Engine:
+ Split PlaySound into PlaySound and LoopSound
+ Added overloaded versions of PlaySound/LoopSound that won't require voicepack parameter
+ LoopSound now allows multiple copies of the same sound to play looped and returns the channel used for playback (to stop them later)
+ StopSound now allows either a specific sound (single playback) or channel (single playback as well as looped playback) to be stopped
+ SoundChannel attribute for Gears to be used when looping sounds
/*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2009 Andrey Korotaev <unC0Rr@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
*/
#ifndef _AMMO_SCHEME_MODEL_INCLUDED
#define _AMMO_SCHEME_MODEL_INCLUDED
#include <QSettings>
#include <QAbstractTableModel>
#include <QStringList>
#include <QList>
class AmmoSchemeModel : public QAbstractTableModel
{
Q_OBJECT
public:
AmmoSchemeModel(QObject * parent, const QString & fileName);
QVariant headerData(int section, Qt::Orientation orientation, int role) const;
int rowCount(const QModelIndex & parent) const;
int columnCount(const QModelIndex & parent) const;
Qt::ItemFlags flags(const QModelIndex & index) const;
bool setData(const QModelIndex & index, const QVariant & value, int role = Qt::EditRole);
bool insertRows(int row, int count, const QModelIndex & parent = QModelIndex());
bool removeRows(int row, int count, const QModelIndex & parent = QModelIndex());
QVariant data(const QModelIndex &index, int role) const;
const int numberOfDefaultSchemes;
public slots:
void Save();
signals:
void dataChanged(const QModelIndex & topLeft, const QModelIndex & bottomRight);
protected:
QList< QList<QVariant> > schemes;
private:
QSettings fileConfig;
QStringList spNames;
};
class NetAmmoSchemeModel : public QAbstractTableModel
{
Q_OBJECT
public:
NetAmmoSchemeModel(QObject * parent);
QVariant headerData(int section, Qt::Orientation orientation, int role) const;
int rowCount(const QModelIndex & parent) const;
int columnCount(const QModelIndex & parent) const;
QVariant data(const QModelIndex &index, int role) const;
public slots:
void setNetSchemeConfig(QStringList & cfg);
private:
QList<QVariant> netScheme;
};
#endif // _AMMO_SCHEME_MODEL_INCLUDED