed, 08 Jun 2011 03:36:54 -0400
changeset 5229 148d581b17ab
parent 5124 84267f79879b
child 5238 46ddaf14509d
permissions -rw-r--r--
Attempt to fix issue #125. The password pop-up doesn't appear every time when going into the official server anymore, now it only does it when the password is blank. If a user enters an invalid password, the password is set blank to avoid the user going back to the official server just to be rejected. When entering an invalid password, the unknown error dialog doesn't show up anymore, but the connection lost to server one still does. This fixes the bug where the user would be spammed with error messages. The user can also now change his password in the settings page.

(*
 * Hedgewars, a free turn based strategy game
 * Copyright (c) 2004-2011 Andrey Korotaev <unC0Rr@gmail.com>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; version 2 of the License
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
 *)

{$INCLUDE "options.inc"}

unit uScript;
(*
 * This unit defines, implements and registers functions and
 * variables/constants bindings for usage in Lua scripts.
 *
 * Please keep http://code.google.com/p/hedgewars/wiki/LuaAPI up to date!
 *
 * Note: If you add a new function, make sure to test if _all_ parameters
 *       work as intended! (Especially conversions errors can sneak in
 *       unnoticed and render the parameter useless!)
 *)
interface

procedure ScriptPrintStack;
procedure ScriptClearStack;

procedure ScriptLoad(name : shortstring);
procedure ScriptOnGameInit;

procedure ScriptCall(fname : shortstring);
function ScriptCall(fname : shortstring; par1: LongInt) : LongInt;
function ScriptCall(fname : shortstring; par1, par2: LongInt) : LongInt;
function ScriptCall(fname : shortstring; par1, par2, par3: LongInt) : LongInt;
function ScriptCall(fname : shortstring; par1, par2, par3, par4 : LongInt) : LongInt;
function ScriptExists(fname : shortstring) : boolean;

procedure initModule;
procedure freeModule;

implementation
{$IFNDEF LUA_DISABLED}
uses LuaPas in 'LuaPas.pas',
    uConsole,
    uConsts,
    uVisualGears,
    uGears,
    uFloat,
    uWorld,
    uAmmos,
    uSound,
    uChat,
    uStats,
    uStore,
    uRandom,
    uTypes,
    uVariables,
    uCommands,
    uUtils,
    uCaptions,
    uDebug,
    uCollisions,
    uRenderUtils,
    uTextures,
    uLandGraphics,
    SDLh; 

var luaState : Plua_State;
    ScriptAmmoLoadout : shortstring;
    ScriptAmmoProbability : shortstring;
    ScriptAmmoDelay : shortstring;
    ScriptAmmoReinforcement : shortstring;
    ScriptLoaded : boolean;

procedure ScriptPrepareAmmoStore; forward;
procedure ScriptApplyAmmoStore; forward;
procedure ScriptSetAmmo(ammo : TAmmoType; count, propability, delay, reinforcement: Byte); forward;

procedure LuaError(s: shortstring);
begin
    WriteLnToConsole(s);
    AddChatString(#5 + s);
end;

// wrapped calls //

// functions called from Lua:
// function(L : Plua_State) : LongInt; Cdecl;
// where L contains the state, returns the number of return values on the stack
// call lua_gettop(L) to receive number of parameters passed

function lc_band(L: PLua_State): LongInt; Cdecl;
begin
    if lua_gettop(L) <> 2 then 
        begin
        LuaError('Lua: Wrong number of parameters passed to band!');
        lua_pushnil(L);
        end
    else lua_pushinteger(L, lua_tointeger(L, 2) and lua_tointeger(L, 1));
    lc_band := 1;
end;

function lc_bor(L: PLua_State): LongInt; Cdecl;
begin
    if lua_gettop(L) <> 2 then 
        begin
        LuaError('Lua: Wrong number of parameters passed to bor!');
        lua_pushnil(L);
        end
    else lua_pushinteger(L, lua_tointeger(L, 2) or lua_tointeger(L, 1));
    lc_bor := 1;
end;

function lc_bnot(L: PLua_State): LongInt; Cdecl;
begin
    if lua_gettop(L) <> 1 then 
        begin
        LuaError('Lua: Wrong number of parameters passed to bnot!');
        lua_pushnil(L);
        end
    else lua_pushinteger(L, not lua_tointeger(L, 1));
    lc_bnot := 1;
end;

function lc_getinputmask(L : Plua_State) : LongInt; Cdecl;
begin
    if lua_gettop(L) <> 0 then
        LuaError('Lua: Wrong number of parameters passed to GetInputMask!')
    else lua_pushinteger(L, InputMask);
    lc_getinputmask:= 1
end;

function lc_setinputmask(L : Plua_State) : LongInt; Cdecl;
begin
    if lua_gettop(L) <> 1 then
        LuaError('Lua: Wrong number of parameters passed to SetInputMask!')
    else InputMask:= lua_tointeger(L, 1);
    lc_setinputmask:= 0
end;

function lc_writelntoconsole(L : Plua_State) : LongInt; Cdecl;
begin
    if lua_gettop(L) = 1 then
        begin
        WriteLnToConsole('Lua: ' + lua_tostring(L ,1));
        end
    else
        LuaError('Lua: Wrong number of parameters passed to WriteLnToConsole!');
    lc_writelntoconsole:= 0;
end;

function lc_parsecommand(L : Plua_State) : LongInt; Cdecl;
begin
    if lua_gettop(L) = 1 then
        begin
        ParseCommand(lua_tostring(L ,1), true);
        end
    else
        LuaError('Lua: Wrong number of parameters passed to ParseCommand!');
    lc_parsecommand:= 0;
end;

function lc_showmission(L : Plua_State) : LongInt; Cdecl;
begin
    if lua_gettop(L) = 5 then
        begin
        ShowMission(lua_tostring(L, 1), lua_tostring(L, 2), lua_tostring(L, 3), lua_tointeger(L, 4), lua_tointeger(L, 5));
        end
    else
        LuaError('Lua: Wrong number of parameters passed to ShowMission!');
    lc_showmission:= 0;
end;

function lc_hidemission(L : Plua_State) : LongInt; Cdecl;
begin
    L:= L; // avoid compiler hint
    HideMission;
    lc_hidemission:= 0;
end;

function lc_addcaption(L : Plua_State) : LongInt; Cdecl;
begin
    if lua_gettop(L) = 1 then
        AddCaption(lua_tostring(L, 1), cWhiteColor, capgrpMessage)
    else if lua_gettop(L) = 3 then
        begin
        AddCaption(lua_tostring(L, 1), lua_tointeger(L, 2) shr 8, TCapGroup(lua_tointeger(L, 3)));
        end
    else
        LuaError('Lua: Wrong number of parameters passed to AddCaption!');
    lc_addcaption:= 0;
end;

function lc_campaignlock(L : Plua_State) : LongInt; Cdecl;
begin
    if lua_gettop(L) = 1 then
        begin
        // to be done
        end
    else
        LuaError('Lua: Wrong number of parameters passed to CampaignLock!');
    lc_campaignlock:= 0;
end;

function lc_campaignunlock(L : Plua_State) : LongInt; Cdecl;
begin
    if lua_gettop(L) = 1 then
        begin
        // to be done
        end
    else
        LuaError('Lua: Wrong number of parameters passed to CampaignUnlock!');
    lc_campaignunlock:= 0;
end;

function lc_spawnhealthcrate(L: Plua_State) : LongInt; Cdecl;
var gear: PGear;
begin
    if lua_gettop(L) <> 2 then begin
        LuaError('Lua: Wrong number of parameters passed to SpawnHealthCrate!');
        lua_pushnil(L);
    end
    else begin
        gear := SpawnCustomCrateAt(lua_tointeger(L, 1), lua_tointeger(L, 2),
            HealthCrate, 0);
        lua_pushinteger(L, gear^.uid);
    end;
    lc_spawnhealthcrate := 1;        
end;

function lc_spawnammocrate(L: PLua_State): LongInt; Cdecl;
var gear: PGear;
begin
    if lua_gettop(L) <> 3 then begin
        LuaError('Lua: Wrong number of parameters passed to SpawnAmmoCrate!');
        lua_pushnil(L);
    end
    else begin
        gear := SpawnCustomCrateAt(lua_tointeger(L, 1), lua_tointeger(L, 2),
            AmmoCrate, lua_tointeger(L, 3));
        lua_pushinteger(L, gear^.uid);
    end;
    lc_spawnammocrate := 1;
end;

function lc_spawnutilitycrate(L: PLua_State): LongInt; Cdecl;
var gear: PGear;
begin
    if lua_gettop(L) <> 3 then begin
        LuaError('Lua: Wrong number of parameters passed to SpawnUtilityCrate!');
        lua_pushnil(L);
    end
    else begin  
        gear := SpawnCustomCrateAt(lua_tointeger(L, 1), lua_tointeger(L, 2),
            UtilityCrate, lua_tointeger(L, 3));
        lua_pushinteger(L, gear^.uid);
    end;
    lc_spawnutilitycrate := 1;
end;

function lc_addgear(L : Plua_State) : LongInt; Cdecl;
var gear : PGear;
    x, y, s, t: LongInt;
    dx, dy: hwFloat;
    gt: TGearType;
begin
    if lua_gettop(L) <> 7 then
        begin
        LuaError('Lua: Wrong number of parameters passed to AddGear!');
        lua_pushnil(L); // return value on stack (nil)
        end
    else
        begin
        x:= lua_tointeger(L, 1);
        y:= lua_tointeger(L, 2);
        gt:= TGearType(lua_tointeger(L, 3));
        s:= lua_tointeger(L, 4);
        dx:= int2hwFloat(lua_tointeger(L, 5)) / 1000000;
        dy:= int2hwFloat(lua_tointeger(L, 6)) / 1000000;
        t:= lua_tointeger(L, 7);

        gear:= AddGear(x, y, gt, s, dx, dy, t);
        lastGearByUID:= gear;
        lua_pushinteger(L, gear^.uid)
        end;
    lc_addgear:= 1; // 1 return value
end;

function lc_deletegear(L : Plua_State) : LongInt; Cdecl;
var gear : PGear;
begin
    if lua_gettop(L) <> 1 then
        begin
        LuaError('Lua: Wrong number of parameters passed to DeleteGear!');
        end
    else
        begin
        gear:= GearByUID(lua_tointeger(L, 1));
        if gear <> nil then DeleteGear(gear);
        end;
    lc_deletegear:= 0
end;

function lc_addvisualgear(L : Plua_State) : LongInt; Cdecl;
var vg : PVisualGear;
    x, y, s: LongInt;
    c: Boolean;
    vgt: TVisualGearType;
begin
    if lua_gettop(L) <> 5 then
        begin
        LuaError('Lua: Wrong number of parameters passed to AddVisualGear!');
        lua_pushnil(L); // return value on stack (nil)
        end
    else
        begin
        x:= lua_tointeger(L, 1);
        y:= lua_tointeger(L, 2);
        vgt:= TVisualGearType(lua_tointeger(L, 3));
        s:= lua_tointeger(L, 4);
        c:= lua_toboolean(L, 5);

        vg:= AddVisualGear(x, y, vgt, s, c);
        if vg <> nil then 
            begin
            lastVisualGearByUID:= vg;
            lua_pushinteger(L, vg^.uid)
            end
        else lua_pushinteger(L, 0)
        end;
    lc_addvisualgear:= 1; // 1 return value
end;

function lc_deletevisualgear(L : Plua_State) : LongInt; Cdecl;
var vg : PVisualGear;
begin
    if lua_gettop(L) <> 1 then
        begin
        LuaError('Lua: Wrong number of parameters passed to DeleteVisualGear!');
        end
    else
        begin
        vg:= VisualGearByUID(lua_tointeger(L, 1));
        if vg <> nil then DeleteVisualGear(vg);
        end;
    lc_deletevisualgear:= 0
end;

function lc_getvisualgearvalues(L : Plua_State) : LongInt; Cdecl;
var vg: PVisualGear;
begin
    if lua_gettop(L) <> 1 then
        begin
        LuaError('Lua: Wrong number of parameters passed to GetVisualGearValues!');
        lua_pushnil(L); lua_pushnil(L); lua_pushnil(L); lua_pushnil(L); lua_pushnil(L);
        lua_pushnil(L); lua_pushnil(L); lua_pushnil(L); lua_pushnil(L); lua_pushnil(L)
        end
    else
        begin
        vg:= VisualGearByUID(lua_tointeger(L, 1));
        if vg <> nil then
            begin
            lua_pushinteger(L, round(vg^.X));
            lua_pushinteger(L, round(vg^.Y));
            lua_pushnumber(L, vg^.dX);
            lua_pushnumber(L, vg^.dY);
            lua_pushnumber(L, vg^.Angle);
            lua_pushinteger(L, vg^.Frame);
            lua_pushinteger(L, vg^.FrameTicks);
            lua_pushinteger(L, vg^.State);
            lua_pushinteger(L, vg^.Timer);
            lua_pushinteger(L, vg^.Tint);
            end
        else
            begin
            lua_pushnil(L); lua_pushnil(L); lua_pushnil(L); lua_pushnil(L); lua_pushnil(L);
            lua_pushnil(L); lua_pushnil(L); lua_pushnil(L); lua_pushnil(L); lua_pushnil(L)
            end
        end;
    lc_getvisualgearvalues:= 10;
end;

function lc_setvisualgearvalues(L : Plua_State) : LongInt; Cdecl;
var vg : PVisualGear;
begin
    if lua_gettop(L) <> 11 then
        begin
        LuaError('Lua: Wrong number of parameters passed to SetVisualGearValues!');
        lua_pushnil(L); // return value on stack (nil)
        end
    else
        begin
        vg:= VisualGearByUID(lua_tointeger(L, 1));
        if vg <> nil then
            begin
            vg^.X:= lua_tointeger(L, 2);
            vg^.Y:= lua_tointeger(L, 3);
            vg^.dX:= lua_tonumber(L, 4);
            vg^.dY:= lua_tonumber(L, 5);
            vg^.Angle:= lua_tonumber(L, 6);
            vg^.Frame:= lua_tointeger(L, 7);
            if lua_tointeger(L, 8) <> 0 then vg^.FrameTicks:= lua_tointeger(L, 8);  // find a better way to do this. maybe need to break all these up.
            vg^.State:= lua_tointeger(L, 9);
            vg^.Timer:= lua_tointeger(L, 10);
            vg^.Tint:= lua_tointeger(L, 11);
            end
        end;
    lc_setvisualgearvalues:= 0;
end;

function lc_getfollowgear(L : Plua_State) : LongInt; Cdecl;
begin
    if lua_gettop(L) <> 0 then
        begin
        LuaError('Lua: Wrong number of parameters passed to GetFollowGear!');
        lua_pushnil(L); // return value on stack (nil)
        end
    else
        if FollowGear = nil then
            lua_pushnil(L)
        else
            lua_pushinteger(L, FollowGear^.uid);
    lc_getfollowgear:= 1; // 1 return value
end;

function lc_getgeartype(L : Plua_State) : LongInt; Cdecl;
var gear : PGear;
begin
    if lua_gettop(L) <> 1 then
        begin
        LuaError('Lua: Wrong number of parameters passed to GetGearType!');
        lua_pushnil(L); // return value on stack (nil)
        end
    else
        begin
        gear:= GearByUID(lua_tointeger(L, 1));
        if gear <> nil then
            lua_pushinteger(L, ord(gear^.Kind))
        else
            lua_pushnil(L);
        end;
    lc_getgeartype:= 1
end;

function lc_getgearmessage(L : Plua_State) : LongInt; Cdecl;
var gear : PGear;
begin
    if lua_gettop(L) <> 1 then
        begin
        LuaError('Lua: Wrong number of parameters passed to GetGearMessage!');
        lua_pushnil(L); // return value on stack (nil)
        end
    else
        begin
        gear:= GearByUID(lua_tointeger(L, 1));
        if gear <> nil then
            lua_pushinteger(L, gear^.message)
        else
            lua_pushnil(L);
        end;
    lc_getgearmessage:= 1
end;

function lc_getgearelasticity(L : Plua_State) : LongInt; Cdecl;
var gear : PGear;
begin
    if lua_gettop(L) <> 1 then
        begin
        LuaError('Lua: Wrong number of parameters passed to GetGearElasticity!');
        lua_pushnil(L); // return value on stack (nil)
        end
    else
        begin
        gear:= GearByUID(lua_tointeger(L, 1));
        if gear <> nil then
            lua_pushinteger(L, hwRound(gear^.elasticity * _10000))
        else
            lua_pushnil(L);
        end;
    lc_getgearelasticity:= 1
end;

function lc_setgearmessage(L : Plua_State) : LongInt; Cdecl;
var gear : PGear;
begin
    if lua_gettop(L) <> 2 then
        LuaError('Lua: Wrong number of parameters passed to SetGearMessage!')
    else
        begin
        gear:= GearByUID(lua_tointeger(L, 1));
        if gear <> nil then
            gear^.message:= lua_tointeger(L, 2);
        end;
    lc_setgearmessage:= 0
end;

function lc_gethoglevel(L : Plua_State): LongInt; Cdecl;
var gear : PGear;
begin
    if lua_gettop(L) <> 1 then
        LuaError('Lua: Wrong number of parameters passed to GetHogLevel!')
    else begin
        gear := GearByUID(lua_tointeger(L, 1));
        if (gear <> nil) and (gear^.Kind = gtHedgehog) and (gear^.Hedgehog <> nil) then
            lua_pushinteger(L, gear^.Hedgehog^.BotLevel)
        else
            lua_pushnil(L);
    end;
    lc_gethoglevel := 1;
end;

function lc_sethoglevel(L : Plua_State) : LongInt; Cdecl;
var gear : PGear;
begin
    if lua_gettop(L) <> 2 then
        LuaError('Lua: Wrong number of parameters passed to SetHogLevel!')
    else
        begin
        gear:= GearByUID(lua_tointeger(L, 1));
        if (gear <> nil) and (gear^.Kind = gtHedgehog) and (gear^.Hedgehog <> nil) then
            gear^.Hedgehog^.BotLevel:= lua_tointeger(L, 2);
        end;
    lc_sethoglevel:= 0
end;

function lc_gethogclan(L : Plua_State) : LongInt; Cdecl;
var gear : PGear;
begin
    if lua_gettop(L) <> 1 then
        begin
        LuaError('Lua: Wrong number of parameters passed to GetHogClan!');
        lua_pushnil(L); // return value on stack (nil)
        end
    else
        begin
        gear:= GearByUID(lua_tointeger(L, 1));
        if (gear <> nil) and (gear^.Kind = gtHedgehog) and (gear^.Hedgehog <> nil) then
            begin
            lua_pushinteger(L, gear^.Hedgehog^.Team^.Clan^.ClanIndex)
            end
        else
            lua_pushnil(L);
        end;
    lc_gethogclan:= 1
end;

function lc_getclancolor(L : Plua_State) : LongInt; Cdecl;
begin
    if lua_gettop(L) <> 1 then
        begin
        LuaError('Lua: Wrong number of parameters passed to GetClanColor!');
        lua_pushnil(L); // return value on stack (nil)
        end
    else lua_pushinteger(L, ClansArray[lua_tointeger(L, 1)]^.Color shl 8 or $FF);
    lc_getclancolor:= 1
end;

function lc_setclancolor(L : Plua_State) : LongInt; Cdecl;
var clan : PClan;
    team : PTeam;
    hh   : THedgehog;
    i, j : LongInt;
    r, rr: TSDL_Rect;
    texsurf: PSDL_Surface;
begin
    if lua_gettop(L) <> 2 then
        LuaError('Lua: Wrong number of parameters passed to SetClanColor!')
    else
        begin
        clan := ClansArray[lua_tointeger(L, 1)];
        clan^.Color:= lua_tointeger(L, 2) shr 8;
        for i:= 0 to Pred(clan^.TeamsNumber) do
            begin
            team:= clan^.Teams[i];
            for j:= 0 to 7 do
                begin
                hh:= team^.Hedgehogs[j];
                if (hh.Gear <> nil) or (hh.GearHidden <> nil) then 
                    begin
                    FreeTexture(hh.NameTagTex);
                    hh.NameTagTex:= RenderStringTex(hh.Name, clan^.Color, fnt16);
                    RenderHealth(hh);
                    end;
                end;
            FreeTexture(team^.NameTagTex);
            team^.NameTagTex:= RenderStringTex(clan^.Teams[i]^.TeamName, clan^.Color, fnt16);
            r.w:= cTeamHealthWidth + 5;
            r.h:= team^.NameTagTex^.h;

            texsurf:= SDL_CreateRGBSurface(SDL_SWSURFACE, r.w, r.h, 32, RMask, GMask, BMask, AMask);
            TryDo(texsurf <> nil, errmsgCreateSurface, true);
            TryDo(SDL_SetColorKey(texsurf, SDL_SRCCOLORKEY, 0) = 0, errmsgTransparentSet, true);

            DrawRoundRect(@r, cWhiteColor, cNearBlackColorChannels.value, texsurf, true);
            rr:= r;
            inc(rr.x, 2); dec(rr.w, 4); inc(rr.y, 2); dec(rr.h, 4);
            DrawRoundRect(@rr, clan^.Color, clan^.Color, texsurf, false);

            FreeTexture(team^.HealthTex);
            team^.HealthTex:= Surface2Tex(texsurf, false);
            SDL_FreeSurface(texsurf);
            MakeCrossHairs
            end
        end;
    lc_setclancolor:= 0
end;

function lc_gethogteamname(L : Plua_State) : LongInt; Cdecl;
var gear : PGear;
begin
    if lua_gettop(L) <> 1 then
        begin
        LuaError('Lua: Wrong number of parameters passed to GetHogTeamName!');
        lua_pushnil(L); // return value on stack (nil)
        end
    else
        begin
        gear:= GearByUID(lua_tointeger(L, 1));
        if (gear <> nil) and (gear^.Kind = gtHedgehog) and (gear^.Hedgehog <> nil) then
            begin
            lua_pushstring(L, str2pchar(gear^.Hedgehog^.Team^.TeamName))
            end
        else
            lua_pushnil(L);
        end;
    lc_gethogteamname:= 1
end;

function lc_gethogname(L : Plua_State) : LongInt; Cdecl;
var gear : PGear;
begin
    if lua_gettop(L) <> 1 then
        begin
        LuaError('Lua: Wrong number of parameters passed to GetHogName!');
        lua_pushnil(L); // return value on stack (nil)
        end
    else
        begin
        gear:= GearByUID(lua_tointeger(L, 1));
        if (gear <> nil) and (gear^.Kind = gtHedgehog) and (gear^.Hedgehog <> nil) then
            begin
            lua_pushstring(L, str2pchar(gear^.Hedgehog^.Name))
            end
        else
            lua_pushnil(L);
        end;
    lc_gethogname:= 1
end;

function lc_gettimer(L : Plua_State) : LongInt; Cdecl;
var gear : PGear;
begin
    if lua_gettop(L) <> 1 then
        begin
        LuaError('Lua: Wrong number of parameters passed to GetTimer!');
        lua_pushnil(L); // return value on stack (nil)
        end
    else
        begin
        gear:= GearByUID(lua_tointeger(L, 1));
        if gear <> nil then
            lua_pushinteger(L, gear^.Timer)
        else
            lua_pushnil(L);
        end;
    lc_gettimer:= 1
end;

function lc_gethealth(L : Plua_State) : LongInt; Cdecl;
var gear : PGear;
begin
    if lua_gettop(L) <> 1 then
        begin
        LuaError('Lua: Wrong number of parameters passed to GetHealth!');
        lua_pushnil(L); // return value on stack (nil)
        end
    else
        begin
        gear:= GearByUID(lua_tointeger(L, 1));
        if gear <> nil then
            lua_pushinteger(L, gear^.Health)
        else
            lua_pushnil(L);
        end;
    lc_gethealth:= 1
end;

function lc_getx(L : Plua_State) : LongInt; Cdecl;
var gear : PGear;
begin
    if lua_gettop(L) <> 1 then
        begin
        LuaError('Lua: Wrong number of parameters passed to GetX!');
        lua_pushnil(L); // return value on stack (nil)
        end
    else
        begin
        gear:= GearByUID(lua_tointeger(L, 1));
        if gear <> nil then
            lua_pushinteger(L, hwRound(gear^.X))
        else
            lua_pushnil(L);
        end;
    lc_getx:= 1
end;

function lc_gety(L : Plua_State) : LongInt; Cdecl;
var gear : PGear;
begin
    if lua_gettop(L) <> 1 then
        begin
        LuaError('Lua: Wrong number of parameters passed to GetY!');
        lua_pushnil(L); // return value on stack (nil)
        end
    else
        begin
        gear:= GearByUID(lua_tointeger(L, 1));
        if gear <> nil then
            lua_pushinteger(L, hwRound(gear^.Y))
        else
            lua_pushnil(L);
        end;
    lc_gety:= 1
end;

function lc_copypv(L : Plua_State) : LongInt; Cdecl;
var gears, geard : PGear;
begin
    if lua_gettop(L) <> 2 then
        begin
        LuaError('Lua: Wrong number of parameters passed to CopyPV!');
        end
    else
        begin
        gears:= GearByUID(lua_tointeger(L, 1));
        geard:= GearByUID(lua_tointeger(L, 2));
        if (gears <> nil) and (geard <> nil) then
            begin
            geard^.X:= gears^.X;
            geard^.Y:= gears^.Y;
            geard^.dX:= gears^.dX;
            geard^.dY:= gears^.dY;
            end
        end;
    lc_copypv:= 1
end;

function lc_followgear(L : Plua_State) : LongInt; Cdecl;
var gear : PGear;
begin
    if lua_gettop(L) <> 1 then
        LuaError('Lua: Wrong number of parameters passed to FollowGear!')
    else
        begin
        gear:= GearByUID(lua_tointeger(L, 1));
        if gear <> nil then FollowGear:= gear
        end;
    lc_followgear:= 0
end;

function lc_hogsay(L : Plua_State) : LongInt; Cdecl;
var gear : PGear;
   vgear : PVisualGear;
       s : LongWord;
begin
    if lua_gettop(L) = 4 then s:= lua_tointeger(L, 4)
    else s:= 0;

    if (lua_gettop(L) = 4) or (lua_gettop(L) = 3) then
        begin
        gear:= GearByUID(lua_tointeger(L, 1));
        if gear <> nil then
            begin
            vgear:= AddVisualGear(0, 0, vgtSpeechBubble, s, true);
            if vgear <> nil then
               begin
               vgear^.Text:= lua_tostring(L, 2);
               vgear^.Hedgehog:= gear^.Hedgehog;
               vgear^.FrameTicks:= lua_tointeger(L, 3);
               if (vgear^.FrameTicks < 1) or (vgear^.FrameTicks > 3) then vgear^.FrameTicks:= 1;
               end;
            end
        end
    else LuaError('Lua: Wrong number of parameters passed to HogSay!');
    lc_hogsay:= 0
end;

function lc_switchhog(L : Plua_State) : LongInt; Cdecl;
var gear, prevgear : PGear;
begin
    if lua_gettop(L) <> 1 then
        LuaError('Lua: Wrong number of parameters passed to SwitchHog!')
    else
        begin
        gear:= GearByUID(lua_tointeger(L, 1));
// should we allow this when there is no current hedgehog? might do some odd(er) things to turn sequence.
        if (gear <> nil) and (gear^.Kind = gtHedgehog) and (gear^.Hedgehog <> nil) and (CurrentHedgehog <> nil) then
            begin
            prevgear := CurrentHedgehog^.Gear;
            prevgear^.Active := false;
            prevgear^.State:= prevgear^.State and not gstHHDriven;
            prevgear^.Z := cHHZ;
            RemoveGearFromList(prevgear);
            InsertGearToList(prevgear);

            CurrentHedgehog := gear^.Hedgehog;
// yes, this will muck up turn sequence
            CurrentTeam := gear^.Hedgehog^.Team;

            gear^.State:= gear^.State or gstHHDriven;
            gear^.Active := true;
            gear^.Z := cCurrHHZ;
            RemoveGearFromList(gear);
            InsertGearToList(gear);
            end
        end;
    lc_switchhog:= 0
end;

function lc_addammo(L : Plua_State) : LongInt; Cdecl;
var gear : PGear;
begin
    if lua_gettop(L) <> 2 then
        begin
        LuaError('Lua: Wrong number of parameters passed to AddAmmo!');
        end
    else
        begin
        gear:= GearByUID(lua_tointeger(L, 1));
        if (gear <> nil) and (gear^.Hedgehog <> nil) then
            AddAmmo(gear^.Hedgehog^, TAmmoType(lua_tointeger(L, 2)));
        end;
    lc_addammo:= 0
end;

function lc_sethealth(L : Plua_State) : LongInt; Cdecl;
var gear : PGear;
begin
    if lua_gettop(L) <> 2 then
        begin
        LuaError('Lua: Wrong number of parameters passed to SetHealth!');
        end
    else
        begin
        gear:= GearByUID(lua_tointeger(L, 1));
        if gear <> nil then
            begin
            gear^.Health:= lua_tointeger(L, 2);
            SetAllToActive;
            end
        end;
    lc_sethealth:= 0
end;

function lc_settimer(L : Plua_State) : LongInt; Cdecl;
var gear : PGear;
begin
    if lua_gettop(L) <> 2 then
        begin
        LuaError('Lua: Wrong number of parameters passed to SetTimer!');
        end
    else
        begin
        gear:= GearByUID(lua_tointeger(L, 1));
        if gear <> nil then gear^.Timer:= lua_tointeger(L, 2)
        end;
    lc_settimer:= 0
end;

function lc_seteffect(L : Plua_State) : LongInt; Cdecl;
var gear: PGear;
begin
    if lua_gettop(L) <> 3 then
        LuaError('Lua: Wrong number of parameters passed to SetEffect!')
    else begin
        gear := GearByUID(lua_tointeger(L, 1));
        if gear <> nil then
            gear^.Hedgehog^.Effects[THogEffect(lua_tointeger(L, 2))]:= lua_toboolean(L, 3);
    end;
    lc_seteffect := 0;
end;

function lc_setstate(L : Plua_State) : LongInt; Cdecl;
var gear : PGear;
begin
    if lua_gettop(L) <> 2 then
        begin
        LuaError('Lua: Wrong number of parameters passed to SetState!');
        end
    else
        begin
        gear:= GearByUID(lua_tointeger(L, 1));
        if gear <> nil then
            begin
            gear^.State:= lua_tointeger(L, 2);
            SetAllToActive;
            end
        end;
    lc_setstate:= 0
end;

function lc_getstate(L : Plua_State) : LongInt; Cdecl;
var gear : PGear;
begin
    if lua_gettop(L) <> 1 then
        begin
        LuaError('Lua: Wrong number of parameters passed to GetState!');
        end
    else
        begin
        gear:= GearByUID(lua_tointeger(L, 1));
        if gear <> nil then
            lua_pushinteger(L, gear^.State)
        else
            lua_pushnil(L)
        end;
    lc_getstate:= 1
end;

function lc_settag(L : Plua_State) : LongInt; Cdecl;
var gear : PGear;
begin
    if lua_gettop(L) <> 2 then
        begin
        LuaError('Lua: Wrong number of parameters passed to SetTag!');
        end
    else
        begin
        gear:= GearByUID(lua_tointeger(L, 1));
        if gear <> nil then
            begin
            gear^.Tag:= lua_tointeger(L, 2);
            SetAllToActive;
            end
        end;
    lc_settag:= 0
end;

function lc_endgame(L : Plua_State) : LongInt; Cdecl;
begin
    L:= L; // avoid compiler hint
    GameState:= gsExit;
    lc_endgame:= 0
end;

function lc_findplace(L : Plua_State) : LongInt; Cdecl;
var gear: PGear;
    fall: boolean;
    tryhard: boolean;
    left, right: LongInt;
begin
    tryhard:= false;
    if (lua_gettop(L) <> 4) and (lua_gettop(L) <> 5) then
        LuaError('Lua: Wrong number of parameters passed to FindPlace!')
    else
        begin
        gear:= GearByUID(lua_tointeger(L, 1));
        fall:= lua_toboolean(L, 2);
        left:= lua_tointeger(L, 3);
        right:= lua_tointeger(L, 4);
        if lua_gettop(L) = 5 then tryhard:= lua_toboolean(L, 5);
        if gear <> nil then
            FindPlace(gear, fall, left, right, tryhard);
        if gear <> nil then lua_pushinteger(L, gear^.uid)
        else lua_pushnil(L);
        end;
    lc_findplace:= 1
end;

function lc_playsound(L : Plua_State) : LongInt; Cdecl;
var gear: PGear;
begin
    if lua_gettop(L) = 1 then
        PlaySound(TSound(lua_tointeger(L, 1)))
    else if lua_gettop(L) = 2 then
        begin
        gear:= GearByUID(lua_tointeger(L, 2));
        if (gear <> nil) and (gear^.Kind = gtHedgehog) and (gear^.Hedgehog <> nil) then
            PlaySound(TSound(lua_tointeger(L, 1)),gear^.Hedgehog^.Team^.Voicepack)
        end
    else LuaError('Lua: Wrong number of parameters passed to PlaySound!');
    lc_playsound:= 0;
end;

function lc_addteam(L : Plua_State) : LongInt; Cdecl;
var np: LongInt;
begin
    np:= lua_gettop(L);
    if (np < 5) or (np > 6) then
        begin
        LuaError('Lua: Wrong number of parameters passed to AddTeam!');
        //lua_pushnil(L)
        end
    else
        begin
        ParseCommand('addteam x ' + lua_tostring(L, 2) + ' ' + lua_tostring(L, 1), true);
        ParseCommand('grave ' + lua_tostring(L, 3), true);
        ParseCommand('fort ' + lua_tostring(L, 4), true);
        ParseCommand('voicepack ' + lua_tostring(L, 5), true);
        if (np = 6) then ParseCommand('flag ' + lua_tostring(L, 6), true);
        CurrentTeam^.Binds:= DefaultBinds
        // fails on x64
        //lua_pushinteger(L, LongInt(CurrentTeam));
        end;
    lc_addteam:= 0;//1;
end;

function lc_addhog(L : Plua_State) : LongInt; Cdecl;
var temp: ShortString;
begin
    if lua_gettop(L) <> 4 then
        begin
        LuaError('Lua: Wrong number of parameters passed to AddHog!');
        lua_pushnil(L)
        end
    else
        begin
        temp:= lua_tostring(L, 4);
        ParseCommand('addhh ' + lua_tostring(L, 2) + ' ' + lua_tostring(L, 3) + ' ' + lua_tostring(L, 1), true);
        ParseCommand('hat ' + temp, true);
        lua_pushinteger(L, CurrentHedgehog^.Gear^.uid);
        end;
    lc_addhog:= 1;
end;

function lc_hogturnleft(L : Plua_State) : LongInt; Cdecl;
var gear: PGear;
begin
    if lua_gettop(L) <> 2 then
        begin
        LuaError('Lua: Wrong number of parameters passed to HogTurnLeft!');
        end
    else
        begin
        gear:= GearByUID(lua_tointeger(L, 1));
        if gear <> nil then
            gear^.dX.isNegative:= lua_toboolean(L, 2);
        end;
    lc_hogturnleft:= 0;
end;

function lc_getgearposition(L : Plua_State) : LongInt; Cdecl;
var gear: PGear;
begin
    if lua_gettop(L) <> 1 then
        begin
        LuaError('Lua: Wrong number of parameters passed to GetGearPosition!');
        lua_pushnil(L);
        lua_pushnil(L)
        end
    else
        begin
        gear:= GearByUID(lua_tointeger(L, 1));
        if gear <> nil then
            begin
            lua_pushinteger(L, hwRound(gear^.X));
            lua_pushinteger(L, hwRound(gear^.Y))
            end
        end;
    lc_getgearposition:= 2;
end;

function lc_setgearposition(L : Plua_State) : LongInt; Cdecl;
var gear: PGear;
    col: boolean;
    x, y: LongInt;
begin
    if lua_gettop(L) <> 3 then
        LuaError('Lua: Wrong number of parameters passed to SetGearPosition!')
    else
        begin
        gear:= GearByUID(lua_tointeger(L, 1));
        if gear <> nil then
            begin
            col:= gear^.CollisionIndex >= 0;
            x:= lua_tointeger(L, 2);
            y:= lua_tointeger(L, 3);
            if col then DeleteCI(gear);
            gear^.X:= int2hwfloat(x);
            gear^.Y:= int2hwfloat(y);
            if col then AddGearCI(gear);
            SetAllToActive
            end
        end;
    lc_setgearposition:= 0
end;

function lc_getgearvelocity(L : Plua_State) : LongInt; Cdecl;
var gear: PGear;
begin
    if lua_gettop(L) <> 1 then
        begin
        LuaError('Lua: Wrong number of parameters passed to GetGearVelocity!');
        lua_pushnil(L);
        lua_pushnil(L)
        end
    else
        begin
        gear:= GearByUID(lua_tointeger(L, 1));
        if gear <> nil then
            begin
            lua_pushinteger(L, hwRound(gear^.dX * 1000000));
            lua_pushinteger(L, hwRound(gear^.dY * 1000000))
            end
        end;
    lc_getgearvelocity:= 2;
end;

function lc_setgearvelocity(L : Plua_State) : LongInt; Cdecl;
var gear: PGear;
begin
    if lua_gettop(L) <> 3 then
        LuaError('Lua: Wrong number of parameters passed to SetGearVelocity!')
    else
        begin
        gear:= GearByUID(lua_tointeger(L, 1));
        if gear <> nil then
            begin
            gear^.dX:= int2hwFloat(lua_tointeger(L, 2)) / 1000000;
            gear^.dY:= int2hwFloat(lua_tointeger(L, 3)) / 1000000;
            SetAllToActive;
            end
        end;
    lc_setgearvelocity:= 0
end;

function lc_setzoom(L : Plua_State) : LongInt; Cdecl;
begin
    if lua_gettop(L) <> 1 then
        LuaError('Lua: Wrong number of parameters passed to SetZoom!')
    else
        begin
        ZoomValue:= lua_tonumber(L, 1);
        if ZoomValue < cMaxZoomLevel then ZoomValue:= cMaxZoomLevel;
        if ZoomValue > cMinZoomLevel then ZoomValue:= cMinZoomLevel;
        end;
    lc_setzoom:= 0
end;

function lc_getzoom(L : Plua_State) : LongInt; Cdecl;
begin
    if lua_gettop(L) <> 0 then
        begin
        LuaError('Lua: Wrong number of parameters passed to GetZoom!');
        lua_pushnil(L)
        end
    else
        lua_pushnumber(L, ZoomValue);
    lc_getzoom:= 1
end;

function lc_setammo(L : Plua_State) : LongInt; Cdecl;
var np: LongInt;
begin
    np:= lua_gettop(L);
    if (np < 4) or (np > 5) then
        LuaError('Lua: Wrong number of parameters passed to SetAmmo!')
    else if np = 4 then
        ScriptSetAmmo(TAmmoType(lua_tointeger(L, 1)), lua_tointeger(L, 2), lua_tointeger(L, 3), lua_tointeger(L, 4), 1)
    else
        ScriptSetAmmo(TAmmoType(lua_tointeger(L, 1)), lua_tointeger(L, 2), lua_tointeger(L, 3), lua_tointeger(L, 4), lua_tointeger(L, 5));
    lc_setammo:= 0
end;

function lc_getrandom(L : Plua_State) : LongInt; Cdecl;
var m : LongInt;
begin
    if lua_gettop(L) <> 1 then
        begin
        LuaError('Lua: Wrong number of parameters passed to GetRandom!');
        lua_pushnil(L); // return value on stack (nil)
        end
    else
        begin
        m:= lua_tointeger(L, 1);
        if (m > 0) then
            lua_pushinteger(L, GetRandom(m))
        else
            begin
            LuaError('Lua: Tried to pass 0 to GetRandom!');
            lua_pushnil(L);
            end
        end;
    lc_getrandom:= 1
end;

function lc_setwind(L : Plua_State) : LongInt; Cdecl;
begin
    if lua_gettop(L) <> 1 then
        LuaError('Lua: Wrong number of parameters passed to SetWind!')
    else
        begin
        cWindSpeed:= int2hwfloat(lua_tointeger(L, 1)) / 100 * cMaxWindSpeed;
        cWindSpeedf:= SignAs(cWindSpeed,cWindSpeed).QWordValue / SignAs(_1,_1).QWordValue;
        if cWindSpeed.isNegative then
            CWindSpeedf := -cWindSpeedf;
        AddGear(0, 0, gtATSmoothWindCh, 0, _0, _0, 1)^.Tag:= hwRound(cWindSpeed * 72 / cMaxWindSpeed);
        end;
    lc_setwind:= 0
end;

function lc_getdatapath(L : Plua_State) : LongInt; Cdecl;
begin
    if lua_gettop(L) <> 0 then
        begin
        LuaError('Lua: Wrong number of parameters passed to GetDataPath!');
        lua_pushnil(L);
        end
    else
        lua_pushstring(L, str2pchar(Pathz[ptData]));
    lc_getdatapath:= 1
end;

function lc_maphasborder(L : Plua_State) : LongInt; Cdecl;
begin
    if lua_gettop(L) <> 0 then
        begin
        LuaError('Lua: Wrong number of parameters passed to MapHasBorder!');
        lua_pushnil(L);
        end
    else
        lua_pushboolean(L, hasBorder);
    lc_maphasborder:= 1
end;

function lc_getgearradius(L : Plua_State) : LongInt; Cdecl;
var gear : PGear;
begin
    if lua_gettop(L) <> 1 then
        begin
        LuaError('Lua: Wrong number of parameters passed to GetGearRadius!');
        lua_pushnil(L); // return value on stack (nil)
        end
    else
        begin
        gear:= GearByUID(lua_tointeger(L, 1));
        if gear <> nil then
            lua_pushinteger(L, gear^.Radius)
        else
            lua_pushnil(L);
        end;
    lc_getgearradius:= 1
end;

function lc_gethoghat(L : Plua_State): LongInt; Cdecl;
var gear : PGear;
begin
    if lua_gettop(L) <> 1 then
        LuaError('Lua: Wrong number of parameters passed to GetHogHat!')
    else begin
        gear := GearByUID(lua_tointeger(L, 1));
        if (gear <> nil) and (gear^.Kind = gtHedgehog) and (gear^.Hedgehog <> nil) then
            lua_pushstring(L, str2pchar(gear^.Hedgehog^.Hat))
        else
            lua_pushnil(L);
    end;
    lc_gethoghat := 1;
end;

function lc_sethoghat(L : Plua_State) : LongInt; Cdecl;
var gear : PGear;
    hat: ShortString;
begin
    if lua_gettop(L) <> 2 then
        begin
        LuaError('Lua: Wrong number of parameters passed to SetHogHat!');
        lua_pushnil(L)
        end
    else
        begin
        gear:= GearByUID(lua_tointeger(L, 1));
        if (gear <> nil) and (gear^.Kind = gtHedgehog) and (gear^.Hedgehog <> nil) then
            hat:= lua_tostring(L, 2);
            gear^.Hedgehog^.Hat:= hat;
            LoadHedgehogHat(gear, hat);
        end;
    lc_sethoghat:= 0;
end;

function lc_placegirder(L : Plua_State) : LongInt; Cdecl;
begin
    if lua_gettop(L) <> 3 then
        LuaError('Lua: Wrong number of parameters passed to PlaceGirder!')
    else
        TryPlaceOnLand(
            lua_tointeger(L, 1) - SpritesData[sprAmGirder].Width div 2,
            lua_tointeger(L, 2) - SpritesData[sprAmGirder].Height div 2,
            sprAmGirder, lua_tointeger(L, 3), true, false);
    lc_placegirder:= 0
end;

function lc_getcurammotype(L : Plua_State): LongInt; Cdecl;
begin
    if lua_gettop(L) <> 0 then
        LuaError('Lua: Wrong number of parameters passed to GetCurAmmoType!')
    else
        lua_pushinteger(L, ord(CurrentHedgehog^.CurAmmoType));
    lc_getcurammotype := 1;
end;
///////////////////

procedure ScriptPrintStack;
var n, i : LongInt;
begin
    n:= lua_gettop(luaState);
    WriteLnToConsole('Lua: Stack (' + inttostr(n) + ' elements):');
    for i:= 1 to n do
        if not lua_isboolean(luaState, i) then
            WriteLnToConsole('Lua:  ' + inttostr(i) + ': ' + lua_tostring(luaState, i))
        else if lua_toboolean(luaState, i) then
            WriteLnToConsole('Lua:  ' + inttostr(i) + ': true')
        else
            WriteLnToConsole('Lua:  ' + inttostr(i) + ': false');
end;

procedure ScriptClearStack;
begin
lua_settop(luaState, 0)
end;

procedure ScriptSetNil(name : shortstring);
begin
lua_pushnil(luaState);
lua_setglobal(luaState, Str2PChar(name));
end;

procedure ScriptSetInteger(name : shortstring; value : LongInt);
begin
lua_pushinteger(luaState, value);
lua_setglobal(luaState, Str2PChar(name));
end;

procedure ScriptSetString(name : shortstring; value : shortstring);
begin
lua_pushstring(luaState, Str2PChar(value));
lua_setglobal(luaState, Str2PChar(name));
end;

function ScriptGetInteger(name : shortstring) : LongInt;
begin
lua_getglobal(luaState, Str2PChar(name));
ScriptGetInteger:= lua_tointeger(luaState, -1);
lua_pop(luaState, 1);
end;

function ScriptGetString(name : shortstring) : shortstring;
begin
lua_getglobal(luaState, Str2PChar(name));
ScriptGetString:= lua_tostring(luaState, -1);
lua_pop(luaState, 1);
end;

procedure ScriptOnGameInit;
begin
// not required if there is no script to run
if not ScriptLoaded then
    exit;

// push game variables so they may be modified by the script
ScriptSetInteger('GameFlags', GameFlags);
ScriptSetString('Seed', cSeed);
ScriptSetInteger('TurnTime', cHedgehogTurnTime);
ScriptSetInteger('CaseFreq', cCaseFactor);
ScriptSetInteger('HealthCaseProb', cHealthCaseProb);
ScriptSetInteger('HealthCaseAmount', cHealthCaseAmount);
ScriptSetInteger('DamagePercent', cDamagePercent);
ScriptSetInteger('MinesNum', cLandMines);
ScriptSetInteger('MinesTime', cMinesTime);
ScriptSetInteger('MineDudPercent', cMineDudPercent);
ScriptSetInteger('Explosives', cExplosives);
ScriptSetInteger('Delay', cInactDelay);
ScriptSetInteger('Ready', cReadyDelay);
ScriptSetInteger('SuddenDeathTurns', cSuddenDTurns);
ScriptSetInteger('WaterRise', cWaterRise);
ScriptSetInteger('HealthDecrease', cHealthDecrease);
ScriptSetString('Map', '');
ScriptSetString('Theme', '');
ScriptSetString('Goals', '');

ScriptCall('onGameInit');

// pop game variables
ParseCommand('seed ' + ScriptGetString('Seed'), true);
ParseCommand('$gmflags ' + ScriptGetString('GameFlags'), true);
ParseCommand('$turntime ' + ScriptGetString('TurnTime'), true);
ParseCommand('$casefreq ' + ScriptGetString('CaseFreq'), true);
ParseCommand('$healthprob ' + ScriptGetString('HealthCaseProb'), true);
ParseCommand('$hcaseamount ' + ScriptGetString('HealthCaseAmount'), true);
ParseCommand('$damagepct ' + ScriptGetString('DamagePercent'), true);
ParseCommand('$minesnum ' + ScriptGetString('MinesNum'), true);
ParseCommand('$minestime ' + ScriptGetString('MinesTime'), true);
ParseCommand('$minedudpct ' + ScriptGetString('MineDudPercent'), true);
ParseCommand('$explosives ' + ScriptGetString('Explosives'), true);
ParseCommand('$delay ' + ScriptGetString('Delay'), true);
ParseCommand('$ready ' + ScriptGetString('Ready'), true);
ParseCommand('$sd_turns ' + ScriptGetString('SuddenDeathTurns'), true);
ParseCommand('$waterrise ' + ScriptGetString('WaterRise'), true);
ParseCommand('$healthdec ' + ScriptGetString('HealthDecrease'), true);
if ScriptGetString('Map') <> '' then
    ParseCommand('map ' + ScriptGetString('Map'), true);
if ScriptGetString('Theme') <> '' then
    ParseCommand('theme ' + ScriptGetString('Theme'), true);
LuaGoals:= ScriptGetString('Goals');

if ScriptExists('onAmmoStoreInit') then
    begin
    ScriptPrepareAmmoStore;
    ScriptCall('onAmmoStoreInit');
    ScriptApplyAmmoStore
    end;

ScriptSetInteger('ClansCount', ClansCount);
ScriptSetInteger('TeamsCount', TeamsCount)
end;

procedure ScriptLoad(name : shortstring);
var ret : LongInt;
begin
ret:= luaL_loadfile(luaState, Str2PChar(Pathz[ptData] + '/' + name));
if ret <> 0 then
    begin
    LuaError('Lua: Failed to load ' + name + '(error ' + IntToStr(ret) + ')');
    LuaError('Lua: ' + lua_tostring(luaState, -1));
    end
else
    begin
    WriteLnToConsole('Lua: ' + name + ' loaded');
    // call the script file
    lua_pcall(luaState, 0, 0, 0);
    ScriptLoaded:= true
    end
end;

procedure SetGlobals;
begin
ScriptSetInteger('TurnTimeLeft', TurnTimeLeft);
ScriptSetInteger('GameTime', GameTicks);
ScriptSetInteger('RealTime', RealTicks);
ScriptSetInteger('TotalRounds', TotalRounds);
if (CurrentHedgehog <> nil) and (CurrentHedgehog^.Gear <> nil) then
    ScriptSetInteger('CurrentHedgehog', CurrentHedgehog^.Gear^.UID)
else
    ScriptSetNil('CurrentHedgehog');
end;

procedure GetGlobals;
begin
TurnTimeLeft:= ScriptGetInteger('TurnTimeLeft');
end;

procedure ScriptCall(fname : shortstring);
begin
if not ScriptLoaded or not ScriptExists(fname) then
    exit;
SetGlobals;
lua_getglobal(luaState, Str2PChar(fname));
if lua_pcall(luaState, 0, 0, 0) <> 0 then
    begin
    LuaError('Lua: Error while calling ' + fname + ': ' + lua_tostring(luaState, -1));
    lua_pop(luaState, 1)
    end;
GetGlobals;
end;

function ScriptCall(fname : shortstring; par1: LongInt) : LongInt;
begin
ScriptCall:= ScriptCall(fname, par1, 0, 0, 0)
end;

function ScriptCall(fname : shortstring; par1, par2: LongInt) : LongInt;
begin
ScriptCall:= ScriptCall(fname, par1, par2, 0, 0)
end;

function ScriptCall(fname : shortstring; par1, par2, par3: LongInt) : LongInt;
begin
ScriptCall:= ScriptCall(fname, par1, par2, par3, 0)
end;

function ScriptCall(fname : shortstring; par1, par2, par3, par4 : LongInt) : LongInt;
begin
if not ScriptLoaded or not ScriptExists(fname) then
    exit;
SetGlobals;
lua_getglobal(luaState, Str2PChar(fname));
lua_pushinteger(luaState, par1);
lua_pushinteger(luaState, par2);
lua_pushinteger(luaState, par3);
lua_pushinteger(luaState, par4);
ScriptCall:= 0;
if lua_pcall(luaState, 4, 1, 0) <> 0 then
    begin
    LuaError('Lua: Error while calling ' + fname + ': ' + lua_tostring(luaState, -1));
    lua_pop(luaState, 1)
    end
else
    begin
    ScriptCall:= lua_tointeger(luaState, -1);
    lua_pop(luaState, 1)
    end;
GetGlobals;
end;

function ScriptExists(fname : shortstring) : boolean;
begin
if not ScriptLoaded then
    begin
    ScriptExists:= false;
    exit
    end;
lua_getglobal(luaState, Str2PChar(fname));
ScriptExists:= not lua_isnoneornil(luaState, -1);
lua_pop(luaState, -1)
end;

procedure ScriptPrepareAmmoStore;
var i: ShortInt;
begin
// reset ammostore (quite unclean, but works?)
uAmmos.freeModule;
uAmmos.initModule;
ScriptAmmoLoadout:= '';
ScriptAmmoDelay:= '';
ScriptAmmoProbability:= '';
ScriptAmmoReinforcement:= '';
for i:=1 to ord(High(TAmmoType)) do
    begin
    ScriptAmmoLoadout:= ScriptAmmoLoadout + '0';
    ScriptAmmoProbability:= ScriptAmmoProbability + '0';
    ScriptAmmoDelay:= ScriptAmmoDelay + '0';
    ScriptAmmoReinforcement:= ScriptAmmoReinforcement + '0';
    end;
end;

procedure ScriptSetAmmo(ammo : TAmmoType; count, propability, delay, reinforcement: Byte);
begin
if (ord(ammo) < 1) or (count > 9) or (count < 0) or (propability < 0) or (propability > 8) or (delay < 0) or (delay > 9) or (reinforcement < 0) or (reinforcement > 8) then
    exit;
ScriptAmmoLoadout[ord(ammo)]:= inttostr(count)[1];
ScriptAmmoProbability[ord(ammo)]:= inttostr(propability)[1];
ScriptAmmoDelay[ord(ammo)]:= inttostr(delay)[1];
ScriptAmmoReinforcement[ord(ammo)]:= inttostr(reinforcement)[1];
end;

procedure ScriptApplyAmmoStore;
var i : LongInt;
begin
SetAmmoLoadout(ScriptAmmoLoadout);
SetAmmoProbability(ScriptAmmoProbability);
SetAmmoDelay(ScriptAmmoDelay);
SetAmmoReinforcement(ScriptAmmoReinforcement);
for i:= 0 to Pred(TeamsCount) do
    AddAmmoStore;
end;

procedure initModule;
var at : TGearType;
    vgt: TVisualGearType;
    am : TAmmoType;
    st : TSound;
    he : THogEffect;
    cg : TCapGroup;
begin
// initialize lua
luaState:= lua_open;
TryDo(luaState <> nil, 'lua_open failed', true);

// open internal libraries
luaopen_base(luaState);
luaopen_string(luaState);
luaopen_math(luaState);
luaopen_table(luaState);

// import some variables
ScriptSetInteger('LAND_WIDTH', LAND_WIDTH);
ScriptSetInteger('LAND_HEIGHT', LAND_HEIGHT);

ScriptSetString('L', cLocale);

// import game flags
ScriptSetInteger('gfForts', gfForts);
ScriptSetInteger('gfMultiWeapon', gfMultiWeapon);
ScriptSetInteger('gfSolidLand', gfSolidLand);
ScriptSetInteger('gfBorder', gfBorder);
ScriptSetInteger('gfDivideTeams', gfDivideTeams);
ScriptSetInteger('gfLowGravity', gfLowGravity);
ScriptSetInteger('gfLaserSight', gfLaserSight);
ScriptSetInteger('gfInvulnerable', gfInvulnerable);
ScriptSetInteger('gfVampiric', gfVampiric);
ScriptSetInteger('gfKarma', gfKarma);
ScriptSetInteger('gfArtillery', gfArtillery);
ScriptSetInteger('gfOneClanMode', gfOneClanMode);
ScriptSetInteger('gfRandomOrder', gfRandomOrder);
ScriptSetInteger('gfKing', gfKing);
ScriptSetInteger('gfPlaceHog', gfPlaceHog);
ScriptSetInteger('gfSharedAmmo', gfSharedAmmo);
ScriptSetInteger('gfDisableGirders', gfDisableGirders);
ScriptSetInteger('gfDisableLandObjects', gfDisableLandObjects);
ScriptSetInteger('gfAISurvival', gfAISurvival);
ScriptSetInteger('gfInfAttack', gfInfAttack);
ScriptSetInteger('gfResetWeps', gfResetWeps);
ScriptSetInteger('gfPerHogAmmo', gfPerHogAmmo);
ScriptSetInteger('gfDisableWind', gfDisableWind);
ScriptSetInteger('gfMoreWind', gfMoreWind);
ScriptSetInteger('gfTagTeam', gfTagTeam);

ScriptSetInteger('gmLeft', gmLeft);
ScriptSetInteger('gmRight', gmRight);
ScriptSetInteger('gmUp', gmUp);
ScriptSetInteger('gmDown', gmDown);
ScriptSetInteger('gmSwitch', gmSwitch);
ScriptSetInteger('gmAttack', gmAttack);
ScriptSetInteger('gmLJump', gmLJump);
ScriptSetInteger('gmHJump', gmHJump);
ScriptSetInteger('gmDestroy', gmDestroy);
ScriptSetInteger('gmSlot', gmSlot);
ScriptSetInteger('gmWeapon', gmWeapon);
ScriptSetInteger('gmTimer', gmTimer);
ScriptSetInteger('gmAnimate', gmAnimate);
ScriptSetInteger('gmPrecise', gmPrecise);
ScriptSetInteger('gmAllStoppable', gmAllStoppable);


// speech bubbles
ScriptSetInteger('SAY_SAY', 1);
ScriptSetInteger('SAY_THINK', 2);
ScriptSetInteger('SAY_SHOUT', 3);

// register gear types
for at:= Low(TGearType) to High(TGearType) do
    ScriptSetInteger(EnumToStr(at), ord(at));

for vgt:= Low(TVisualGearType) to High(TVisualGearType) do
    ScriptSetInteger(EnumToStr(vgt), ord(vgt));

// register sounds
for st:= Low(TSound) to High(TSound) do
    ScriptSetInteger(EnumToStr(st), ord(st));

// register ammo types
for am:= Low(TAmmoType) to High(TAmmoType) do
    ScriptSetInteger(EnumToStr(am), ord(am));

for he:= Low(THogEffect) to High(THogEffect) do
    ScriptSetInteger(EnumToStr(he), ord(he));

for cg:= Low(TCapGroup) to High(TCapGroup) do
    ScriptSetInteger(EnumToStr(cg), ord(cg));

// register functions
lua_register(luaState, 'band', @lc_band);
lua_register(luaState, 'bor', @lc_bor);
lua_register(luaState, 'bnot', @lc_bnot);
lua_register(luaState, 'GetInputMask', @lc_getinputmask);
lua_register(luaState, 'SetInputMask', @lc_setinputmask);
lua_register(luaState, 'AddGear', @lc_addgear);
lua_register(luaState, 'DeleteGear', @lc_deletegear);
lua_register(luaState, 'AddVisualGear', @lc_addvisualgear);
lua_register(luaState, 'DeleteVisualGear', @lc_deletevisualgear);
lua_register(luaState, 'GetVisualGearValues', @lc_getvisualgearvalues);
lua_register(luaState, 'SetVisualGearValues', @lc_setvisualgearvalues);
lua_register(luaState, 'SpawnHealthCrate', @lc_spawnhealthcrate);
lua_register(luaState, 'SpawnAmmoCrate', @lc_spawnammocrate);
lua_register(luaState, 'SpawnUtilityCrate', @lc_spawnutilitycrate);
lua_register(luaState, 'WriteLnToConsole', @lc_writelntoconsole);
lua_register(luaState, 'GetGearType', @lc_getgeartype);
lua_register(luaState, 'EndGame', @lc_endgame);
lua_register(luaState, 'FindPlace', @lc_findplace);
lua_register(luaState, 'SetGearPosition', @lc_setgearposition);
lua_register(luaState, 'GetGearPosition', @lc_getgearposition);
lua_register(luaState, 'SetGearVelocity', @lc_setgearvelocity);
lua_register(luaState, 'GetGearVelocity', @lc_getgearvelocity);
lua_register(luaState, 'ParseCommand', @lc_parsecommand);
lua_register(luaState, 'ShowMission', @lc_showmission);
lua_register(luaState, 'HideMission', @lc_hidemission);
lua_register(luaState, 'AddCaption', @lc_addcaption);
lua_register(luaState, 'SetAmmo', @lc_setammo);
lua_register(luaState, 'PlaySound', @lc_playsound);
lua_register(luaState, 'AddTeam', @lc_addteam);
lua_register(luaState, 'AddHog', @lc_addhog);
lua_register(luaState, 'AddAmmo', @lc_addammo);
lua_register(luaState, 'SetHealth', @lc_sethealth);
lua_register(luaState, 'GetHealth', @lc_gethealth);
lua_register(luaState, 'SetEffect', @lc_seteffect);
lua_register(luaState, 'GetHogClan', @lc_gethogclan);
lua_register(luaState, 'GetClanColor', @lc_getclancolor);
lua_register(luaState, 'SetClanColor', @lc_setclancolor);
lua_register(luaState, 'GetHogTeamName', @lc_gethogteamname);
lua_register(luaState, 'GetHogName', @lc_gethogname);
lua_register(luaState, 'GetHogLevel', @lc_gethoglevel);
lua_register(luaState, 'SetHogLevel', @lc_sethoglevel);
lua_register(luaState, 'GetX', @lc_getx);
lua_register(luaState, 'GetY', @lc_gety);
lua_register(luaState, 'CopyPV', @lc_copypv);
lua_register(luaState, 'FollowGear', @lc_followgear);
lua_register(luaState, 'GetFollowGear', @lc_getfollowgear);
lua_register(luaState, 'SetState', @lc_setstate);
lua_register(luaState, 'GetState', @lc_getstate);
lua_register(luaState, 'SetTag', @lc_settag);
lua_register(luaState, 'SetTimer', @lc_settimer);
lua_register(luaState, 'GetTimer', @lc_gettimer);
lua_register(luaState, 'SetZoom', @lc_setzoom);
lua_register(luaState, 'GetZoom', @lc_getzoom);
lua_register(luaState, 'HogSay', @lc_hogsay);
lua_register(luaState, 'SwitchHog', @lc_switchhog);
lua_register(luaState, 'HogTurnLeft', @lc_hogturnleft);
lua_register(luaState, 'CampaignLock', @lc_campaignlock);
lua_register(luaState, 'CampaignUnlock', @lc_campaignunlock);
lua_register(luaState, 'GetGearElasticity', @lc_getgearelasticity);
lua_register(luaState, 'GetGearRadius', @lc_getgearradius);
lua_register(luaState, 'GetGearMessage', @lc_getgearmessage);
lua_register(luaState, 'SetGearMessage', @lc_setgearmessage);
lua_register(luaState, 'GetRandom', @lc_getrandom);
lua_register(luaState, 'SetWind', @lc_setwind);
lua_register(luaState, 'GetDataPath', @lc_getdatapath);
lua_register(luaState, 'MapHasBorder', @lc_maphasborder);
lua_register(luaState, 'GetHogHat', @lc_gethoghat);
lua_register(luaState, 'SetHogHat', @lc_sethoghat);
lua_register(luaState, 'PlaceGirder', @lc_placegirder);
lua_register(luaState, 'GetCurAmmoType', @lc_getcurammotype);


ScriptClearStack; // just to be sure stack is empty
ScriptLoaded:= false;
end;

procedure freeModule;
begin
lua_close(luaState);
end;

{$ELSE}
procedure ScriptPrintStack;
begin
end;

procedure ScriptClearStack;
begin
end;

procedure ScriptLoad(name : shortstring);
begin
end;

procedure ScriptOnGameInit;
begin
end;

procedure ScriptCall(fname : shortstring);
begin
end;

function ScriptCall(fname : shortstring; par1, par2, par3, par4 : LongInt) : LongInt;
begin
ScriptCall:= 0
end;

function ScriptCall(fname : shortstring; par1: LongInt) : LongInt;
begin
ScriptCall:= 0
end;

function ScriptCall(fname : shortstring; par1, par2: LongInt) : LongInt;
begin
ScriptCall:= 0
end;

function ScriptCall(fname : shortstring; par1, par2, par3: LongInt) : LongInt;
begin
ScriptCall:= 0
end;

function ScriptExists(fname : shortstring) : boolean;
begin
ScriptExists:= false
end;

procedure initModule;
begin
end;

procedure freeModule;
begin
end;

{$ENDIF}
end.