Smaxx patch with tuning by me:
- hogs might worry/panic if they're next to explosives (grenade, dynamite, etc.)
- play sndVaporice for each fire extinguished only once (not 3 times)
- allow "on attack" voices/sounds for weapons (similar to water melon bomb)
- allow one voice/sound to be played during emotes
- print protocol version in version info (console)
- rope sounds (disabled atm)
- landscape background
- optimized/rewrote explosion drawing
- fixed "StopSound" called with an inactive sound to stop some random sound
- disabled npott
{-# LANGUAGE CPP, ScopedTypeVariables #-}
module Main where
import Network.Socket
import qualified Network
import Control.Concurrent.STM
import Control.Concurrent.Chan
#if defined(NEW_EXCEPTIONS)
import qualified Control.OldException as Exception
#else
import qualified Control.Exception as Exception
#endif
import System.Log.Logger
-----------------------------------
import Opts
import CoreTypes
import OfficialServer.DBInteraction
import ServerCore
import Utils
#if !defined(mingw32_HOST_OS)
import System.Posix
#endif
setupLoggers =
updateGlobalLogger "Clients"
(setLevel INFO)
main = withSocketsDo $ do
#if !defined(mingw32_HOST_OS)
installHandler sigPIPE Ignore Nothing;
installHandler sigCHLD Ignore Nothing;
#endif
setupLoggers
stats <- atomically $ newTMVar (StatisticsInfo 0 0)
dbQueriesChan <- newChan
coreChan <- newChan
serverInfo' <- getOpts $ newServerInfo stats coreChan dbQueriesChan
#if defined(OFFICIAL_SERVER)
dbHost' <- askFromConsole "DB host: "
dbLogin' <- askFromConsole "login: "
dbPassword' <- askFromConsole "password: "
let serverInfo = serverInfo'{dbHost = dbHost', dbLogin = dbLogin', dbPassword = dbPassword'}
#else
let serverInfo = serverInfo'
#endif
Exception.bracket
(Network.listenOn $ Network.PortNumber $ listenPort serverInfo)
sClose
(startServer serverInfo)