openalbridge/CMakeLists.txt
author unc0rr
Sun, 29 Nov 2009 16:56:04 +0000
changeset 2647 0e1208e92dfe
parent 2529 51e5df1c8462
permissions -rw-r--r--
Smaxx patch with tuning by me: - hogs might worry/panic if they're next to explosives (grenade, dynamite, etc.) - play sndVaporice for each fire extinguished only once (not 3 times) - allow "on attack" voices/sounds for weapons (similar to water melon bomb) - allow one voice/sound to be played during emotes - print protocol version in version info (console) - rope sounds (disabled atm) - landscape background - optimized/rewrote explosion drawing - fixed "StopSound" called with an inactive sound to stop some random sound - disabled npott

find_package(OpenAL REQUIRED)
find_package(OggVorbis REQUIRED)
include_directories(${OPENAL_INCLUDE_DIR})
include_directories(${OGGVORBIS_INCLUDE_DIRS})

#set destination directory for library
set(LIBRARY_OUTPUT_PATH ${EXECUTABLE_OUTPUT_PATH})

#list of source files for libraries
set(openal_src
	openalbridge.c loaders.c wrappers.c errlib.c
)

#build a static library for human systems
set (build_type STATIC)

#visualstudio and windows in general doesn't like static linking, so we're building the library in shared mode
if(WIN32)
#workaround for visualstudio (wants headers in the source list)
	set(openal_src
		openalbridge.h loaders.h wrappers.h globals.h oggvorbis.h errlib.h ${openal_src}
	)
#deps for the shared library
	link_libraries(${VORBISFILE_LIBRARY})
	link_libraries(${VORBIS_LIBRARY})
	link_libraries(${OGG_LIBRARY})
	link_libraries(${OPENAL_LIBRARY})
#build a shared library
	set (build_type SHARED)
endif()

#compiles and links actual library
add_library (openalbridge ${build_type} ${openal_src})

if(WIN32)
if(MSVC)
	SET_TARGET_PROPERTIES(openalbridge PROPERTIES LINK_FLAGS /DEF:openalbridge.def)
endif(MSVC)
#install it in the executable directory
	install(TARGETS openalbridge DESTINATION bin)
endif(WIN32)