Rename the misleadingly-named AmmoSchemeModel to GameSchemeModel
AmmoSchemeModel was a misleading name, this class was actually used only for game schemes.
// BranchX86_2.h
#ifndef __BRANCHX86_2_H
#define __BRANCHX86_2_H
#include "BranchTypes.h"
#define BCJ2_RESULT_OK 0
#define BCJ2_RESULT_DATA_ERROR 1
/*
Conditions:
outSize <= FullOutputSize,
where FullOutputSize is full size of output stream of x86_2 filter.
If buf0 overlaps outBuf, there are two required conditions:
1) (buf0 >= outBuf)
2) (buf0 + size0 >= outBuf + FullOutputSize).
*/
int x86_2_Decode(
const Byte *buf0, SizeT size0,
const Byte *buf1, SizeT size1,
const Byte *buf2, SizeT size2,
const Byte *buf3, SizeT size3,
Byte *outBuf, SizeT outSize);
#endif