use the way actions are initiated the same way as koda implemented with PascalExports, using boolean values such as upKey and enterKey, this prevents the user from being able to control the AI
/*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2006-2011 Andrey Korotaev <unC0Rr@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
*/
#ifndef UI_HWFORM_H
#define UI_HWFORM_H
class PageMain;
class PageEditTeam;
class PageMultiplayer;
class PagePlayDemo;
class PageOptions;
class PageFeedback;
class PageNet;
class PageNetServer;
class PageNetChat;
class PageNetGame;
class PageInfo;
class PageDataDownload;
class PageGameStats;
class PageSinglePlayer;
class PageTraining;
class PageCampaign;
class PageSelectWeapon;
class PageInGame;
class PageRoomsList;
class PageConnecting;
class PageScheme;
class PageAdmin;
class PageNetType;
class PageDrawMap;
class QStackedLayout;
class QFont;
class QWidget;
class QMainWindow;
class HWForm;
class Ui_HWForm
{
public:
QWidget *centralWidget;
PageMain *pageMain;
PageEditTeam *pageEditTeam;
PageMultiplayer *pageMultiplayer;
PagePlayDemo *pagePlayDemo;
PageOptions *pageOptions;
PageFeedback *pageFeedback;
PageNet *pageNet;
PageNetServer * pageNetServer;
PageNetChat *pageNetChat;
PageNetGame *pageNetGame;
PageInfo *pageInfo;
PageDataDownload *pageDataDownload;
PageGameStats *pageGameStats;
PageSinglePlayer *pageSinglePlayer;
PageTraining *pageTraining;
PageSelectWeapon *pageSelectWeapon;
PageInGame *pageInGame;
PageRoomsList *pageRoomsList;
PageConnecting *pageConnecting;
PageScheme *pageScheme;
PageAdmin *pageAdmin;
PageNetType *pageNetType;
PageCampaign *pageCampaign;
PageDrawMap *pageDrawMap;
QStackedLayout *Pages;
QFont *font14;
void setupUi(HWForm *HWForm);
void SetupFonts();
void SetupPages(QWidget *Parent, HWForm *HWForm);
};
#endif // UI_HWFORM_H