QTfrontend/fpsedit.h
author smxx
Thu, 04 Feb 2010 14:48:49 +0000
changeset 2745 11fce231f24a
parent 1066 1f1b3686a2b0
child 2948 3f21a9dc93d0
permissions -rw-r--r--
Engine: + Split PlaySound into PlaySound and LoopSound + Added overloaded versions of PlaySound/LoopSound that won't require voicepack parameter + LoopSound now allows multiple copies of the same sound to play looped and returns the channel used for playback (to stop them later) + StopSound now allows either a specific sound (single playback) or channel (single playback as well as looped playback) to be stopped + SoundChannel attribute for Gears to be used when looping sounds

/*
 * Hedgewars, a free turn based strategy game
 * Copyright (c) 2006 Andrey Korotaev <unC0Rr@gmail.com>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; version 2 of the License
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
 */

#ifndef _FPSEDIT_H
#define _FPSEDIT_H

#include <QSpinBox>

class FPSEdit : public QSpinBox
{
	Q_OBJECT

public:
	FPSEdit(QWidget * parent = 0);

protected:
	 QString textFromValue (int value) const;
};

#endif // _FPSEDIT_H