hack for shoppa players, take 2. take into account sides, and a guess that a "slide" involves no upward movement
#include <QEvent>
#include <QWidget>
#include <QStackedLayout>
#include <QLabel>
#include <QLineEdit>
#include <QCheckBox>
#include "mouseoverfilter.h"
#include "ui/page/AbstractPage.h"
#include "ui_hwform.h"
#include "hwform.h"
#include "gameuiconfig.h"
#include "DataManager.h"
#include "SDLInteraction.h"
MouseOverFilter::MouseOverFilter(QObject *parent) :
QObject(parent)
{
}
bool MouseOverFilter::eventFilter( QObject *dist, QEvent *event )
{
if (event->type() == QEvent::Enter)
{
QWidget * widget = dynamic_cast<QWidget*>(dist);
abstractpage = qobject_cast<AbstractPage*>(ui->Pages->currentWidget());
if (widget->whatsThis() != NULL)
abstractpage->setButtonDescription(widget->whatsThis());
else if (widget->toolTip() != NULL)
abstractpage->setButtonDescription(widget->toolTip());
// play a sound when mouse hovers certain ui elements
QPushButton * button = dynamic_cast<QPushButton*>(dist);
QLineEdit * textfield = dynamic_cast<QLineEdit*>(dist);
QCheckBox * checkbox = dynamic_cast<QCheckBox*>(dist);
QComboBox * droplist = dynamic_cast<QComboBox*>(dist);
QSlider * slider = dynamic_cast<QSlider*>(dist);
QTabWidget * tab = dynamic_cast<QTabWidget*>(dist);
if (HWForm::config->isFrontendSoundEnabled() && (button || textfield || checkbox || droplist || slider || tab))
{
DataManager & dataMgr = DataManager::instance();
SDLInteraction::instance().playSoundFile(dataMgr.findFileForRead("Sounds/steps.ogg"));
}
return true;
}
else if (event->type() == QEvent::Leave)
{
abstractpage = qobject_cast<AbstractPage*>(ui->Pages->currentWidget());
if (abstractpage->getDefautDescription() != NULL)
{
abstractpage->setButtonDescription( * abstractpage->getDefautDescription());
}
else
abstractpage->setButtonDescription("");
}
return false;
}
void MouseOverFilter::setUi(Ui_HWForm *uiForm)
{
ui = uiForm;
}