/* * Hedgewars, a free turn based strategy game * Copyright (c) 2004-2012 Andrey Korotaev <unC0Rr@gmail.com> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; version 2 of the License * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA *//** * @file * @brief GameStyleModel class implementation */#include <QTextStream>#include "GameStyleModel.h"void GameStyleModel::loadGameStyles(){ beginResetModel(); // empty list, so that we can (re)fill it QStandardItemModel::clear(); QList<QStandardItem * > items; items.append(new QStandardItem("Normal")); // define a separator item QStandardItem * separator = new QStandardItem("---"); separator->setData(QLatin1String("separator"), Qt::AccessibleDescriptionRole); separator->setFlags(separator->flags() & ~( Qt::ItemIsEnabled | Qt::ItemIsSelectable ) ); items.append(separator); QStringList scripts = DataManager::instance().entryList( QString("Scripts/Multiplayer"), QDir::Files, QStringList("*.lua") ); foreach(QString script, scripts) { script = script.remove(".lua", Qt::CaseInsensitive); QFile scriptCfgFile(QString("physfs://Scripts/Multiplayer/%2.cfg").arg(script)); QString name = script; name = name.replace("_", " "); QString scheme = "locked"; QString weapons = "locked"; if (scriptCfgFile.exists() && scriptCfgFile.open(QFile::ReadOnly)) { QTextStream input(&scriptCfgFile); input >> scheme; input >> weapons; scriptCfgFile.close(); if (!scheme.isEmpty()) scheme.replace("_", " "); if (!weapons.isEmpty()) weapons.replace("_", " "); } QStandardItem * item = new QStandardItem(name); item->setData(script, ScriptRole); item->setData(scheme, SchemeRole); item->setData(weapons, WeaponsRole); items.append(item); } QStandardItemModel::appendColumn(items); endResetModel();}