Engine:
+ Split PlaySound into PlaySound and LoopSound
+ Added overloaded versions of PlaySound/LoopSound that won't require voicepack parameter
+ LoopSound now allows multiple copies of the same sound to play looped and returns the channel used for playback (to stop them later)
+ StopSound now allows either a specific sound (single playback) or channel (single playback as well as looped playback) to be stopped
+ SoundChannel attribute for Gears to be used when looping sounds
if (NOT APPLE)
CONFIGURE_FILE(
"${CMAKE_CURRENT_SOURCE_DIR}/cmake_uninstall.cmake.in"
"${CMAKE_CURRENT_BINARY_DIR}/cmake_uninstall.cmake"
IMMEDIATE @ONLY)
ADD_CUSTOM_TARGET(uninstall "${CMAKE_COMMAND}" -P "${CMAKE_CURRENT_BINARY_DIR}/cmake_uninstall.cmake")
endif()
if (APPLE AND BUNDLE)
find_package(Qt4 REQUIRED)
find_package(SDL REQUIRED)
find_package(SDL_image REQUIRED)
find_package(SDL_net REQUIRED)
find_package(SDL_ttf REQUIRED)
find_package(SDL_mixer REQUIRED)
find_package(OGGVORBIS REQUIRED)
find_package(SPARKLE)
find_program(macdeployqt_EXE NAMES macdeployqt macdeployqt-mac)
if(NOT macdeployqt_EXE)
message(FATAL_ERROR "The utility macdeployqt is required to create the bundle!")
endif()
#dummy target, we're interested in the postscript file
add_custom_target(bundle)
set_target_properties(bundle PROPERTIES POST_INSTALL_SCRIPT ${CMAKE_CURRENT_BINARY_DIR}/CreateMacBundle.cmake)
set(frameworks_dir ${bundle_name}/Contents/Frameworks/)
string(REGEX REPLACE "(.*);-.*" "\\1" sdl_dir "${SDL_LIBRARY}")
if(SPARKLE_FOUND)
set(SPARKLE_FOUND 1)
else()
set(SPARKLE_FOUND 0)
endif()
CONFIGURE_FILE(${CMAKE_CURRENT_SOURCE_DIR}/CreateMacBundle.cmake.in ${CMAKE_CURRENT_BINARY_DIR}/CreateMacBundle.cmake)
endif(APPLE AND BUNDLE)