lazy loading for all the tables with images (might affect performance but ui feels much more responsive)
code rearranged a little
game configuration for ipad
//
// HogHatViewController.m
// HedgewarsMobile
//
// Created by Vittorio on 02/04/10.
// Copyright 2010 __MyCompanyName__. All rights reserved.
//
#import "HogHatViewController.h"
#import "CommodityFunctions.h"
#import "UIImageExtra.h"
@implementation HogHatViewController
@synthesize teamDictionary, hatArray, normalHogSprite, lastIndexPath, selectedHog;
-(BOOL) shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation) interfaceOrientation {
return rotationManager(interfaceOrientation);
}
#pragma mark -
#pragma mark View lifecycle
- (void)viewDidLoad {
[super viewDidLoad];
// load all the hat file names and store them into hatArray
NSString *hatsDirectory = HATS_DIRECTORY();
NSArray *array = [[NSFileManager defaultManager] contentsOfDirectoryAtPath:hatsDirectory error:NULL];
self.hatArray = array;
// load the base hog image, drawing will occure in cellForRow...
NSString *normalHogFile = [[NSString alloc] initWithFormat:@"%@/Hedgehog.png",GRAPHICS_DIRECTORY()];
UIImage *hogSprite = [[UIImage alloc] initWithContentsOfFile:normalHogFile andCutAt:CGRectMake(96, 0, 32, 32)];
[normalHogFile release];
self.normalHogSprite = hogSprite;
[hogSprite release];
}
- (void)viewWillAppear:(BOOL)animated {
[super viewWillAppear:animated];
self.title = [[[teamDictionary objectForKey:@"hedgehogs"] objectAtIndex:selectedHog] objectForKey:@"hogname"];
// this updates the hog name and its hat
[self.tableView reloadData];
// this moves the tableview to the top
[self.tableView setContentOffset:CGPointMake(0,0) animated:NO];
}
#pragma mark -
#pragma mark Table view data source
-(NSInteger) numberOfSectionsInTableView:(UITableView *)tableView {
return 1;
}
-(NSInteger) tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section {
return [self.hatArray count];
}
// Customize the appearance of table view cells.
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
static NSString *CellIdentifier = @"Cell";
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier];
if (cell == nil)
cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier] autorelease];
NSDictionary *hog = [[self.teamDictionary objectForKey:@"hedgehogs"] objectAtIndex:selectedHog];
NSString *hat = [hatArray objectAtIndex:[indexPath row]];
cell.textLabel.text = [hat stringByDeletingPathExtension];
NSString *hatFile = [[NSString alloc] initWithFormat:@"%@/%@", HATS_DIRECTORY(), hat];
UIImage *hatSprite = [[UIImage alloc] initWithContentsOfFile: hatFile andCutAt:CGRectMake(0, 0, 32, 32)];
[hatFile release];
cell.imageView.image = [self.normalHogSprite mergeWith:hatSprite atPoint:CGPointMake(0, -5)];
[hatSprite release];
if ([hat isEqualToString:[hog objectForKey:@"hat"]]) {
cell.accessoryType = UITableViewCellAccessoryCheckmark;
self.lastIndexPath = indexPath;
} else {
cell.accessoryType = UITableViewCellAccessoryNone;
}
return cell;
}
#pragma mark -
#pragma mark Table view delegate
- (void)tableView:(UITableView *)aTableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath {
int newRow = [indexPath row];
int oldRow = (lastIndexPath != nil) ? [lastIndexPath row] : -1;
if (newRow != oldRow) {
// if the two selected rows differ update data on the hog dictionary and reload table content
// TODO: maybe this section could be cleaned up
NSDictionary *oldHog = [[teamDictionary objectForKey:@"hedgehogs"] objectAtIndex:selectedHog];
NSMutableDictionary *newHog = [[NSMutableDictionary alloc] initWithDictionary: oldHog];
[newHog setObject:[[hatArray objectAtIndex:newRow] stringByDeletingPathExtension] forKey:@"hat"];
[[teamDictionary objectForKey:@"hedgehogs"] replaceObjectAtIndex:selectedHog withObject:newHog];
[newHog release];
// tell our boss to write this new stuff on disk
[[NSNotificationCenter defaultCenter] postNotificationName:@"setWriteNeedTeams" object:nil];
UITableViewCell *newCell = [aTableView cellForRowAtIndexPath:indexPath];
newCell.accessoryType = UITableViewCellAccessoryCheckmark;
UITableViewCell *oldCell = [aTableView cellForRowAtIndexPath:lastIndexPath];
oldCell.accessoryType = UITableViewCellAccessoryNone;
self.lastIndexPath = indexPath;
[aTableView selectRowAtIndexPath:indexPath animated:YES scrollPosition:UITableViewScrollPositionNone];
}
[aTableView deselectRowAtIndexPath:indexPath animated:YES];
[self.navigationController popViewControllerAnimated:YES];
}
#pragma mark -
#pragma mark Memory management
- (void)didReceiveMemoryWarning {
// Releases the view if it doesn't have a superview.
[super didReceiveMemoryWarning];
// Relinquish ownership any cached data, images, etc that aren't in use.
}
- (void)viewDidUnload {
[super viewDidUnload];
self.lastIndexPath = nil;
self.normalHogSprite = nil;
self.teamDictionary = nil;
self.hatArray = nil;
}
- (void)dealloc {
[hatArray release];
[teamDictionary release];
[normalHogSprite release];
[lastIndexPath release];
[super dealloc];
}
@end