Use generic team names for non-themed random teams; add a bunch of more random team names
First team name list in types.ini are considered to be generic. If the random team
generator decides to use hats not taken from types.ini, it only uses a generic team
name, not one of the other themed team names.
/*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
/**
* @file
* @brief HatModel class implementation
*/
#include "HatModel.h"
#include <QDir>
#include <QPixmap>
#include <QPainter>
#include <QList>
#include "hwform.h" // player hash
#include "DataManager.h"
HatModel::HatModel(QObject* parent) :
QStandardItemModel(parent)
{}
void HatModel::loadHats()
{
qDebug("HatModel::loadHats()");
// this method resets the contents of this model (important to know for views).
QStandardItemModel::beginResetModel();
QStandardItemModel::clear();
// New hats to add to model
QList<QStandardItem *> hats;
// we'll need the DataManager a few times, so let's get a reference to it
DataManager & dataMgr = DataManager::instance();
// Default hat icon
QPixmap hhpix = QPixmap("physfs://Graphics/Hedgehog/Idle.png").copy(0, 0, 32, 32);
// my reserved hats
QStringList hatsList = dataMgr.entryList(
"Graphics/Hats/Reserved",
QDir::Files,
QStringList(playerHash+"*.png")
);
int nReserved = hatsList.size();
// regular hats
hatsList.append(dataMgr.entryList(
"Graphics/Hats",
QDir::Files,
QStringList("*.png")
)
);
int nHats = hatsList.size();
// Add each hat
for (int i = 0; i < nHats; i++)
{
bool isReserved = (i < nReserved);
if (isReserved) continue; // For some reason, reserved hats were added in 9.19-dev, so this will hide them. Uncomment to show them.
QString str = hatsList.at(i);
str = str.remove(QRegExp("\\.png$"));
QPixmap pix(
"physfs://Graphics/Hats/" + QString(isReserved?"Reserved/":"") + str +
".png"
);
// rename properly
if (isReserved)
str = "Reserved "+str.remove(0,32);
QPixmap tmppix(32, 37);
tmppix.fill(QColor(Qt::transparent));
QPainter painter(&tmppix);
painter.drawPixmap(QPoint(0, 5), hhpix);
painter.drawPixmap(QPoint(0, 0), pix.copy(0, 0, 32, 32));
if(pix.width() > 32)
painter.drawPixmap(QPoint(0, 0), pix.copy(32, 0, 32, 32));
painter.end();
if (str == "NoHat")
hats.prepend(new QStandardItem(QIcon(tmppix), str));
else
hats.append(new QStandardItem(QIcon(tmppix), str));
}
QStandardItemModel::appendColumn(hats);
QStandardItemModel::endResetModel();
}